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feat: Add OnActivated and OnDeactivated to prop weighted cube (#217)
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AWildErin committed Mar 26, 2024
1 parent c594619 commit 60991ae
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2 changes: 2 additions & 0 deletions fgd/point/prop/prop_weighted_cube.fgd
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output OnPainted(integer) : "Cube got painted, only if the state changed. Has the paint type as parameter."
output OnPowered(void) : "Cube got powered by a laser."
output OnUnpowered(void) : "Cube is no longer powered by a laser."
output OnActivated(void) : "Fired when a cube is placed on a button."
output OnDeactivated(void) : "Fired when a cube is removed from a button."
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