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Releases: SuiMachine/DwarfHeim---Project-Rebellion

DwarfHeim---Project-Rebellion - ver. 0.7

19 Dec 20:15
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  • Cosmetics selected should now be visible in singleplayer games.

DwarfHeim---Project-Rebellion - ver. 0.6

16 Dec 23:23
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  • Partially figured how cosmetics work and they should now display in cosmetics.
  • Match history should no longer throw errors and should create an empty match history file for your profile.
  • Leaderboards tab under profile is no longer visible - there is no way it can be recreated without API access or Steamworks admin access.

DwarfHeim---Project-Rebellion - ver. 0.5

11 Dec 20:03
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  • Reworked storing data to store entire player profile instead of just unlocks. The profile is now stored in %USERPROFILE%\AppData\LocalLow\Pineleaf Studio\DwarfHeim\PlayerData_<steam_id>.json - this should hopefully allow to store information like XP gained, cosmetics etc. in the future.

DwarfHeim---Project-Rebellion - ver. 0.4

10 Dec 14:45
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  • Added storing MyUnlocks object to JSON inside %USERPROFILE%\AppData\LocalLow\Pineleaf Studio\DwarfHeim as this used to be stored in API and it would be lost after the match each time. With this map and difficulty unlocks should now be preserved between game restarts. This was very professionally not tested, because adding it takes way less time than finishing a bot match,. but it should work based on code.

DwarfHeim---Project-Rebellion - ver. 0.3

06 Dec 17:14
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  • Implemented more method replacements. Getting to singleplayer should no longer require hoping over any errors.

DwarfHeim---Project-Rebellion - ver. 0.2

04 Dec 18:02
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  • Faked few more responses to player requests utilizing SteamAPI where possible, which should result in less error popups.

DwarfHeim---Project-Rebellion - ver. 0.1

03 Dec 18:52
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  • Initial release - should get the some of the singleplayer playable again.