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snis_client.c
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snis_client.c
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/*
Copyright (C) 2010 Stephen M. Cameron
Author: Stephen M. Cameron
This file is part of Spacenerds In Space.
Spacenerds in Space is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Spacenerds in Space is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Spacenerds in Space; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/* Need _GNU_SOURCE for qsort_r, must be defined before any include directives */
#define _GNU_SOURCE
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <inttypes.h>
#include <ctype.h>
#include <sys/types.h>
#include <locale.h>
#include <gtk/gtk.h>
#ifndef WITHOUTOPENGL
#include <gtk/gtkgl.h>
#include <GL/glew.h>
#include <GL/glu.h>
#endif
#include <string.h>
#include <sys/time.h>
#include <unistd.h>
#include <limits.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <gdk/gdkevents.h>
#include <gdk/gdkkeysyms.h>
#include <math.h>
#include <errno.h>
#include <pthread.h>
#include <sys/un.h>
#include <sys/socket.h>
#include <netdb.h>
#include <assert.h>
#if !defined(__APPLE__) && !defined(__FreeBSD__)
#include <linux/tcp.h>
#else
#include <netinet/tcp.h>
#include <netinet/in.h>
#endif
#include "build_bug_on.h"
#include "string-utils.h"
#include "snis_version.h"
#include "snis_ship_type.h"
#include "snis_faction.h"
#include "space-part.h"
#include "mtwist.h"
#include "infinite-taunt.h"
#include "mathutils.h"
#include "quat.h"
#include "snis.h"
#include "snis_alloc.h"
#include "my_point.h"
#include "snis_font.h"
#include "snis_typeface.h"
#include "snis_graph.h"
#include "snis_ui_element.h"
#include "snis_gauge.h"
#include "snis_button.h"
#include "snis_label.h"
#include "snis_sliders.h"
#include "snis_text_window.h"
#include "snis_text_input.h"
#include "snis_socket_io.h"
#include "ssgl/ssgl.h"
#include "snis_marshal.h"
#include "snis_packet.h"
#include "wwviaudio.h"
#include "sounds.h"
#include "bline.h"
#include "shield_strength.h"
#include "joystick.h"
#include "stacktrace.h"
#include "snis_keyboard.h"
#include "snis_damcon_systems.h"
#include "build_info.h"
#include "snis-device-io.h"
#include "vertex.h"
#include "triangle.h"
#include "material.h"
#include "mesh.h"
#include "stl_parser.h"
#include "entity.h"
#include "matrix.h"
#include "graph_dev.h"
#define SHIP_COLOR CYAN
#define STARBASE_COLOR RED
#define WORMHOLE_COLOR WHITE
#define PLANET_COLOR GREEN
#define ASTEROID_COLOR AMBER
#define CARGO_CONTAINER_COLOR YELLOW
#define DERELICT_COLOR BLUE
#define PARTICLE_COLOR YELLOW
#define LASER_COLOR GREEN
#define PLAYER_LASER_COLOR GREEN
#define NPC_LASER_COLOR ORANGERED
#define TARGETING_COLOR ORANGERED
#define SCIENCE_SELECT_COLOR GREEN
#define TORPEDO_COLOR RED
#define SPACEMONSTER_COLOR GREEN
#define NEBULA_COLOR MAGENTA
#define TRACTORBEAM_COLOR BLUE
#define ARRAYSIZE(x) (sizeof(x) / sizeof((x)[0]))
#define SCREEN_WIDTH 800 /* window width, in pixels */
#define SCREEN_HEIGHT 600 /* window height, in pixels */
#define ASPECT_RATIO (SCREEN_WIDTH/(float)SCREEN_HEIGHT)
#define VERTICAL_CONTROLS_INVERTED -1
#define VERTICAL_CONTROLS_NORMAL 1
static int vertical_controls_inverted = VERTICAL_CONTROLS_NORMAL;
static volatile int vertical_controls_timer = 0;
static int display_frame_stats = 0;
static int quickstartmode = 0; /* allows auto connecting to first (only) lobby entry */
static float turret_recoil_amount = 0.0f;
static int mtwist_seed = 59377;
typedef void explosion_function(int x, int y, int ivx, int ivy, int v, int nsparks, int time);
explosion_function *explosion = NULL;
/* I can switch out the line drawing function with these macros */
/* in case I come across something faster than gdk_draw_line */
#define DEFAULT_LINE_STYLE sng_current_draw_line
#define DEFAULT_THICK_LINE_STYLE sng_current_draw_thick_line
#define DEFAULT_RECTANGLE_STYLE sng_current_draw_rectangle
#define DEFAULT_BRIGHT_LINE_STYLE sng_current_draw_bright_line
#define DEFAULT_ARC_STYLE sng_current_draw_arc
#define snis_draw_line DEFAULT_LINE_STYLE
#define snis_draw_thick_line DEFAULT_THICK_LINE_STYLE
#define snis_draw_rectangle DEFAULT_RECTANGLE_STYLE
#define snis_bright_line DEFAULT_BRIGHT_LINE_STYLE
#define snis_draw_arc DEFAULT_ARC_STYLE
int frame_rate_hz = 30;
int red_alert_mode = 0;
#define MAX_UPDATETIME_START_PAUSE 1.5
#define MAX_UPDATETIME_INTERVAL 0.5
#ifndef PREFIX
#define PREFIX .
#warn "PREFIX defaulted to ."
#endif
#define STRPREFIX(s) str(s)
#define str(s) #s
char *default_asset_dir = STRPREFIX(PREFIX) "/share/snis";
char *asset_dir;
typedef void (*joystick_button_fn)(void *x);
char joystick_device[PATH_MAX+1];
int joystick_fd = -1;
int joystickx, joysticky;
static int physical_io_socket = -1;
static pthread_t physical_io_thread;
static pthread_attr_t physical_io_thread_attr;
GtkWidget *window;
GdkGC *gc = NULL; /* our graphics context. */
GtkWidget *main_da; /* main drawing area. */
gint timer_tag;
int fullscreen = 0;
int in_the_process_of_quitting = 0;
int current_quit_selection = 0;
int final_quit_selection = 0;
struct ship_type_entry *ship_type;
int nshiptypes = 0;
uint32_t role = ROLE_ALL;
char *password;
char *shipname;
#define UNKNOWN_ID 0xffffffff
uint32_t my_ship_id = UNKNOWN_ID;
uint32_t my_ship_oid = UNKNOWN_ID;
int real_screen_width;
int real_screen_height;
int warp_limbo_countdown = 0;
int damage_limbo_countdown = 0;
struct entity_context *ecx;
struct entity_context *sciecx;
struct entity_context *navecx;
struct entity_context *tridentecx;
struct entity_context *sciballecx;
static int ecx_fake_stars_initialized = 0;
static volatile int displaymode = DISPLAYMODE_LOBBYSCREEN;
static volatile int helpmode = 0;
static volatile int helpmodeline = 0;
static volatile float weapons_camera_shake = 0.0f;
static volatile float main_camera_shake = 0.0f;
static unsigned char camera_mode;
struct client_network_stats {
uint64_t bytes_sent;
uint64_t bytes_recd;
uint32_t nobjects, nships;
uint32_t elapsed_seconds;
uint32_t faction_population[5];
} netstats;
int nframes = 0;
int timer = 0;
struct timeval start_time, end_time;
#define UNIVERSE_TICKS_PER_SECOND 10
static double universe_timestamp_offset = 0;
volatile int done_with_lobby = 0;
pthread_t lobby_thread; pthread_attr_t lobby_attr;
pthread_t gameserver_connect_thread; pthread_attr_t gameserver_connect_attr;
pthread_t read_from_gameserver_thread; pthread_attr_t gameserver_reader_attr;
pthread_t write_to_gameserver_thread; pthread_attr_t gameserver_writer_attr;
struct packed_buffer_queue to_server_queue;
pthread_mutex_t to_server_queue_mutex;
pthread_mutex_t to_server_queue_event_mutex;
pthread_cond_t server_write_cond = PTHREAD_COND_INITIALIZER;
int have_packets_for_server = 0;
int lobby_socket = -1;
int gameserver_sock = -1;
int lobby_count = 0;
char lobbyerror[200];
char *lobbyhost = "localhost";
struct ssgl_game_server lobby_game_server[100];
int ngameservers = 0;
struct ui_element_list *uiobjs = NULL;
ui_element_drawing_function ui_slider_draw = (ui_element_drawing_function) snis_slider_draw;
ui_element_button_press_function ui_slider_button_press = (ui_element_button_press_function) snis_slider_button_press;
ui_element_drawing_function ui_button_draw = (ui_element_drawing_function) snis_button_draw;
ui_element_drawing_function ui_label_draw = (ui_element_drawing_function) snis_label_draw;
ui_element_button_press_function ui_button_button_press = (ui_element_button_press_function) snis_button_button_press;
ui_element_drawing_function ui_gauge_draw = (ui_element_drawing_function) gauge_draw;
ui_element_drawing_function ui_text_window_draw = (ui_element_drawing_function) text_window_draw;
ui_element_drawing_function ui_text_input_draw = (ui_element_drawing_function)
snis_text_input_box_draw;
ui_element_set_focus_function ui_text_input_box_set_focus = (ui_element_set_focus_function)
snis_text_input_box_set_focus;
ui_element_button_press_function ui_text_input_button_press = (ui_element_button_press_function)
snis_text_input_box_button_press;
ui_element_keypress_function ui_text_input_keypress = (ui_element_keypress_function)
snis_text_input_box_keypress;
#define MAXTEXTURES 10
#ifdef WITHOUTOPENGL
#define GLuint int
#endif
char skybox_texture_prefix[255];
volatile int textures_loaded = 0; /* blech, volatile global. */
struct mesh *torpedo_mesh;
struct mesh *torpedo_nav_mesh;
struct mesh *laser_mesh;
struct mesh *asteroid_mesh[NASTEROID_MODELS];
struct mesh *sphere_mesh;
struct mesh *planetary_ring_mesh;
struct mesh *starbase_mesh[NSTARBASE_MODELS];
struct mesh *ship_turret_mesh;
struct mesh *ship_turret_base_mesh;
struct mesh *particle_mesh;
struct mesh *debris_mesh;
struct mesh *debris2_mesh;
struct mesh *wormhole_mesh;
struct mesh *spacemonster_mesh;
struct mesh *laserbeam_mesh;
struct mesh *phaser_mesh;
struct mesh *laserbeam_nav_mesh;
struct mesh *ship_icon_mesh;
struct mesh *heading_indicator_mesh;
struct mesh *cargo_container_mesh;
struct mesh *nebula_mesh;
struct mesh *sun_mesh;
struct mesh *thrust_animation_mesh;
struct mesh **ship_mesh_map;
struct mesh **derelict_mesh;
#define NNEBULA_MATERIALS 20
static struct material nebula_material[NNEBULA_MATERIALS];
static struct material red_torpedo_material;
static struct material red_laser_material;
static struct material blue_tractor_material;
static struct material green_phaser_material;
static struct material spark_material;
static struct material warp_effect_material;
static struct material sun_material;
#define NPLANETARY_RING_MATERIALS 256
static int planetary_ring_texture_id = -1;
static struct material planetary_ring_material[NPLANETARY_RING_MATERIALS];
static struct material planet_material[NPLANET_MATERIALS * (NPLANETARY_RING_MATERIALS + 1)];
static struct material shield_material;
#define NASTEROID_TEXTURES 2
static struct material asteroid_material[NASTEROID_TEXTURES];
static struct material wormhole_material;
static struct material thrust_material;
#ifdef WITHOUTOPENGL
const int wormhole_render_style = RENDER_SPARKLE;
const int torpedo_render_style = RENDER_WIREFRAME | RENDER_BRIGHT_LINE | RENDER_NO_FILL;
const int laserbeam_render_style = RENDER_WIREFRAME | RENDER_BRIGHT_LINE | RENDER_NO_FILL;
const int spark_render_style = RENDER_WIREFRAME | RENDER_BRIGHT_LINE | RENDER_NO_FILL;
#else
const int wormhole_render_style = RENDER_NORMAL;
const int torpedo_render_style = RENDER_NORMAL;
const int laserbeam_render_style = RENDER_NORMAL;
const int spark_render_style = RENDER_NORMAL;
#endif
struct my_point_t snis_logo_points[] = {
#include "snis-logo.h"
};
struct my_vect_obj snis_logo;
struct my_point_t damcon_robot_points[] = {
#include "damcon-robot-points.h"
};
struct my_vect_obj damcon_robot;
struct my_point_t *damcon_robot_spun_points;
struct my_vect_obj damcon_robot_spun[256];
struct my_point_t placeholder_system_points[] = {
#include "placeholder-system-points.h"
};
struct my_vect_obj placeholder_system;
struct my_point_t placeholder_socket_points[] = {
