-
-
Notifications
You must be signed in to change notification settings - Fork 817
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Simulating different types of equatorial mounts #1228
Comments
I still don't get the point. If you move from the pole along the meridian, why should the lens rotate? It is aligned with the centre line of its short side towards the pole. Your first image BTW shows the frame with a slight rotation caused by not being exactly over the pole. If you move slightly sideways, you easily see it turning. When you slew to the pole, you are most likely in gimbal lock. Try to center the pole just below center of the frame to see the frame going upside-down. The inverted frame has its northern end pointing to the pole. Center the lens view to DE=+89.5° on RA=sidereal time+12h. The frame is upright (north=up). Now go "down". The view still has "north=up". The frame orientation is IMHO correct, i.e., there is nothing to do. Stellarium does not lock itself into the mechanical limitations of a telescope mount, though. |
The OP want to simulate mechanical limitations of GEM |
Yes. There is nothing to do here. If I orient the sensor with "north=up", this orientation will be kept. All OK. |
I don't understand what you mean by, 'If I orient the sensor with "north=up", this orientation will be kept.' I cannot find any setting in any of the menus that allow me to specify "north=up". |
The sensor is aligned with north=up when you set "equatorial mount" in the telescope tab. Unless you manually rotate the sensor. |
OK, but that's not the issue. With a German Equatorial Mount, you cannot slew the camera directly downward from the celestial north pole, but Stellarium allows this motion. With a GEM, you MUST rotate the camera 90 degrees in RA and slew it in Dec in order to point at that location. Stellarium does not model this correctly. |
You should not start in the ill-defined point called pole (a kind of singularity). |
From a purely mathematical point of view, that is correct. But in reality, when you finish polar alignment with a GEM mount, the "home" position for your device (telescope or camera) will be pointing directly at celestial north. If you have a standard DSLR camera, then the FOV will be a landscape-oriented image with Polaris very near the center of the frame. At this point, it is physically impossible with a GEM mount to point the camera directly "down" (closer to the northern horizon) or "up" (away from the northern horizon) without first rotating the camera 90 degrees. And yet that's exactly what Stellarium does. Furthermore, when I want to point anywhere else in the sky, the FOV is always rotated 90 degrees from what I actually see. |
Then it may be time to mount your camera 90° rotated. |
Why would I want to do that? That would only move the center of gravity farther from the rotational axis of the mount, which increases instability and flexion. Is there some reason Stellarium can't just model GEM behavior correctly? |
You may want to do that because the 90° rotation seems to confuse you. If the camera is 90° rotated compared to what you see on the screen, you can rotate the camera, or the display of the sensor box. These are the options. There is nothing that can be "fixed" in the program, because it just works correctly when you move the mount in RA/DEC. |
I'm not confused. For some reason, I just don't seem to be able to convey the issue to you, although Alex seems to understand. So I took the time to set up my rig and shoot a video to show you what I'm talking about. Please download it and watch. I'm not the only person who has noticed this. There are multiple threads in the Cloudy Nights forum in which this issue is discussed and acknowledged to be incorrect for GEMs. I'm simply suggesting that the Oculars feature be enhanced to properly model GEM behavior to make a great tool even better. |
It might be as simple as adding a new setting that defines the initial camera orientation, with landscape being the default rather than portrait (90 degrees rotated). I agree with you that Stellarium models the EQ mount properly if the assumption is that the camera is in a portrait orientation to begin with. But in most cases, that's not how people set up their equipment. Does that make sense? |
Of course you need to rotate the sensor frame by 90° in this setup. Or rotate the camera along its optical axis (why should that change balance?). Go to the cel. equator to see that. |
Well, thanks for your understanding and support. |
I think that would be the very best solution :-) I have the same issue. When my telescope is parked, my DSLR attached is in landscape orientation, not portrait. And I dont want to change that on my mount for the same reason as OP. But then, it is 90° angle compared to Stellarium camera orientation. To get this fixed I just revert X and Y number of pixels in the camera settings and its all ok after that! But a setting "default parked orientation = landscape or portrait" would be much better :-) |
No, this is just a useless button more. Just configure 90° sensor rotation (or define sensor YxY), and all is fine. |
See discussion: https://sourceforge.net/p/stellarium/discussion/278769/thread/7a097e6e12/
The OP want to see simulating different types of equatorial mounts in Oculars plugin - at least GEM mounts for Sensor view.
The text was updated successfully, but these errors were encountered: