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Mk2 Expansion 1.8
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Part overhauls and fixes
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SuicidalInsanity committed Sep 8, 2017
1 parent 05046d4 commit 03b05b6
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Showing 209 changed files with 3,148 additions and 866 deletions.
44 changes: 37 additions & 7 deletions Mk2Expansion/Changelog.txt
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@@ -1,3 +1,39 @@
1.8
====================================
-Adds Localization framework
-Adds RealPlume-Stock compatibility
-Fixes NFE compatibility patch again
-Fixes mesh hole in HS-X Cockpit IVA
-Fixes Hypersonic cockpit hatch window emissive
-Fixes Shrouded Radiator hatch size
-Fixes Decoupler node alignment
-Fixes Spatular HSNC emissive
-Nerfed Mule Turbofan max thrust slightly
-Increased j.Edgar mass to 2.5t
-Fixed Banshee Velcurve
-Fixed G-120 Turbojet velcurve, now tapers off at high mach
-Fixed ESTOC velcurve, now tapers off at high mach
-Model Rework: CB-C cockpit
-Model Rework: Service Bay
-Model Rework: Ion Engine
-Model Rework: Adapter Intake
-Model Rework: Manta Intake
-Model Rework: Engine Shroud
-Model Rework: Aerospace Mount
-Model Rework: Banshee Fans
-Texture Rework: Airlock Endcap
-Texture Rework: Reactor
-Fixes texture edges on various parts, seams now align properly with stock Mk2 parts
-Adds Thermal Emissive to Precooler
-Adds Thermal emissive to Circular Intake
-Adds Thermal emmissive/Engine FX to J.Edgar
-Servicebay Xenon/Monoprop tank amounts increased slightly
-Service Tank Monoprop tankage increased
-Service bay now has togglable interior attach nodes
-All crew holding parts now have secondary airlocks at bulkhead doors
-All cockpits now have flags
-Fixes Specular maps on all parts

1.7.7
=====================================================
-Updates fixes/NFE patch
Expand Down Expand Up @@ -270,7 +306,7 @@ Version 1.6
-Model Rework; 'Afterburn' Ramjet new model
-New FX for the Afterburn and Vector
-FX fix; Pluto now with 100% more smoke trail
-Part respec: 'J. Edgar eKSPngines returned from legacy, are now heavy lift VTOL engines
-Part respec: 'J. Edgar engines returned from legacy, are now heavy lift VTOL engines
-Part respec: 'Pegaus', 'Siddeley', 'Jumpjet' engines thrust buffed ~20%, should make fighter VTOls a bit easier to build
-New part: Short mk2 bicoupler
-New Part; mk2 Shockcone Intake
Expand Down Expand Up @@ -426,9 +462,3 @@ Version 1.0.1
=============
-Added new part: J Edgar VTOL engine in stack and inline flavors
-Tweaked ESTOC max thrust down by 25%






9 changes: 0 additions & 9 deletions Mk2Expansion/Extras/Mk2Expansion/Patches/Mk2X_VTOLGimbals.cfg
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Expand Up @@ -25,15 +25,6 @@
gimbalResponseSpeed = 12
useGimbalResponseSpeed = true
}
MODULE
{
name = ModuleAnimateGeneric
animationName = BansheeGimbalOrientation
startEventGUIName = Perpendicular Gimbal Axis
endEventGUIName = Parallel Gimbal Axis
actionGUIName = Toggle Gimbal Axis
layer = 2
}
}
@PART[M2X_Pegasus]
{
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43 changes: 41 additions & 2 deletions Mk2Expansion/GameData/CommunityResourcePack/Asteroid.cfg
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Expand Up @@ -26,14 +26,37 @@
lowRange = 50
highRange = 75
}