#include "placeholder-socket-points.h"
};
struct my_vect_obj placeholder_socket;
struct my_point_t placeholder_part_points[] = {
#include "placeholder-part-points.h"
};
struct my_point_t *placeholder_part_spun_points;
struct my_vect_obj placeholder_part;
struct my_vect_obj placeholder_part_spun[128];
static struct snis_entity *curr_science_guy = NULL;
static struct snis_entity *prev_science_guy = NULL;
#define NRANDOM_ORIENTATIONS 20
static union quat random_orientation[NRANDOM_ORIENTATIONS];
#define NRANDOM_SPINS 20
static union quat random_spin[NRANDOM_SPINS];
static void initialize_random_orientations_and_spins(void)
{
int i;
struct mtwist_state *mt;
mt = mtwist_init(mtwist_seed);
for (i = 0; i < NRANDOM_ORIENTATIONS; i++) {
float angle = mtwist_float(mt) * 2.0 * M_PI;
consistent_random_axis_quat(mt, &random_orientation[i], angle);
}
for (i = 0; i < NRANDOM_SPINS; i++) {
float angular_speed = ((float) mtwist_int(mt, 100) / 10.0 - 5.0) * M_PI / 180.0;
consistent_random_axis_quat(mt, &random_spin[i], angular_speed);
}
mtwist_free(mt);
}
void to_snis_heading_mark(const union quat *q, double *heading, double *mark)
{
quat_to_heading_mark(q,heading,mark);
*heading = game_angle_to_math_angle(*heading);
}
static inline double to_uheading(double heading)
{
return game_angle_to_math_angle(heading);
}
static void set_default_clip_window(void)
{
sng_set_clip_window(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
}
static double universe_timestamp()
{
return (time_now_double() - universe_timestamp_offset) * (double)UNIVERSE_TICKS_PER_SECOND;
}
#define MAX_LOBBY_TRIES 3
static void *connect_to_lobby_thread(__attribute__((unused)) void *arg)
{
int i, sock = -1, rc, game_server_count;
struct ssgl_game_server *game_server = NULL;
struct ssgl_client_filter filter;
try_again:
/* Loop, trying to connect to the lobby server... */
strcpy(lobbyerror, "");
while (1 && lobby_count < MAX_LOBBY_TRIES && displaymode == DISPLAYMODE_LOBBYSCREEN) {
sock = ssgl_gameclient_connect_to_lobby(lobbyhost);
lobby_count++;
if (sock >= 0) {
lobby_socket = sock;
break;
}
if (errno)
sprintf(lobbyerror, "%s (%d)", strerror(errno), errno);
else
sprintf(lobbyerror, "%s (%d)",
gai_strerror(sock), sock);
ssgl_sleep(5);
}
if (lobby_socket < 0) {
displaymode = DISPLAYMODE_NETWORK_SETUP;
lobby_count = 0;
goto outta_here;
}
strcpy(lobbyerror, "");
/* Ok, we've connected to the lobby server... */
memset(&filter, 0, sizeof(filter));
strcpy(filter.game_type, "SNIS");
do {
rc = ssgl_recv_game_servers(sock, &game_server, &game_server_count, &filter);
if (rc) {
sprintf(lobbyerror, "ssgl_recv_game_servers failed: %s\n", strerror(errno));
goto handle_error;
}
/* copy the game server data to where the display thread will see it. */
if (game_server_count > 100)
game_server_count = 100;
for (i = 0; i < game_server_count; i++)
lobby_game_server[i] = game_server[i];
ngameservers = game_server_count;
if (game_server_count > 0) {
free(game_server);
game_server_count = 0;
}
ssgl_sleep(5); /* just a thread safe sleep. */
} while (!done_with_lobby);
outta_here:
/* close connection to the lobby */
shutdown(sock, SHUT_RDWR);
close(sock);
lobby_socket = -1;
return NULL;
handle_error:
if (lobby_socket >= 0)
close(lobby_socket);
lobby_socket = -1;
