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0.2.1 - Spells and Swords

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@StasTserk StasTserk released this 06 Aug 23:27

Overview

Adds Spells as an item type, the ability to roll weapon attacks directly from the weapon section, and a number of other automation improvements and fixes.

Features

  • #51 - Adds the ability to learn a new skill via a button on the character sheet. Searches through items in the world and any attached compendiums to offer as an option.
  • #46 - Combat Roll Button - Restyles the weapon section and adds a skill selection dropdown as well as a button to roll weapons.
  • #68 - Adds Spells - Adds spells as an item type to the game. Adds a section in the character sheet as well as an item sheet for spells. Rollable directly from their respective entries.

Automation Improvements

  • #47 - Adds the ability to mark skills as "Wild Forks." When forked, wild dice always roll open and explode "downwards" on 1's. In the core rules, the Astrology skill is the biggest skill that works this way.
  • #50 - Adds the ability to mark skills as requiring toolkits. Adds the ability to roll the die of fate when a toolkit is being used by a skill, a well as the ability to apply a penalty for not having a toolkit.
  • #70 - Added a toggle to the skill dropdown for marking a skill as open or not without having to open the skill's item sheet.

Bug fixes

  • #62 - Shade not being correctly taken into account when advancing a skill from beginner's luck to full skill.
  • #71 - Added missing stride/mounted stride fields to the character sheet.
  • #41 - Fixed an issue where new characters were getting a duplicate of the Bare Fist pseudo weapon.

Other

  • Reworked skill item sheet
  • Fixed a typo in the item type Possession (originally Posession). Data migration added for changing said item type.