MODULE
{
name = ModuleAsteroidResource
resourceName = Silicates
presenceChance = 80
lowRange = 50
highRange = 75
}
MODULE
{
name = ModuleAsteroidResource
resourceName = Hydrates
presenceChance = 80
lowRange = 50
highRange = 75
}
MODULE
{
name = ModuleAsteroidResource
resourceName = Minerals
presenceChance = 25
lowRange = 1
highRange = 10
}
MODULE
{
name = ModuleAsteroidResource
resourceName = Gypsum
presenceChance = 25
lowRange = 1
highRange = 10
}

MODULE
Expand Down Expand Up @@ -72,6 +95,23 @@
highRange = 10
}

MODULE
{
name = ModuleAsteroidResource
resourceName = ExoticMinerals
presenceChance = 80
lowRange = 1
highRange = 30
}
MODULE
{
name = ModuleAsteroidResource
resourceName = RareMetals
presenceChance = 80
lowRange = 1
highRange = 30
}

MODULE
{
name = ModuleAsteroidResource
Expand All @@ -89,5 +129,4 @@
presenceChance = 100
resourceName = Rock
}

}
Original file line number Diff line number Diff line change
@@ -1,65 +0,0 @@
@PART[SurfaceScanner]
{
MODULE
{
name = ModuleAnalysisResource
resourceName = Water
abundance = 0
}

MODULE
{
name = ModuleAnalysisResource
resourceName = MetallicOre
abundance = 0
}

MODULE
{
name = ModuleAnalysisResource
resourceName = Substrate
abundance = 0
}

MODULE
{
name = ModuleAnalysisResource
resourceName = Minerals
abundance = 0
}

MODULE
{
name = ModuleAnalysisResource
resourceName = Karbonite
abundance = 0
}

MODULE
{
name = ModuleAnalysisResource
resourceName = Karborundum
abundance = 0
}

MODULE
{
name = ModuleAnalysisResource
resourceName = Uraninite
abundance = 0
}

MODULE
{
name = ModuleAnalysisResource
resourceName = XenonGas
abundance = 0
}

MODULE
{
name = ModuleAnalysisResource
resourceName = ArgonGas
abundance = 0
}
}
29 changes: 29 additions & 0 deletions Mk2Expansion/GameData/CommunityResourcePack/CHANGELOG.txt
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@@ -1,3 +1,32 @@
0.7.1 - KSP 1.3
------------------
KSP 1.3 Compatibility
Dependency Updates

0.6.6 - 2017.02.04
------------------
Added common resource Sodium a potential high efficient electric propellant
Added common resource Caesium a rare but dense and highly efficient electric propellant
ResourceLode value set to zero to prevent exploits.

0.6.5 - (2017.01.01)
--------------------
Updated asteroid and scanner settings

0.6.4 - (KSP 1.2.2)
-------------------
Added Decaborane as a resource

0.6.3 - (KSP 1.2.1)
-------------------
Adjusted cost Fluorine (KSPI-E) to cost LqdFluorine (Realfuels)
Removed double definition of LqdFluorine

0.6.2 - 2016.10.15
------------------
Various KSPI resource updates
Silicate resource distribution added

0.6.1 - 2016.10.15
------------------
Resorted KSPI resources alphabeticly, added abbreviation and Added LqdArgon, LqdFluorine, LqdNitrogen15, LqdOxygen18
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12 changes: 6 additions & 6 deletions Mk2Expansion/GameData/CommunityResourcePack/CRP.version
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Expand Up @@ -9,23 +9,23 @@
},
"VERSION":{
"MAJOR":0,
"MINOR":6,
"MINOR":7,
"PATCH":1,
"BUILD":0
},
"KSP_VERSION":{
"MAJOR":1,
"MINOR":2,
"MINOR":3,
"PATCH":0
},
"KSP_VERSION_MIN":{
"MAJOR":1,
"MINOR":1,
"PATCH":0
"MINOR":2,
"PATCH":9
},
"KSP_VERSION_MAX":{
"MAJOR":1,
"MINOR":2,
"PATCH":0
"MINOR":3,
"PATCH":9
}
}
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