ssgl_sleep(5);
if (game_server_count > 0) {
free(game_server);
game_server_count = 0;
game_server = NULL;
}
goto try_again;
}
static void connect_to_lobby()
{
int rc;
pthread_attr_init(&lobby_attr);
pthread_attr_setdetachstate(&lobby_attr, PTHREAD_CREATE_DETACHED);
rc = pthread_create(&lobby_thread, &lobby_attr, connect_to_lobby_thread, NULL);
if (rc) {
fprintf(stderr, "Failed to create lobby connection thread.\n");
fprintf(stderr, "%d %s (%s)\n", rc, strerror(rc), strerror(errno));
}
return;
}
static struct snis_object_pool *pool;
static struct snis_object_pool *damcon_pool;
static double *damconscreenx, *damconscreeny;
static const int damconscreenxdim = 600;
static const int damconscreenydim = 500;
static const int damconscreenx0 = 20;
static const int damconscreeny0 = 80;
static struct snis_entity go[MAXGAMEOBJS];
#define go_index(snis_entity_ptr) ((snis_entity_ptr) - &go[0])
static struct snis_damcon_entity dco[MAXDAMCONENTITIES];
static struct snis_object_pool *sparkpool;
static struct snis_entity spark[MAXSPARKS];
#define spark_index(snis_entity_ptr) ((snis_entity_ptr) - &spark[0])
static pthread_mutex_t universe_mutex = PTHREAD_MUTEX_INITIALIZER;
static double quat_to_heading(const union quat *q)
{
union vec3 v = { { 1.0, 0.0, 0.0 } };
quat_rot_vec_self(&v, q);
return atan2(-v.v.z, v.v.x);
}
static int add_generic_object(uint32_t id, uint32_t timestamp, double x, double y, double z,
double vx, double vy, double vz,
const union quat *orientation, int type, uint16_t alive, struct entity *entity)
{
int i;
i = snis_object_pool_alloc_obj(pool);
if (i < 0) {
printf("snis_object_pool_alloc_obj failed\n");
return -1;
}
double t = (timestamp == 0) ? universe_timestamp() : (double)timestamp;
memset(&go[i], 0, sizeof(go[i]));
go[i].id = id;
go[i].nupdates = 1;
go[i].updatetime[0] = t;
go[i].o[0] = *orientation;
go[i].r[0].v.x = x;
go[i].r[0].v.y = y;
go[i].r[0].v.z = z;
go[i].birth_r = go[i].r[0];
/* entity move will update this */
go[i].x = 0;
go[i].y = 0;
go[i].z = 0;
go[i].orientation = identity_quat;
go[i].vx = vx;
go[i].vz = vz;
go[i].heading = quat_to_heading(orientation);
go[i].type = type;
go[i].alive = alive;
go[i].entity = entity;
if (entity) {
/* not visible until first interpolation */
update_entity_visibility(entity, 0);
entity_set_user_data(entity, &go[i]);
}
return i;
}
static void update_generic_object(int index, uint32_t timestamp, double x, double y, double z,
double vx, double vy, double vz,
const union quat *orientation, uint16_t alive)
{
struct snis_entity *o = &go[index];
/* shift old updates to make room for this one */
int i;
for (i = SNIS_ENTITY_NUPDATE_HISTORY - 1; i >= 1; i--) {
o->updatetime[i] = o->updatetime[i-1];
o->r[i] = o->r[i-1];
o->o[i] = o->o[i-1];
}
double t = (timestamp == 0) ? universe_timestamp() : (double)timestamp;
/* update the history and leave current for move_objects to take care of */
o->nupdates++;
o->updatetime[0] = t;
o->r[0].v.x = x;
o->r[0].v.y = y;
o->r[0].v.z = z;
if (orientation)
o->o[0] = *orientation;
o->vx = vx;
o->vy = vy;
o->vz = vz;
o->heading = 0;
if (orientation)
o->heading = quat_to_heading(orientation);
o->alive = alive;
}
static int lookup_object_by_id(uint32_t id)
{
int i;
for (i = 0; i <= snis_object_pool_highest_object(pool); i++)
