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2.0 Update #2
Merged
Merged
2.0 Update #2
Commits on Dec 24, 2020
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File completely rewritten for new raw data type. Team data will be auto populated into a JSON format. Data with multiple points will be converted into an array. ## JSON ### New Data: #### Layer rawName - SDK name for the layer. lightingLevel - Lighting Level used in that layer. lighting - Lighting/Weather type. border - Array of points that make up the map border/minimap. mapSize - Size of map. mapSizeType - Type the map size is calculated from. Either "Playable Area" or "Minimap Size" #### Teams teamSetupName - Name of the division the map is using. playerPercent - % of players this team will recieve. disabledVeh - true/false vehicles disabled during staging? intelOnEnemy - Bitwise integer listing what intel on enemy the team has. actions - Number of actions available to the commander. commander - true/false does the team allow a commander? #### Vehicles respawnTime - Time (in minutes) it takes to respawn a vehicle. #### Skirmish Maps FacSetup - Always none, indicating there is no set division. allowedAlliances - Array of alliances that can be chosen for this layer. factionSetups - Array of setups that can be chosen for this layer.
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Commits on Dec 31, 2020
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- Added setup extraction. - Resturcted lane outputs to represent lanes. - Fixed flags to be under the map, not under team 2. - Seperated out gamemode, mapName, and layerVersion. - Made no allowedAlliances mean all allowedAlliances. - Fixed an issue with the last map not having border sizes, - Added CAF lighting to lightingMap. -Added traning to gamemodes.
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Commits on Jan 5, 2021
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File completely rewritten for new raw data type.
Team data will be auto populated into a JSON format. Data with multiple points will be converted into an array. rawName - SDK name for the layer. lightingLevel - Lighting Level used in that layer. lighting - Lighting/Weather type. border - Array of points that make up the map border/minimap. mapSize - Size of map. mapSizeType - Type the map size is calculated from. Either "Playable Area" or "Minimap Size" teamSetupName - Name of the division the map is using. playerPercent - % of players this team will recieve. disabledVeh - true/false vehicles disabled during staging? intelOnEnemy - Bitwise integer listing what intel on enemy the team has. actions - Number of actions available to the commander. commander - true/false does the team allow a commander? respawnTime - Time (in minutes) it takes to respawn a vehicle. FacSetup - Always none, indicating there is no set division. allowedAlliances - Array of alliances that can be chosen for this layer. factionSetups - Array of setups that can be chosen for this layer.
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File completely rewritten for new raw data type.
Team data will be auto populated into a JSON format. Data with multiple points will be converted into an array. rawName - SDK name for the layer. lightingLevel - Lighting Level used in that layer. lighting - Lighting/Weather type. border - Array of points that make up the map border/minimap. mapSize - Size of map. mapSizeType - Type the map size is calculated from. Either "Playable Area" or "Minimap Size" teamSetupName - Name of the division the map is using. playerPercent - % of players this team will recieve. disabledVeh - true/false vehicles disabled during staging? intelOnEnemy - Bitwise integer listing what intel on enemy the team has. actions - Number of actions available to the commander. commander - true/false does the team allow a commander? respawnTime - Time (in minutes) it takes to respawn a vehicle. FacSetup - Always none, indicating there is no set division. allowedAlliances - Array of alliances that can be chosen for this layer. factionSetups - Array of setups that can be chosen for this layer.
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- Added setup extraction. - Resturcted lane outputs to represent lanes. - Fixed flags to be under the map, not under team 2. - Seperated out gamemode, mapName, and layerVersion. - Made no allowedAlliances mean all allowedAlliances. - Fixed an issue with the last map not having border sizes, - Added CAF lighting to lightingMap. -Added traning to gamemodes.
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- Added setup extraction. - Resturcted lane outputs to represent lanes. - Fixed flags to be under the map, not under team 2. - Seperated out gamemode, mapName, and layerVersion. - Made no allowedAlliances mean all allowedAlliances. - Fixed an issue with the last map not having border sizes, - Added CAF lighting to lightingMap. -Added traning to gamemodes.
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Merge branch 'dev' of https://github.com/Squad-Wiki-Editorial/squad-w…
…iki-pipeline-map-data into dev
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Commits on Jan 11, 2021
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- Vehicles should always be arrays now.
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Commits on Jan 13, 2021
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- Added setups to conversion - Added flags to conversion - Added blacklist for setups and layers - Misc updates
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Commits on Jan 15, 2021
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Removed unnecessary zip file. Added token example. Removed outdated image. ### configuration.md - Increased header for all file headers - Added blacklist, flagmap, and lighting configuration ### installation.md - Fixed spelling mistake - Fixed capitalization issue ### usage.md - Updated SDK to reflect 2.0 changes - Updated raw to json node command
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Commits on Jan 16, 2021
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Commits on Jan 20, 2021
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Fixed a few issues with setups
- Factions bugged out - Some vehicles would go missing from the list
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Commits on Jan 21, 2021
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Commits on Jan 25, 2021
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Some CAF names are not similar to the vanilla ones they should now be.
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Commits on Jan 30, 2021
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Commits on Feb 24, 2021
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Commits on Feb 25, 2021
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Commits on Feb 26, 2021
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- Added TAPV variarants. - Renamed FV520's to match in game names.
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- Removed CAF notes, CAF is now delt with on the blueprint side. - Fixed spelling mistake. - Removed unessary step left over from 1.0.
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- Added more perminent file location. - Added levelName which is the UE4 world name of the map. - Updated incorrect parsing of CAF gamemodes.
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- Move images to a more permenent location - Update names to use LayerID's. (LevelName)
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Commits on Mar 2, 2021
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