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2.0 Update #2

Merged
merged 77 commits into from
Mar 7, 2021
Merged

2.0 Update #2

merged 77 commits into from
Mar 7, 2021

Commits on Dec 24, 2020

  1. ## RAW TO JSON

    File completely rewritten for new raw data type.
    Team data will be auto populated into a JSON format. Data with multiple points will be converted into an array.
    
    ## JSON
    
    ### New Data:
    
    #### Layer
    rawName - SDK name for the layer.
    lightingLevel - Lighting Level used in that layer.
    lighting - Lighting/Weather type.
    border - Array of points that make up the map border/minimap.
    mapSize - Size of map.
    mapSizeType - Type the map size is calculated from. Either "Playable Area" or "Minimap Size"
    
    #### Teams
    teamSetupName - Name of the division the map is using.
    playerPercent - % of players this team will recieve.
    disabledVeh - true/false vehicles disabled during staging?
    intelOnEnemy - Bitwise integer listing what intel on enemy the team has.
    actions - Number of actions available to the commander.
    commander - true/false does the team allow a commander?
    
    #### Vehicles
    respawnTime - Time (in minutes) it takes to respawn a vehicle.
    
    #### Skirmish Maps
    FacSetup - Always none, indicating there is no set division.
    allowedAlliances - Array of alliances that can be chosen for this layer.
    factionSetups - Array of setups that can be chosen for this layer.
    Shanomac99 committed Dec 24, 2020
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Commits on Dec 31, 2020

  1. raw-to-json update.

    - Added setup extraction.
    - Resturcted lane outputs to represent lanes.
    - Fixed flags to be under the map, not under team 2.
    - Seperated out gamemode, mapName, and layerVersion.
    - Made no allowedAlliances mean all allowedAlliances.
    - Fixed an issue with the last map not having border sizes,
    
    - Added CAF lighting to lightingMap.
    
    -Added traning to gamemodes.
    Shanomac99 committed Dec 31, 2020
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Commits on Jan 5, 2021

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Commits on Jan 7, 2021

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  3. Fixed typo

    Usgu committed Jan 7, 2021
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  10. Added missing files.

    Shanomac99 committed Jan 7, 2021
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  11. Added missing files.

    Shanomac99 committed Jan 7, 2021
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  16. Added link for license.

    Shanomac99 committed Jan 7, 2021
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  17. Added link for license.

    Shanomac99 committed Jan 7, 2021
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  22. File completely rewritten for new raw data type.

    Team data will be auto populated into a JSON format. Data with multiple points will be converted into an array.
    
    rawName - SDK name for the layer.
    lightingLevel - Lighting Level used in that layer.
    lighting - Lighting/Weather type.
    border - Array of points that make up the map border/minimap.
    mapSize - Size of map.
    mapSizeType - Type the map size is calculated from. Either "Playable Area" or "Minimap Size"
    
    teamSetupName - Name of the division the map is using.
    playerPercent - % of players this team will recieve.
    disabledVeh - true/false vehicles disabled during staging?
    intelOnEnemy - Bitwise integer listing what intel on enemy the team has.
    actions - Number of actions available to the commander.
    commander - true/false does the team allow a commander?
    
    respawnTime - Time (in minutes) it takes to respawn a vehicle.
    
    FacSetup - Always none, indicating there is no set division.
    allowedAlliances - Array of alliances that can be chosen for this layer.
    factionSetups - Array of setups that can be chosen for this layer.
    Shanomac99 committed Jan 7, 2021
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  23. File completely rewritten for new raw data type.

    Team data will be auto populated into a JSON format. Data with multiple points will be converted into an array.
    
    rawName - SDK name for the layer.
    lightingLevel - Lighting Level used in that layer.
    lighting - Lighting/Weather type.
    border - Array of points that make up the map border/minimap.
    mapSize - Size of map.
    mapSizeType - Type the map size is calculated from. Either "Playable Area" or "Minimap Size"
    
    teamSetupName - Name of the division the map is using.
    playerPercent - % of players this team will recieve.
    disabledVeh - true/false vehicles disabled during staging?
    intelOnEnemy - Bitwise integer listing what intel on enemy the team has.
    actions - Number of actions available to the commander.
    commander - true/false does the team allow a commander?
    
    respawnTime - Time (in minutes) it takes to respawn a vehicle.
    
    FacSetup - Always none, indicating there is no set division.
    allowedAlliances - Array of alliances that can be chosen for this layer.
    factionSetups - Array of setups that can be chosen for this layer.
    Shanomac99 committed Jan 7, 2021
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  24. raw-to-json update.

