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embrace trigonometry (fix also issue #164) #165

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Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,7 @@

// STVL
#include <spatio_temporal_voxel_layer/frustum_models/frustum.hpp>
#include <array>

namespace geometry
{
Expand All @@ -55,7 +56,8 @@ class DepthCameraFrustum : public Frustum
public:
DepthCameraFrustum(const double& vFOV, const double& hFOV,
const double& min_dist, const double& max_dist);
virtual ~DepthCameraFrustum(void);

virtual ~DepthCameraFrustum(void) = default;

// transform plane normals by depth camera pose
virtual void TransformModel(void);
Expand All @@ -74,13 +76,13 @@ class DepthCameraFrustum : public Frustum
double Dot(const VectorWithPt3D&, const Eigen::Vector3d&) const;

double _vFOV, _hFOV, _min_d, _max_d;
std::vector<VectorWithPt3D> _plane_normals;
std::array<VectorWithPt3D,6> _plane_normals;
Eigen::Vector3d _position;
Eigen::Quaterniond _orientation;
bool _valid_frustum;

#if VISUALIZE_FRUSTUM
std::vector<Eigen::Vector3d> _frustum_pts;
std::array<Eigen::Vector3d,8> _frustum_pts;
ros::Publisher _frustumPub;
#endif
};
Expand Down
132 changes: 41 additions & 91 deletions src/frustum_models/depth_camera_frustum.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -57,102 +57,53 @@ DepthCameraFrustum::DepthCameraFrustum(const double& vFOV, const double& hFOV,
this->ComputePlaneNormals();
}

/*****************************************************************************/
DepthCameraFrustum::~DepthCameraFrustum(void)
/*****************************************************************************/
{
}

/*****************************************************************************/
void DepthCameraFrustum::ComputePlaneNormals(void)
/*****************************************************************************/
{
// give ability to construct with bogus values
if (_vFOV == 0 && _hFOV == 0)
if (_vFOV <= 0 || _hFOV <= 0)
{
_valid_frustum = false;
return;
}

// Z vector and deflected vector capture
std::vector<Eigen::Vector3d> deflected_vecs;
deflected_vecs.reserve(4);
Eigen::Vector3d Z = Eigen::Vector3d::UnitZ();

// rotate going CCW
Eigen::Affine3d rx =
Eigen::Affine3d(Eigen::AngleAxisd(_vFOV/2.,Eigen::Vector3d::UnitX()));
Eigen::Affine3d ry =
Eigen::Affine3d(Eigen::AngleAxisd(_hFOV/2.,Eigen::Vector3d::UnitY()));
deflected_vecs.push_back(rx * ry * Z);

rx = Eigen::Affine3d(Eigen::AngleAxisd(-_vFOV/2.,Eigen::Vector3d::UnitX()));
deflected_vecs.push_back(rx * ry * Z);
const double cosH = std::cos(_hFOV/2);
const double cosV = std::cos(_vFOV/2);

const double sinH = std::sin(_hFOV/2);
const double sinV = std::sin(_vFOV/2);

// min distance plane
_plane_normals[0] = VectorWithPt3D(0, 0, 1.0, Eigen::Vector3d(0, 0, _min_d) );
// max distance plane
_plane_normals[1] = VectorWithPt3D(0, 0, -1.0, Eigen::Vector3d(0, 0, _max_d) );
// left plane
_plane_normals[2] = VectorWithPt3D( cosH, 0.0, sinH, Eigen::Vector3d::Zero() );
// right plane
_plane_normals[3] = VectorWithPt3D( -cosH, 0.0, sinH, Eigen::Vector3d::Zero() );
// bottom plane
_plane_normals[4] = VectorWithPt3D( 0.0, cosV, sinV, Eigen::Vector3d::Zero() );
// top plane
_plane_normals[5] = VectorWithPt3D( 0.0, -cosV, sinV, Eigen::Vector3d::Zero() );

ry = Eigen::Affine3d(Eigen::AngleAxisd(-_hFOV/2.,Eigen::Vector3d::UnitY()));
deflected_vecs.push_back(rx * ry * Z);

rx = Eigen::Affine3d(Eigen::AngleAxisd( _vFOV/2.,Eigen::Vector3d::UnitX()));
deflected_vecs.push_back(rx * ry * Z);

// get and store CCW 4 corners for each 2 planes at ends
std::vector<Eigen::Vector3d> pt_;
pt_.reserve(2*deflected_vecs.size());
std::vector<Eigen::Vector3d>::iterator it;
for (it = deflected_vecs.begin(); it != deflected_vecs.end(); ++it)
#if VISUALIZE_FRUSTUM
const double tanH = std::tan(_hFOV/2);
const double tanV = std::tan(_vFOV/2);

