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test1 #3

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test1 #3

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johnswanson3
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johnswanson3 and others added 30 commits June 15, 2016 08:42
initialized the rapper amount in list
initialized the score
initialized the probability of spawn

Given __init__
created score label
created title
specified location of image player
initializes text that follows string rapperScore
allows function to be called when rapperScore changes
adds the widget on screen
Created multiple enemy objects
Created a positions and movements of the rappers
randomized positions to create difficulty
only x movements
added a new list that appends solely for scores
screen function when pressed (kivy)
triggers player to move up or fall down
created function gameOver(self)
created function restart_button(obj)
created initalizaiton of restart button
changes update of clock
created the touch release of button
created function gameOver(self)
created function restart_button(obj)
created initalizaiton of restart button
changes update of clock
created the touch release of button
created parameter to refer to time
created random integer to spawn rappers
created difficulty scaling as time passes by with minProb
created collision statement
scheduling clock times
removing rappers from temporary list as well as append score to rapperScore
call k.update() 60 times /second
created parameter to refer to time
created random integer to spawn rappers
created difficulty scaling as time passes by with minProb
created collision statement
scheduling clock times
removing rappers from temporary list as well as append score to rapperScore
call k.update() 60 times /second
Initializes the game
created holder for buttons and initialization
initialize app linked to GUI
created clock schedule
add app as a widget
Initializes the game
created holder for buttons and initialization
initialize app linked to GUI
created clock schedule
add app as a widget
# Conflicts:
#	mixtape_jump.py
# Conflicts:
#	mixtape_jump.py
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3 participants