if (go[i].id == id)
return i;
return -1;
}
static struct snis_entity *lookup_entity_by_id(uint32_t id)
{
int index;
if (id < 0)
return NULL;
index = lookup_object_by_id(id);
if (index < 0)
return NULL;
return &go[index];
}
static int lookup_damcon_object_by_id(uint32_t id)
{
int i;
for (i = 0; i <= snis_object_pool_highest_object(damcon_pool); i++)
if (dco[i].id == id)
return i;
return -1;
}
static struct snis_entity *find_my_ship(void)
{
if (my_ship_oid != UNKNOWN_ID)
return &go[my_ship_oid];
if (my_ship_id == UNKNOWN_ID)
return NULL;
my_ship_oid = (uint32_t) lookup_object_by_id(my_ship_id);
if (my_ship_oid == UNKNOWN_ID)
return NULL;
return &go[my_ship_oid];
}
static void update_generic_damcon_object(struct snis_damcon_entity *o,
double x, double y, double velocity, double heading)
{
o->x = x;
o->y = y;
o->velocity = velocity;
o->heading = heading;
}
static int add_generic_damcon_object(uint32_t id, uint32_t ship_id, double x, double y,
double velocity, double heading)
{
int i;
struct snis_damcon_entity *o;
i = snis_object_pool_alloc_obj(damcon_pool);
if (i < 0) {
printf("snis_object_pool_alloc_obj failed in add_generic_damcon_object\n");
return -1;
}
o = &dco[i];
memset(o, 0, sizeof(*o));
o->id = id;
o->ship_id = ship_id;
update_generic_damcon_object(o, x, y, velocity, heading);
return i;
}
struct damcon_ui {
struct label *robot_controls;
struct button *engineering_button;
struct button *robot_forward_button;
struct button *robot_backward_button;
struct button *robot_left_button;
struct button *robot_right_button;
struct button *robot_gripper_button;
struct button *robot_auto_button;
struct button *robot_manual_button;
} damcon_ui;
static int update_damcon_object(uint32_t id, uint32_t ship_id, uint32_t type,
double x, double y, double velocity,
double heading, uint8_t autonomous_mode)
{
int i;
struct snis_damcon_entity *o;
const int selected = WHITE;
const int deselected = AMBER;
i = lookup_damcon_object_by_id(id);
if (i < 0) {
i = add_generic_damcon_object(id, ship_id, x, y, velocity, heading);
if (i < 0)
return i;
o = &dco[i];
o->id = id;
o->ship_id = ship_id;
o->type = type;
if (type == DAMCON_TYPE_ROBOT) {
damconscreenx = &o->x;
damconscreeny = &o->y;
o->tsd.robot.autonomous_mode = !!autonomous_mode;
snis_button_set_color(damcon_ui.robot_auto_button,
autonomous_mode ? selected : deselected);
}
return 0;
}
o = &dco[i];
update_generic_damcon_object(o, x, y, velocity, heading);
if (o->type == DAMCON_TYPE_ROBOT) {
o->tsd.robot.autonomous_mode = !!autonomous_mode;
snis_button_set_color(damcon_ui.robot_auto_button,
autonomous_mode ? selected : deselected);
snis_button_set_color(damcon_ui.robot_manual_button,
autonomous_mode ? deselected : selected);
}
return 0;
}
static int update_damcon_socket(uint32_t id, uint32_t ship_id, uint32_t type,
double x, double y, uint32_t contents_id, uint8_t system,
uint8_t part)
{
int i;
struct snis_damcon_entity *o;
i = lookup_damcon_object_by_id(id);
if (i < 0) {
i = add_generic_damcon_object(id, ship_id, x, y, 0.0, 0.0);
if (i < 0)
return i;
o = &dco[i];
o->id = id;
o->ship_id = ship_id;
o->type = type;
o->tsd.socket.contents_id = contents_id;
o->tsd.socket.system = system;
o->tsd.socket.part = part;
return 0;
}
o = &dco[i];
