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  • Taipa

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  1. MultiVolumes MultiVolumes Public

    Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo III. Fast real-time m…

    C 31 4

  2. XUSG XUSG Public

    XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.

    C 119 9

  3. RenderingX12 RenderingX12 Public

    Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……

    C 21 2

  4. FluidX12 FluidX12 Public

    Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo I. Fast volume render…

    C 40 10

  5. RayTracedSPH RayTracedSPH Public

    Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neighbor search.

    C 11

  6. OclDX12Interop OclDX12Interop Public

    Single-pass separable Gaussian blur with OpenCL interops with DX12

    C 4