Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Infinite projectiles bug #54

Closed
Stephcraft opened this issue Aug 19, 2019 · 4 comments
Closed

Infinite projectiles bug #54

Stephcraft opened this issue Aug 19, 2019 · 4 comments
Labels
bug Something isn't working

Comments

@Stephcraft
Copy link
Owner

It is possible to hold the swing attack on a source. This will spawn continuously magic projectiles and swing projectiles.

infinite-projectiles

@Stephcraft Stephcraft added the bug Something isn't working label Aug 19, 2019
@DerekCresswell
Copy link
Contributor

I'll start working on this one really soon. How many projectiles should be allowed or how long between shots?

@Stephcraft
Copy link
Owner Author

Stephcraft commented Aug 22, 2019

That's a great question. We haven't discussed gameplay mechanics a lot yet, but a delay system should be implemented. You can use a placeholder value for now.

@DerekCresswell
Copy link
Contributor

Fixed on my end based on a a fire rate. Not pushing yet as there's some smaller things I want to get into it.

@DerekCresswell
Copy link
Contributor

fixed in commit 66a527f

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants