-
Notifications
You must be signed in to change notification settings - Fork 7
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
2.0 Update #2
Merged
Merged
2.0 Update #2
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
File completely rewritten for new raw data type. Team data will be auto populated into a JSON format. Data with multiple points will be converted into an array. ## JSON ### New Data: #### Layer rawName - SDK name for the layer. lightingLevel - Lighting Level used in that layer. lighting - Lighting/Weather type. border - Array of points that make up the map border/minimap. mapSize - Size of map. mapSizeType - Type the map size is calculated from. Either "Playable Area" or "Minimap Size" #### Teams teamSetupName - Name of the division the map is using. playerPercent - % of players this team will recieve. disabledVeh - true/false vehicles disabled during staging? intelOnEnemy - Bitwise integer listing what intel on enemy the team has. actions - Number of actions available to the commander. commander - true/false does the team allow a commander? #### Vehicles respawnTime - Time (in minutes) it takes to respawn a vehicle. #### Skirmish Maps FacSetup - Always none, indicating there is no set division. allowedAlliances - Array of alliances that can be chosen for this layer. factionSetups - Array of setups that can be chosen for this layer.
- Added setup extraction. - Resturcted lane outputs to represent lanes. - Fixed flags to be under the map, not under team 2. - Seperated out gamemode, mapName, and layerVersion. - Made no allowedAlliances mean all allowedAlliances. - Fixed an issue with the last map not having border sizes, - Added CAF lighting to lightingMap. -Added traning to gamemodes.
Team data will be auto populated into a JSON format. Data with multiple points will be converted into an array. rawName - SDK name for the layer. lightingLevel - Lighting Level used in that layer. lighting - Lighting/Weather type. border - Array of points that make up the map border/minimap. mapSize - Size of map. mapSizeType - Type the map size is calculated from. Either "Playable Area" or "Minimap Size" teamSetupName - Name of the division the map is using. playerPercent - % of players this team will recieve. disabledVeh - true/false vehicles disabled during staging? intelOnEnemy - Bitwise integer listing what intel on enemy the team has. actions - Number of actions available to the commander. commander - true/false does the team allow a commander? respawnTime - Time (in minutes) it takes to respawn a vehicle. FacSetup - Always none, indicating there is no set division. allowedAlliances - Array of alliances that can be chosen for this layer. factionSetups - Array of setups that can be chosen for this layer.
Team data will be auto populated into a JSON format. Data with multiple points will be converted into an array. rawName - SDK name for the layer. lightingLevel - Lighting Level used in that layer. lighting - Lighting/Weather type. border - Array of points that make up the map border/minimap. mapSize - Size of map. mapSizeType - Type the map size is calculated from. Either "Playable Area" or "Minimap Size" teamSetupName - Name of the division the map is using. playerPercent - % of players this team will recieve. disabledVeh - true/false vehicles disabled during staging? intelOnEnemy - Bitwise integer listing what intel on enemy the team has. actions - Number of actions available to the commander. commander - true/false does the team allow a commander? respawnTime - Time (in minutes) it takes to respawn a vehicle. FacSetup - Always none, indicating there is no set division. allowedAlliances - Array of alliances that can be chosen for this layer. factionSetups - Array of setups that can be chosen for this layer.
- Added setup extraction. - Resturcted lane outputs to represent lanes. - Fixed flags to be under the map, not under team 2. - Seperated out gamemode, mapName, and layerVersion. - Made no allowedAlliances mean all allowedAlliances. - Fixed an issue with the last map not having border sizes, - Added CAF lighting to lightingMap. -Added traning to gamemodes.
- Added setup extraction. - Resturcted lane outputs to represent lanes. - Fixed flags to be under the map, not under team 2. - Seperated out gamemode, mapName, and layerVersion. - Made no allowedAlliances mean all allowedAlliances. - Fixed an issue with the last map not having border sizes, - Added CAF lighting to lightingMap. -Added traning to gamemodes.
Removed unnecessary zip file. Added token example. Removed outdated image. ### configuration.md - Increased header for all file headers - Added blacklist, flagmap, and lighting configuration ### installation.md - Fixed spelling mistake - Fixed capitalization issue ### usage.md - Updated SDK to reflect 2.0 changes - Updated raw to json node command
- Factions bugged out - Some vehicles would go missing from the list
Some CAF names are not similar to the vanilla ones they should now be.
- Added TAPV variarants. - Renamed FV520's to match in game names.
- Removed CAF notes, CAF is now delt with on the blueprint side. - Fixed spelling mistake. - Removed unessary step left over from 1.0.
- Added more perminent file location. - Added levelName which is the UE4 world name of the map. - Updated incorrect parsing of CAF gamemodes.
- Move images to a more permenent location - Update names to use LayerID's. (LevelName)
- Fixed missing CAF division (Thanks baron!)
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
No description provided.