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Blast shield at Nishina disappears #631

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Aurelianis opened this issue Nov 17, 2023 · 4 comments
Closed

Blast shield at Nishina disappears #631

Aurelianis opened this issue Nov 17, 2023 · 4 comments
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Fix Ready A fix for this issue is ready for merging and testing Platform: PC (Steam) This issue is being reported from the PC release of Starfield on Steam Type: Items Relates to items e.g. weapons, food, clothing

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@Aurelianis
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Aurelianis commented Nov 17, 2023

One of the blast shields on the landing pad disappears when it is being lowered.

Details

When first arriving:
image

After the animation for lowering the blast shield starts:
image

It's just this one that is affected. The others are fine.

Game Version

1.7.36.0

Language

English (EN)

Have you recreated this issue on a new game?

Yes, I can recreate this issue.

Reproduction Steps

Land at Nishina on Freya III (part of the Entangled mission).

@github-actions github-actions bot added Platform: PC (Steam) This issue is being reported from the PC release of Starfield on Steam Type: Items Relates to items e.g. weapons, food, clothing labels Nov 17, 2023
@translucentfocus
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translucentfocus commented Nov 20, 2023

I too was able to reproduce this bug.

Game Version

1.8.86.0

Language

English (EN)

ℹ️ I pulled up the console and clicked on the remaining blast shields. All the (remaining) blast shields share REF ACTI (0023B8A7)

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@Aurelianis
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Aurelianis commented Feb 26, 2024

This was a bit more complicated that I thought it would be.

MQ207CLandingMarkerRef [REFR:0023B8A5] has a linked Ref to [REFR:0023B8A6] (This is the blast shield that is disappearing when lowering).

No matter what blast shield I linked here, the linked shield would disappear. If there was none linked, the shield animations did not work.

I looked at other landing markers and blast shields and found that they were using an enable marker with a keyword; LinkedRef_LandingPadShield_EnableMarker [KYWD:0028B2A0]

I created a new Enable Marker, and linked it using this keyword on 0023B8A5 in addition to the already linked blast shield.

This kept the shield from disappearing, but now many of the shields were not raised when landing (they were missing a linked ref). I went through all of them and relinked them in order. The red lines are the links that were in vanilla, the yellow is what they are now.

0023B8A6 links to 0023B8A7 which means when 0023B8A6 starts to move, then 0023B8A7 will begin it's animation.

0023B8AE is the last in the chain so is not linked to anything.
NishinaBlastShields

Fix attached
Removed file as new one has been uploaded below

@Aurelianis Aurelianis added the Fix Ready A fix for this issue is ready for merging and testing label Feb 26, 2024
@Aurelianis
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Updated the ESM attached so that 0023B8A5 has the changes previously made by SFCP (removed incorrect properties CloseSoundMarker and OpenSoundMarker).
NishinaBlastShieldFix.zip

@Aurelianis Aurelianis self-assigned this Feb 28, 2024
@Constellation-VASCO
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Some of these edits were ITMs, so I've excluded them.

Pickysaurus added a commit that referenced this issue Mar 30, 2024
Fixes #826
Fixes #649
Fixes #804
Fixes #772
Fixes #771
Fixes #631
Fixes #782
Fixes #818
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Labels
Fix Ready A fix for this issue is ready for merging and testing Platform: PC (Steam) This issue is being reported from the PC release of Starfield on Steam Type: Items Relates to items e.g. weapons, food, clothing
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