update_generic_damcon_object(o, x, y, 0.0, 0.0);
o->tsd.socket.contents_id = contents_id;
o->tsd.socket.system = system;
o->tsd.socket.part = part;
return 0;
}
static int update_damcon_part(uint32_t id, uint32_t ship_id, uint32_t type,
double x, double y, double heading, uint8_t system,
uint8_t part, uint8_t damage)
{
int i;
struct snis_damcon_entity *o;
i = lookup_damcon_object_by_id(id);
if (i < 0) {
i = add_generic_damcon_object(id, ship_id, x, y, 0.0, 0.0);
if (i < 0)
return i;
o = &dco[i];
o->id = id;
o->ship_id = ship_id;
o->type = type;
o->heading = heading;
o->tsd.part.system = system;
o->tsd.part.part = part;
o->tsd.part.damage = damage;
return 0;
}
o = &dco[i];
update_generic_damcon_object(o, x, y, 0.0, heading);
o->tsd.part.system = system;
o->tsd.part.part = part;
o->tsd.part.damage = damage;
return 0;
}
struct thrust_attachment_point {
int nports;
struct _port {
float scale;
union vec3 pos;
} port[5];
};
static struct thrust_attachment_point ship_thrust_attachment_points[] = {
/* cruiser */
{ 0 }, /* no exhaust ports */
/* destroyer */
#include "share/snis/models/destroyer.scad_params.h"
,
/* freighter */
#include "share/snis/models/freighter.scad_params.h"
,
/* tanker */
#include "share/snis/models/tanker.scad_params.h"
,
/* transport */
{ 0 }, /* no exhaust ports */
/* battlestar */
#include "share/snis/models/battlestar.scad_params.h"
,
/* spaceship */
#include "share/snis/models/spaceship.scad_params.h"
,
/* asteroid-miner */
#include "share/snis/models/asteroid-miner.scad_params.h"
,
/* spaceship2 */
#include "share/snis/models/spaceship2.scad_params.h"
,
/* spaceship3 */
{ 0 }, /* no exhaust ports */
/* dragonhawk */
#include "share/snis/models/dragonhawk.scad_params.h"
,
/* skorpio */
#include "share/snis/models/skorpio.scad_params.h"
,
/* disruptor */
#include "share/snis/models/disruptor.scad_params.h"
,
/* research_vessel */
#include "share/snis/models/research-vessel.scad_params.h"
,
/* conqueror */
#include "share/snis/models/conqueror.scad_params.h"
,
/* scrambler */
#include "share/snis/models/scrambler.scad_params.h"
,
/* swordfish */
#include "share/snis/models/swordfish.scad_params.h"
,
/* wombat */
#include "share/snis/models/wombat.scad_params.h"
,
/* dreadknight */
#include "share/snis/models/dreadknight/dreadknight-exhaust-plumes.h"
,
/* vanquisher */
#include "share/snis/models/vanquisher.scad_params.h"
,
/* enforcer */
#include "share/snis/models/enforcer.scad_params.h"
,
};
static struct thrust_attachment_point *ship_thrust_attachment_point(int shiptype)
{
/* since range of shiptype is determined runtime by reading a file... */
if (shiptype < 0 || shiptype >= ARRAYSIZE(ship_thrust_attachment_points))
return NULL;
return &ship_thrust_attachment_points[shiptype];
}
static void add_ship_thrust_entities(struct entity *thrust_entity[], int *nthrust_entities,
struct entity_context *cx, struct entity *e, int shiptype, int impulse);
static int update_econ_ship(uint32_t id, uint32_t timestamp, double x, double y, double z,
union quat *orientation, uint16_t alive, uint32_t victim_id,
uint8_t shiptype, uint8_t ai[], double threat_level,
uint8_t npoints, union vec3 *patrol)
{
int i;
struct entity *e;
struct entity *thrust_entity[MAX_THRUST_PORTS];
int nthrust_ports = 0;
double vx, vy, vz;
i = lookup_object_by_id(id);
if (i < 0) {
e = add_entity(ecx, ship_mesh_map[shiptype % nshiptypes], x, y, z, SHIP_COLOR);
if (e)
add_ship_thrust_entities(thrust_entity, &nthrust_ports, ecx, e, shiptype, 36);
vx = 0.0;
vy = 0.0;
vz = 0.0;
i = add_generic_object(id, timestamp, x, y, z, vx, vy, vz, orientation, OBJTYPE_SHIP2, alive, e);
if (i < 0) {
if (e)
remove_entity(ecx, e);
return i;
}
go[i].entity = e;
if (e)
entity_set_user_data(e, &go[i]);
memcpy(go[i].tsd.ship.thrust_entity, thrust_entity, sizeof(thrust_entity));
go[i].tsd.ship.nthrust_ports = nthrust_ports;
} else {
vx = x - go[i].x;
vy = y - go[i].y;
vz = z - go[i].z;
int j;
float v = sqrt(vx * vx + vy * vy + vz * vz);
int throttle = (int) (180.0 * v /
(float) ship_type[shiptype].max_speed);
float thrust_size = clampf(throttle / 36.0, 0.1, 5.0);
update_generic_object(i, timestamp, x, y, z, vx, vy, vz, orientation, alive);
for (j = 0; j < go[i].tsd.ship.nthrust_ports; j++) {
struct thrust_attachment_point *ap = ship_thrust_attachment_point(shiptype);
struct entity *t = go[i].tsd.ship.thrust_entity[j];
union vec3 thrust_scale = { { thrust_size, 1.0, 1.0 } };
vec3_mul_self(&thrust_scale, ap->port[j].scale);
update_entity_non_uniform_scale(t, thrust_scale.v.x,
thrust_scale.v.y, thrust_scale.v.z);
}
}
/* Ugh, using ai[0] and ai[1] this way is a pretty putrid hack. */
go[i].tsd.ship.ai[0].u.attack.victim_id = (int32_t) victim_id;
go[i].tsd.ship.shiptype = shiptype;
go[i].tsd.ship.threat_level = (float) threat_level;
memcpy(go[i].ai, ai, MAX_AI_STACK_ENTRIES);
ai[MAX_AI_STACK_ENTRIES - 1] = '\0';
if (npoints > MAX_AI_STACK_ENTRIES)
npoints = MAX_AI_STACK_ENTRIES;
go[i].tsd.ship.ai[1].u.patrol.npoints = npoints;
if (npoints) {
int j;
for (j = 0; j < npoints; j++)
go[i].tsd.ship.ai[1].u.patrol.p[j] = patrol[j];
}
return 0;
}
static int update_power_model_data(uint32_t id, struct power_model_data *pmd)
{
int i;
i = lookup_object_by_id(id);
if (i < 0)
return -1;
go[i].tsd.ship.power_data = *pmd;
return 0;
}
static int update_coolant_model_data(uint32_t id, struct power_model_data *pmd,
struct ship_damage_data *temperature_data)
{
int i;
i = lookup_object_by_id(id);
if (i < 0)
return -1;
go[i].tsd.ship.coolant_data = *pmd;
go[i].tsd.ship.temperature_data = *temperature_data;
return 0;
}
static int update_ship_sdata(uint32_t id, uint8_t subclass, char *name,
uint8_t shield_strength, uint8_t shield_wavelength,
uint8_t shield_width, uint8_t shield_depth, uint8_t faction, uint8_t lifeform_count)
{
int i;
i = lookup_object_by_id(id);
if (i < 0)
return i;
go[i].sdata.subclass = subclass;
go[i].sdata.shield_strength = shield_strength;
go[i].sdata.shield_wavelength = shield_wavelength;
go[i].sdata.shield_width = shield_width;
go[i].sdata.shield_depth = shield_depth;
go[i].sdata.faction = faction;
strcpy(go[i].sdata.name, name);
if (go[i].type == OBJTYPE_SHIP1 || go[i].type == OBJTYPE_SHIP2)
go[i].tsd.ship.lifeform_count = lifeform_count;
if (go[i].type == OBJTYPE_STARBASE)
go[i].tsd.starbase.lifeform_count = lifeform_count;
if (go[i].type != OBJTYPE_PLANET && go[i].type != OBJTYPE_STARBASE)
go[i].sdata.science_data_known = 30 * 10; /* only remember for ten secs. */
else
go[i].sdata.science_data_known = 30 * 60; /* unless planet or starbase */
return 0;
}