    - Added setup extraction.
    - Resturcted lane outputs to represent lanes.
    - Fixed flags to be under the map, not under team 2.
    - Seperated out gamemode, mapName, and layerVersion.
    - Made no allowedAlliances mean all allowedAlliances.
    - Fixed an issue with the last map not having border sizes,
    
    - Added CAF lighting to lightingMap.
    
    -Added traning to gamemodes.
    Shanomac99 committed Jan 7, 2021
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  25. raw-to-json update.

    - Added setup extraction.
    - Resturcted lane outputs to represent lanes.
    - Fixed flags to be under the map, not under team 2.
    - Seperated out gamemode, mapName, and layerVersion.
    - Made no allowedAlliances mean all allowedAlliances.
    - Fixed an issue with the last map not having border sizes,
    
    - Added CAF lighting to lightingMap.
    
    -Added traning to gamemodes.
    Shanomac99 committed Jan 7, 2021
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  36. Removed a file

    Shanomac99 committed Jan 7, 2021
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  37. Removed a file

    Shanomac99 committed Jan 7, 2021
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Commits on Jan 11, 2021

  1. Fixed an issue with setups.

    - Vehicles should always be arrays now.
    Shanomac99 committed Jan 11, 2021
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Commits on Jan 13, 2021

  1. Added outputs.

    Shanomac99 committed Jan 13, 2021
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  2. Updated converter to 2.0

    - Added setups to conversion
    - Added flags to conversion
    - Added blacklist for setups and layers
    - Misc updates
    Shanomac99 committed Jan 13, 2021
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Commits on Jan 15, 2021

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  3. Updated Documentation for 2.0

    Removed unnecessary zip file.
    Added token example.
    Removed outdated image.
    
    ### configuration.md
    
    - Increased header for all file headers
    - Added blacklist, flagmap, and lighting configuration
    
    ### installation.md
    
    - Fixed spelling mistake
    - Fixed capitalization issue
    
    ### usage.md
    
    - Updated SDK to reflect 2.0 changes
    - Updated raw to json node command
    Shanomac99 committed Jan 15, 2021
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Commits on Jan 16, 2021

  1. Added correct badge name.

    Shanomac99 committed Jan 16, 2021
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Commits on Jan 20, 2021

  1. Fixed a few issues with setups

    - Factions bugged out
    - Some vehicles would go missing from the list
    Shanomac99 committed Jan 20, 2021
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Commits on Jan 21, 2021

  1. Fixed spelling mistake.

    Shanomac99 committed Jan 21, 2021
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Commits on Jan 25, 2021

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  2. Updated output to new SDK.

    Shanomac99 committed Jan 25, 2021
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  5. Added case for CAF map names.

    Some CAF names are not similar to the vanilla ones they should now be.
    Shanomac99 committed Jan 25, 2021
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  8. Tallil -> Tallil Outskirts

    Shanomac99 committed Jan 25, 2021
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Commits on Jan 30, 2021

  1. Updated to 2.0.

    Shanomac99 committed Jan 30, 2021
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Commits on Feb 24, 2021

  1. Updated to 2.0

    Shanomac99 committed Feb 24, 2021
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  2. Fixed encoding issue.

    Shanomac99 committed Feb 24, 2021
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Commits on Feb 25, 2021

  1. Updated Images to 2.0

    Shanomac99 committed Feb 25, 2021
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Commits on Feb 26, 2021

  1. Updated vehicle names.

    - Added TAPV variarants.
    - Renamed FV520's to match in game names.
    Shanomac99 committed Feb 26, 2021
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  2. Updated to 2.0

    - Removed CAF notes, CAF is now delt with on the blueprint side.
    
    - Fixed spelling mistake.
    
    - Removed unessary step left over from 1.0.
    Shanomac99 committed Feb 26, 2021
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  3. Fixed spelling mistake.

    Shanomac99 committed Feb 26, 2021
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  4. Added new data.

    - Added more perminent file location.
    - Added levelName which is the UE4 world name of the map.
    - Updated incorrect parsing of CAF gamemodes.
    Shanomac99 committed Feb 26, 2021
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  6. Image update

    - Move images to a more permenent location
    
    - Update names to use LayerID's. (LevelName)
    Shanomac99 committed Feb 26, 2021
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Commits on Mar 2, 2021

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  4. Fixed out of sync data.

    Shanomac99 committed Mar 2, 2021
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Commits on Mar 6, 2021

  1. Updated to v2.3

    - Fixed missing CAF division (Thanks baron!)
    Shanomac99 committed Mar 6, 2021
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Commits on Mar 7, 2021

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