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Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo III. Fast real-time multiple volumes rendering for external volume textures with mesh occlusion.

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MultiVolumes

Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo III. Fast real-time multiple volumes rendering for external volume textures with mesh occlusion.

[Work graph sample] Recently, a new optional implementation path using work graph was added. In this path, we have rewritten the shaders of the volume-level processing and cube-map space ray marching together on a work graph. To run the program, the developer mode must be enabled for now.

MultiVolumes

Hot keys:

[F1] show/hide FPS

[A] play/stop animation

[M] show/hide mesh

[O] toggle OIT methods

[W] toggle WorkGraph/ExecuteIndirect

[Space] pause/play animation

Prerequisite: https://github.com/StarsX/XUSG

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Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo III. Fast real-time multiple volumes rendering for external volume textures with mesh occlusion.

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