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Torch Neural Graphics Primatives - MSL Fork

This is a fork of the repository torch-ngp, which is itself based on instant-ngp by Thomas Müller.

The goal of this repository is to provide an fast and easy to use implementation of basic NeRF utilities for more efficient research iteration.

  • MSL verified timing results:
    • LEGO RESULTS
    • FOX RESULTS

Installation

  1. Clone this repository

    git clone --recursive git@github.com:StanfordMSL/torch-ngp.git
    • Make sure to use the recursive argument because of the cutlass submodule which will otherwise throw errors for some functionality.
    • If you want to add this repo as a submodule to a current project then use:
      git submodule add git@github.com:StanfordMSL/torch-ngp.git
      cd torch-ngp
      git submodule update --init --recursive # To add cutlass
  2. Setup a Python environment

    cd torch-ngp
    virtualenv venv # instructions for virtualenv but should be similar with conda etc.
    source venv/bin/activate
    pip install -r requirements.txt
    pip install git+https://github.com/NVlabs/tiny-cuda-nn/#subdirectory=bindings/torch
    
    # To install the torch_ngp package
    pip install -e .
  3. Download the basic NeRF Datasets

    cd ... # wherever you want your data
    mkdir -p data
    cd data
    wget http://cseweb.ucsd.edu/~viscomp/projects/LF/papers/ECCV20/nerf/nerf_example_data.zip
    unzip nerf_example_data.zip
    cd ..

Usage

There are a variety of ways to use this repository. The main_nerf.py script uses all of the functionality of the original repository to run NeRF examples. Find the usage instructions for this script in the documentation of torch-ngp.

Alternatively, nerf_basic.py shows a more stripped back implementation of the core functionality of the packages in this repository.

Goals

- [] Pose optimization functionality
- [] Benchmark results

Contents of old readme.md (click to expand)

CLICK

torch-ngp

A pytorch implementation of instant-ngp, as described in Instant Neural Graphics Primitives with a Multiresolution Hash Encoding.

With the CUDA ray marching option for NeRF, for the fox dataset, we can:

  • converge to a reasonable result in ~1min (50 epochs).
  • render a 1920x1080 image in ~1s.

For the LEGO dataset, we can reach ~20FPS at 800x800 due to efficient voxel pruning.

(Tested with a TITAN RTX. The speed is still 2-5x slower compared to the original implementation.)

A GUI for training/visualizing NeRF is also available!

gui.mp4

Progress

As the official pytorch extension tinycudann has been released, the following implementations can be used as modular alternatives. The performance and speed of these modules are guaranteed to be on-par, and we support using tinycudann as the backbone by the --tcnn flag. Later development will be focused on reproducing the NeRF inference speed.

  • Fully-fused MLP
  • HashGrid Encoder
    • basic pytorch CUDA extension
    • fp16 support
  • Experiments
    • SDF
      • baseline
      • better SDF calculation (especially for non-watertight meshes)
    • NeRF
      • baseline
      • ray marching in CUDA.
  • NeRF GUI
    • supports training.
  • Misc.
    • improve rendering quality of cuda raymarching
    • improve speed (e.g., avoid the cat in NeRF forward)
    • support visualize/supervise normals (add rendering mode option).
    • support blender dataset format.

Install

git clone --recursive https://github.com/ashawkey/torch-ngp.git

cd torch-ngp

pip install -r requirements.txt

# (optional) install the tcnn backbone
pip install git+https://github.com/NVlabs/tiny-cuda-nn/#subdirectory=bindings/torch

Tested on Ubuntu with torch 1.10 & CUDA 11.3 on TITAN RTX.

Currently, --ff only supports GPUs with CUDA architecture >= 70. For GPUs with lower architecture, --tcnn can still be used, but the speed will be slower compared to more recent GPUs.

Usage

We use the same data format as instant-ngp, e.g., armadillo and fox. Please download and put them under ./data.

First time running will take some time to compile the CUDA extensions.

# train with different backbones (with slower pytorch ray marching)
# for the colmap dataset, the default dataset setting `--mode colmap --bound 2 --scale 0.33` is used.
python main_nerf.py data/fox --workspace trial_nerf # fp32 mode
python main_nerf.py data/fox --workspace trial_nerf --fp16 # fp16 mode (pytorch amp)
python main_nerf.py data/fox --workspace trial_nerf --fp16 --ff # fp16 mode + FFMLP (this repo's implementation)
python main_nerf.py data/fox --workspace trial_nerf --fp16 --tcnn # fp16 mode + official tinycudann's encoder & MLP

# test mode
python main_nerf.py data/fox --workspace trial_nerf --fp16 --ff --test

# use CUDA to accelerate ray marching (much more faster!)
python main_nerf.py data/fox --workspace trial_nerf --fp16 --ff --cuda_ray # fp16 mode + FFMLP + cuda raymarching

# start a GUI for NeRF training & visualization
# always use with `--fp16 --ff/tcnn --cuda_ray` for an acceptable framerate!
python main_nerf.py data/fox --workspace trial_nerf --fp16 --ff --cuda_ray --gui

