[1.3.0] Rework of Magnesium DynLights port (LambDynLights)
Past due by 8 months
100% complete
In my personal opinion, code is ugly and bad.
Is very... fragmented, structure is inneficient, method names are redudant/not descriptive, is lack of documentation
1.3.0 will focus on rewrite big part of the code with
- Proper (integrated) forge events to fire when resources will be registered
- Support for resource types for entities
- Increase chunk update ra…
In my personal opinion, code is ugly and bad.
Is very... fragmented, structure is inneficient, method names are redudant/not descriptive, is lack of documentation
1.3.0 will focus on rewrite big part of the code with
- Proper (integrated) forge events to fire when resources will be registered
- Support for resource types for entities
- Increase chunk update radius
- Optimize chunk updates
- Make DynLights fully configurable
Among DynLight thing, also is included minor features like
- Cull Leaves
- Cull Less Leaves
- Embeddium Extra's clear skyes
- Embeddium Extra's chunk fade in
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