Gleed 2D (G**eneric **Le**vel **E**ditor **2D) is a general purpose, non tile-based Level Editor for 2D games of any genre that allows arbitrary placement of textures and other items in 2D space. This GitHub repository is the home for the new rewritten tool. For the original tool, please see here
Levels are saved in XML format. Custom Properties can be added to the items in order to represent game-specific data/events/associations between items etc.
Gleed 2D is free software and is written in C# and XNA Game Studio 4.0. You need the XNA Framework Redistributable 4.0 (download from Microsoft) and the Microsoft .Net Framework 4.0 to run it.
See here for some videos of the tool.
It is based on the original tool of the same name. The difference here is that the code has been reworked so that everything is a plug-in. All the elements here are plug-ins. Examples of the plug-ins are:
The tool generates an XML file. In your game, you instantiate a component in the Gleed library which reads this XML and you end up with an in-memory object model of your level.
There are two pieces to the Gleed project:
Here's some things you might want to know about:
Last edited by SteveDunn,