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Star-Shooters

Star Shooters Banner

Star Shooters was a concept I had that I quickly threw together in Unity over a couple of days when I knew nothing of Unity. The game focuses on the mechanic of top-down bullet shooters, where you charge up energy by grazing bullets, allowing you to shoot back. I think it's a neat idea that could potentially be expanded upon. For now, this will sit here, gathering dust though.

2020 update: I've got a bit of spare time and wanted to see what I'd be able to do now that I'm a lot wiser and know a lot more since I initially came up with this idea in 2016.

Ideas:

  • Dialogue system - I've never actually made one. Ever. And I'd like to change that, because I think it's a useful thing to do at least once. - I did end up doing this!
  • Bullet system - The bullet patterns seen in these sorts of games are always really interesting, so I'd like to try implementing one. - Done!
  • Wave spawn system - Typically, enemies spawn in groups, and then the next wave spawns after a set time, or after the current wave is destroyed. I should make a system for that. Done!

Credits: (Since I can't make art/music/sfx)

https://opengameart.org/ for any other unmentioned art assets, though I hope I didn't miss any

Gameplay Screenshots

CoverImage LevelSelect MissionBriefing Gameplay1 Gameplay2

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Star Shooters is a solo game dev project to practice making a fairly complete game from start to finish.

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