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Workaround prop_testchamber_door looping the close animation (#201)
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Luke18033 committed Aug 2, 2023
1 parent 542bf4e commit b6f7124
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4 changes: 4 additions & 0 deletions fgd/point/prop/prop_testchamber_door.fgd
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skin(integer) : "Skin" : 0 : "Skin to use in game"
model(studio) : "Model" : "models/props/portal_door_combined.mdl" : "Model to use in-game"

// Temporary workaround for doors looping the close animation
// Remove once https://github.com/StrataSource/Engine/issues/737 is implemented
defaultanim(string) readonly : "<Default Animation>" : "idleclose" : "Ignore, needed to prevent the close animation from looping in Hammer"

// Inputs
input Open(void) : "Open the door and cause the areaportal to return to fading."
input Close(void) : "Close the door and cause the areaportal to close."
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