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Super BTW Beta 2.1 July Release (w/ old gourds)

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@Spicy-Boy Spicy-Boy released this 19 Jul 23:59
· 98 commits to main since this release
d241ee6

My ass needed a good kick and here we are!

This version prevents the Sock's Crops gourds from occurring naturally in the world. If you would still like to play around with them, the new pumpkins and melons (as well as the seeds to grow them) can be found in the creative menu.

This is a beta. Some features are incomplete. Some promised features aren't implemented yet. Some textures are temp textures. That's just how it is. Everything should work. Nothing should crash. If something does mess up, though, please tell me!!!!

From the changelog:
SBTW VERSION 2.0
Started August 8, 2022
Switched to BETA 2.0 on July 12, 2023

2.1 Hotfix:
-Added some files that were forgotten initially. This fixes a crash related to rendering baskets!

Additions:

-TEMPORARY OMISSION for BETA 2.0: Biome decorator places standard gourds with vanilla seeds/plants

@ the request of Wario-Luigi Hybrid

-Added SLEEPING!

Like in Arminias mod/CE 1.4, the world is simulated during sleep. Time is not skipped! Monsters still lurk outside...

-Added Hardcore Soaked!

-Added the bedroll from CE 1.4. You can sleep on this! Great for camping trips.

Three recipes: wool knit + wool knit + string OR unknit wool OR two feathers

-Added the ability to pick up torches and bricks by right clicking them. No more fumbling!

-Added 9 new seeds for each type of pumpkin and melon WOW!

-Added new item: Bucket of Mortar

right click to apply mortar to a block, depletes contents of bucket (16 uses)

-Added new tool: the trowel

right click to apply mortar from your inventory

-Added new block: Wet Mud Bricks

Can be dried in the sun or baked in a kiln to produce bricks more efficiently than with clay balls alone

-Added more efficient recipes for tanned leather armor

crafted using cut tanned leather in the 2x2 crafting grid, like untanned leather

-Added rib cracking: use a sharp axe to quickly get meat off a rib

the rib itself is reduced to bonemeal in the process

-Added the ability to cure ribs with nitre

-Added the Time Cube to the creative menu (WARNING: I am not responsible for any corruption that temporal shenanigans unleash upon your world)

-Added lava and powered axle to creative menu

Changes/Fixes:

-Changed wolves to breed to produce untamed puppies. This opens up some options :)

-Changed the ender goggle overlay to be transparent in places so you can see somewhat while wearing them

-Changed pumpkin seeds to stack to 64 rather than 16 for storage and automation purposes OH NO MY INVENTORY BALANCE!!!!!!!!

-Changed pumpkin and melon varieties to grow by seed rather than biome.
EX: a yellow pumpkin requires a yellow pumpkin seed to grow.

-Changed gourds on the vine to take a few days to mature (like wheat) (rather than being random)

-Changed the ender spectacle overlay to be easier to see through

-Changed wicker baskets to recycle into 3 wicker rather than just 1

-Changed rib bones to be grindable in millstone to produce 6 bonemeal

-Changed the bone club to be grindable in a millstone to produce 2 bonemeal. Hardcore Recycling!

-Changed dead bushes to be a little tougher and made some more bountiful than others

-Changed FCAddOn to no longer display a V next to version number when loading into a world.. for pretty much no reason

-Fixed the lighting bug that caused hampers and such to look completely pitch black (thanks Dawn, Hiracho, and the CE team!!!)

-Fixed a game bricking bug that created a ticking tile entity or something when using a piston shovel to pick up ash.

-Fixed an issue in which the vase was also a Time Cube

-Fixed a quirk where ribs looked kind of buggy to eat. That was my attempt at making them take longer to chew, but it looked sort of dumb