Eigen::Vector3d pt_direction[4] = {
Eigen::Vector3d( tanH, tanV, 1.0 ),
Eigen::Vector3d( tanH, -tanV, 1.0 ),
Eigen::Vector3d( -tanH, -tanV, 1.0 ),
Eigen::Vector3d( -tanH, tanV, 1.0 )
};
for (int i=0; i<4; i++)
{
pt_.push_back(*(it) * _min_d);
pt_.push_back(*(it) * _max_d);
_frustum_pts[i] = pt_direction[i] * _min_d;
_frustum_pts[i+4] = pt_direction[i] * _max_d;
}

assert(pt_.size() == 8);

// cross each plane and get normals
const Eigen::Vector3d v_01(pt_[1][0]-pt_[0][0], \
pt_[1][1]-pt_[0][1], pt_[1][2]-pt_[0][2]);
const Eigen::Vector3d v_13(pt_[3][0]-pt_[1][0], \
pt_[3][1]-pt_[1][1], pt_[3][2]-pt_[1][2]);
Eigen::Vector3d T_n(v_13.cross(v_01));
T_n.normalize();
_plane_normals.push_back(VectorWithPt3D(T_n[0],T_n[1],T_n[2],pt_[0]));

const Eigen::Vector3d v_23(pt_[3][0]-pt_[2][0], \
pt_[3][1]-pt_[2][1], pt_[3][2]-pt_[2][2]);
const Eigen::Vector3d v_35(pt_[5][0]-pt_[3][0], \
pt_[5][1]-pt_[3][1], pt_[5][2]-pt_[3][2]);
Eigen::Vector3d T_l(v_35.cross(v_23));
T_l.normalize();
_plane_normals.push_back(VectorWithPt3D(T_l[0],T_l[1],T_l[2],pt_[2]));

const Eigen::Vector3d v_45(pt_[5][0]-pt_[4][0], \
pt_[5][1]-pt_[4][1], pt_[5][2]-pt_[4][2]);
const Eigen::Vector3d v_57(pt_[7][0]-pt_[5][0], \
pt_[7][1]-pt_[5][1], pt_[7][2]-pt_[5][2]);
Eigen::Vector3d T_b(v_57.cross(v_45));
T_b.normalize();
_plane_normals.push_back(VectorWithPt3D(T_b[0],T_b[1],T_b[2],pt_[4]));

const Eigen::Vector3d v_67(pt_[7][0]-pt_[6][0], \
pt_[7][1]-pt_[6][1], pt_[7][2]-pt_[6][2]);
const Eigen::Vector3d v_71(pt_[1][0]-pt_[7][0], \
pt_[1][1]-pt_[7][1], pt_[1][2]-pt_[7][2]);
Eigen::Vector3d T_r(v_71.cross(v_67));
T_r.normalize();
_plane_normals.push_back(VectorWithPt3D(T_r[0],T_r[1],T_r[2],pt_[6]));

// far plane
Eigen::Vector3d T_1(v_57.cross(v_71));
T_1.normalize();
_plane_normals.push_back(VectorWithPt3D(T_1[0],T_1[1],T_1[2],pt_[7]));

// near plane
_plane_normals.push_back(VectorWithPt3D(T_1[0],T_1[1],T_1[2],pt_[2]) * -1);

#if VISUALIZE_FRUSTUM
_frustum_pts = pt_;
#endif

assert(_plane_normals.size() == 6);
_valid_frustum = true;
return;
}
Expand All @@ -170,10 +121,9 @@ void DepthCameraFrustum::TransformModel(void)
T.pretranslate(_orientation.inverse()*_position);
T.prerotate(_orientation);

std::vector<VectorWithPt3D>::iterator it;
for (it = _plane_normals.begin(); it != _plane_normals.end(); ++it)
for (auto& plane: _plane_normals)
{
it->TransformFrames(T);
plane.TransformFrames(T);
}

#if VISUALIZE_FRUSTUM
Expand Down Expand Up @@ -297,15 +247,15 @@ bool DepthCameraFrustum::IsInside(const openvdb::Vec3d& pt)
return false;
}

std::vector<VectorWithPt3D>::iterator it;
for (it = _plane_normals.begin(); it != _plane_normals.end(); ++it)
for (auto& plane: _plane_normals)
{
Eigen::Vector3d p_delta(pt[0] - it->initial_point[0], \
pt[1] - it->initial_point[1], \
pt[2] - it->initial_point[2]);
p_delta.normalize();
Eigen::Vector3d p_delta(pt[0] - plane.initial_point[0],
pt[1] - plane.initial_point[1],
pt[2] - plane.initial_point[2]);

//p_delta.normalize(); // not needed. prove me wrong

if (Dot(*it, p_delta) > 0.)
if (Dot(plane, p_delta) < 0.)
{
return false;
}
Expand Down