# test mode for GUI
python main_nerf.py data/fox --workspace trial_nerf --fp16 --ff --cuda_ray --gui --test

# for the blender dataset, you should add `--mode blender --bound 1.5 --scale 1.0`
# --mode specifies dataset type ('blender' or 'colmap')
# --bound means the scene is assumed to be inside box[-bound, bound]
# --scale adjusts the camera locaction to make sure it falls inside the above bounding box.
python main_nerf.py data/nerf_synthetic/lego --workspace trial_nerf --fp16 --ff --cuda_ray --mode blender --bound 1.5 --scale 1.0 
python main_nerf.py data/nerf_synthetic/lego --workspace trial_nerf --fp16 --ff --cuda_ray --mode blender --bound 1.5 --scale 1.0 --gui

check the scripts directory for more provided examples.

Difference from the original implementation

  • Instead of assuming the scene is bounded in the unit box [0, 1] and centered at (0.5, 0.5, 0.5), this repo assumes the scene is bounded in box [-bound, bound], and centered at (0, 0, 0). Therefore, the functionality of aabb_scale is replaced by bound here.
  • For the hashgrid encoder, this repo only implement the linear interpolation mode.
  • For the voxel pruning in ray marching kernels, this repo doesn't implement the multi-scale density grid (check the mip keyword), and only use one 128x128x128 grid for simplicity. Instead of updating the grid every 16 steps, we update it every epoch, which may lead to slower first few epochs if using --cuda_ray.
  • For the blender dataest, the default mode in instant-ngp is to load all data (train/val/test) for training. Instead, we only use the specified split to train in CMD mode for easy evaluation. However, for GUI mode, we follow instant-ngp and use all data to train (check type='all' for NeRFDataset).

Update Logs

  • 3.21: lots of modifications to improve PSNR, now we can reach ~33 for the LEGO dataset.
    • enhanced data provider (random sample rays from all training images, and pre-generate rays)
    • ported parts of TensoRF for comparison (not fully supported!).
    • known issue: pre-generating rays consumes much more CPU memory at starting. Shuffle of such a large dataset can be very slow. Dataloader needs more num_workers to keep the speed, but still sometimes unstable.
  • 3.14: fixed the precision related issue for fp16 mode, and it renders much better quality. Added PSNR metric for NeRF.
  • 3.14: linearly scale desired_resolution with bound according to ashawkey#23.
    • known issue: very large bound (e.g., 16) leads to bad performance. Better to scale down the camera to fit into a smaller bounding box.
  • 3.11: raymarching now supports supervising weights_sum (pixel alpha, or mask) directly, and bg_color is separated from CUDA to make it more flexible. Add an option to preload data into GPU.
  • 3.9: add fov for gui.
  • 3.1: add type='all' for blender dataset (load train + val + test data), which is the default behavior of instant-ngp.
  • 2.28: density_grid now stores density on the voxel center (with randomness), instead of on the grid. This should improve the rendering quality, such as the black strips in the lego scene.
  • 2.23: better support for the blender dataset.
  • 2.22: add GUI for NeRF training.
  • 2.21: add GUI for NeRF visualizing.
    • known issue: noisy artefacts outside the camera covered region. It is related to mark_untrained_density_grid in instant-ngp.
  • 2.20: cuda raymarching is finally stable now!
  • 2.15: add the official tinycudann as an alternative backend.
  • 2.10: add cuda_ray, can train/infer faster, but performance is worse currently.
  • 2.6: add support for RGBA image.
  • 1.30: fixed atomicAdd() to use __half2 in HashGrid Encoder's backward, now the training speed with fp16 is as expected!
  • 1.29:
    • finished an experimental binding of fully-fused MLP.
    • replace SHEncoder with a CUDA implementation.
  • 1.26: add fp16 support for HashGrid Encoder (requires CUDA >= 10 and GPU ARCH >= 70 for now...).

Acknowledgement

  • Credits to Thomas Müller for the amazing tiny-cuda-nn and instant-ngp:

    @misc{tiny-cuda-nn,
        Author = {Thomas M\"uller},
        Year = {2021},
        Note = {https://github.com/nvlabs/tiny-cuda-nn},
        Title = {Tiny {CUDA} Neural Network Framework}
    }
    
    @article{mueller2022instant,
        title = {Instant Neural Graphics Primitives with a Multiresolution Hash Encoding},
        author = {Thomas M\"uller and Alex Evans and Christoph Schied and Alexander Keller},
        journal = {arXiv:2201.05989},
        year = {2022},
        month = jan
    }
    
  • The framework of NeRF is adapted from nerf_pl:

    @misc{queianchen_nerf,
        author = {Quei-An, Chen},
        title = {Nerf_pl: a pytorch-lightning implementation of NeRF},
        url = {https://github.com/kwea123/nerf_pl/},
        year = {2020},
    }
    
  • The NeRF GUI is developed with DearPyGui.

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