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Merge pull request #8 from dercodeKoenig/1.12
Many bugfixes, so many that I can not even list them all + terraforming update #1
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AdvancedRocketry.txt | ||
changelog.html | ||
lasthash.txt | ||
libs | ||
*.bak |
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# AdvancedRocketry | ||
Advanced Rocketry is a mod about space, exploration, and resources | ||
This is a fork of Advanced Rocketry where I fix all the bugs of the mod because the devs don't do it. | ||
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<b>Advanced Rocketry does not support anything other than Forge at this point - be it Fabric or Sponge </b> | ||
You can download the new mod from curseforge: https://www.curseforge.com/minecraft/mc-mods/advanced-rocketry-2 | ||
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<b>Please be aware Sponge compatibility issues may never be fixed.</b> | ||
Check out Towards Rocket Science - the modpack all about Advanced Rocketry and Immersive Engineering: https://www.curseforge.com/minecraft/modpacks/towardsrocketscience | ||
(Quests, Tech, Beginner-friendly) | ||
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Discord link: https://discord.gg/BbBUmbX | ||
original github repo: https://github.com/Advanced-Rocketry/AdvancedRocketry | ||
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Current Features: | ||
old documentation: http://arwiki.dmodoomsirius.me/ | ||
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Current bugfixes: | ||
- satellites disconnect on server restart fixed | ||
- biome remote crash fixed | ||
- warp fuel displays incorrect fixed | ||
- rocket stuck in orbit 25 secs (fixed) | ||
- biome changer energy consumption system fixed | ||
- asteroid field available as custom Icon: customIcon="asteroid" | ||
- improved planetary map | ||
- space elevator fixed | ||
- void miner fixed (void miner does not actually break blocks on planet) | ||
- gas mining: gas selection not updating fixed | ||
- solar panels crash near stars fixed | ||
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- Rockets that can travel between planets & moons | ||
- Rockets can be configured to use or not use fuel (use fuel by default) | ||
- Can be built from almost any block | ||
- Can be upgraded with different propulsion options | ||
- Basic autogenerated planets | ||
- Generated randomly from planet temperature & atmosphere | ||
- Mix of gas giants and rocky planets | ||
- Advanced XML options for custom planet creation | ||
- Features all Advanced Rocketry options | ||
- Allows mapping other mods dimensions to Advanced Rocketry planets | ||
- Black holes that you can use for power | ||
- Space stations | ||
- Can orbit any planet or moon | ||
- Can choose they amount of light the station gets contstantly by rotation | ||
- Warp ships, capable of going outside planet/moon and sun/planet systems | ||
- Planet Selection Guidance | ||
- Research system that allows for undiscovered planets | ||
- Requires data and artifact to be able to find planets | ||
- Active beacons also make planets visible | ||
- Basic machinery | ||
- Many types of hazardous atmospheres | ||
- High-Pressure atmospheres | ||
- Very High Pressure atmospheres | ||
- Hot atmospheres | ||
- Superheated atmospheres | ||
- Vacuum | ||
- Low-Oxygen atmospheres | ||
- Data collection of planets (not currently fully featured) | ||
- Gravity generators for space stations | ||
- Gravity generators for local areas on planets | ||
- Satellite system | ||
- Data collection satellites | ||
- Can collect three types of data | ||
- Data is used for planetary discovery & asteroid mining | ||
- Oribtal solar power satellites | ||
- Used with the microwave reciever multiblock for power | ||
- Ore Scanning Satellite | ||
- Biome changing satellites | ||
- Asteroid mining | ||
- Automated Harvesting | ||
- Research System | ||
- Random asteroid parameters (size, composition, richness) | ||
- Research can be done to determine properties | ||
- Manual Harvesting | ||
- Player can select as a destination | ||
- temporary dim in created, destroyed when last player leaves | ||
- Gas Giant gas/fluid mining | ||
- Railguns to transfer goods between planets and stations | ||
- Support GTEU, EU, FE, Tesla, and RF as power supplies | ||
- Terraforming | ||
Improvements: | ||
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Future Features: | ||
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- Rovers (maybe? planetary exploration?) | ||
- Planetary Mapping System (feasible?) | ||
- More Satellites | ||
- Weather Control Satellite | ||
- Mapping satellite (feasible?) | ||
- Clean Rooms (maybe) | ||
- Stations can be positioned over certain locations on planets | ||
- Telescopes - | ||
- Water Detectors (increases info on %dry) ~ space only | ||
- Chemical Detectors (increases chance of finding planets rich in certain ores) ~ space only | ||
- Atmospheric Detectors (increases info on pressure; when combined with chemical can detect if planet has harvestable/hazardous gasses) ~ ground and space | ||
- Temperature Detector (increases info on planetary temperature) ~ space only | ||
- Star Scanner (increases the likelihood of finding planets orbiting a star; higher level allows for smaller planets) ~ ground and Space | ||
- Radio interferometry (lets you discover black holes and get any data quickly) ~ ground only | ||
- Possibility of rockets requiring life support for the player, without which they die | ||
- Larger rocket engines | ||
- T3 engines for nuclear and bipropellant | ||
- _Possible_ T4 engine that is a mini fusion reactor, but unlikely. Up to discrection | ||
- Warp core rework | ||
- Requires data to function | ||
- More data can be used to speed the travel time, past the minimum (maybe) | ||
- Model redo + possibly some auxilary models for auxilary computation banks required for longer jumps | ||
- Terraformer rework | ||
- Completely redo model and concept | ||
- Split terraformer up into a large center with multiple required buildings | ||
- Up gas costs signficantly | ||
- Terraforming update #1: | ||
- You will use a new block called Terraforming Terminal to program your biome changer satellite to transform the entire planet. | ||
- You can use multiple terminals / satellites to speed up the process! |
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