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A public modding database for Captain Toad Treasure Tracker (Switch and 3DS ports).

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KinopioDB

KinopioDB is a public modding database for Captain Toad Treasure Tracker (Switch and 3DS ports). Here you can find any information regarding every object, stage and more in the game. You may contribute to this database by sharing your findings. The tools require Python 3.

Objects

Each object's information is stored in a corresponding JSON file which consists of these properties:

Field Description
InternalName Internal object name (UnitConfigName)
ClassName Class name (ParameterConfigName)
Name Descriptive name
List Preferred object list (ObjectList, AreaList, ...)
Category Category the object belongs in (for browsing purposes)
Notes Notes on the object's functionality and usage

Here's an example of Moamoa:

{
    "InternalName": "Moamoa",
    "ClassName": "MoamoaHolder",
    "Name": "Blurker",
    "List": "ObjectList",
    "Category": "enemy",
    "Notes": ""
}

List

Treasure Tracker uses different lists to sort objects. The following lists are supported by the game:

List Description
ObjectList Any kind of object
SkyList Level backdrops
AreaList Area controllers
PlayerList Player spawn points, etc.
PlayerPlacementList Player 2 placement
PlayerMPPlacementList Player 1 placement(?)
CheckPointList Player respawn controllers
GoalList Power stars and related objects
DemoObjList Cutscene objects
ZoneList Locations of level chunks
Objs Generic objects; always empty
Rails Paths; always empty

Categories

Object categories are defined in Categories.json. The key is referenced in an object's Category field. When creating the object database it is also assigned the list Objects which stores the name of every object it categorizes. As usual, the format is self-explanatory; here are some examples:

...
	"enemy": {
		"Name": "Enemies"
	},
	"boss": {
		"Name": "Bosses"
	},
	"item": {
		"Name": "Items"
	},
...

Classes

Field Description
ClassName Internal class name (ParameterConfigName)
Properties Dictionary of additional object properties
Models List of usable models
Links List of compatible links

Here's an example of GoalItem:

{
    "ClassName": "GoalItem",
    "Links": [
        "SwitchAppear",
        "SwitchGotOn",
        "ViewGroup"
    ],
    "Models": [
        "GoalItem",
        "GoalItemCrown",
        "GoalItemCrownDLC",
        "GoalItemSuperCrown",
        "GreenStarGoalItem",
        "ShineGoalItem"
    ],
    "Properties": {
        "AppearAnimName": "String",
        "ColorType": "Int32",
        "DisableGetCount": "Int32",
        "IsConnectToCollision": "Boolean",
        "IsDisableGetAtMove": "Boolean",
        "IsExpandClippingShadowLength": "Boolean",
        "IsInvalidClipping": "Boolean",
        "IsNoDepthShadow": "Boolean",
        "ShadowLength": "Single",
        "UsingOccludedEffect": "Boolean"
    }
}

Properties

Properties can be of the following supported value types:

  • Boolean
  • Int32
  • UInt32
  • Single
  • Int64
  • UInt64
  • Double
  • String
  • List
  • Dictionary

Common properties

A handful of properties are shared by all objects and should not be included as part of class definitions. Some properties don't appear to be used anyway and may be useless.

Property Type Used
Comment String ?
CubeMapUnitName String yes
Id String yes
IsLinkDest Boolean no
LayerConfigName String no
Links Dictionary yes
ModelName String yes
Rotate Dictionary yes
Scale Dictionary yes
Translate Dictionary yes
UnitConfig Dictionary yes
UnitConfig:DisplayName String yes
UnitConfig:DisplayRotate Dictionary no
UnitConfig:DisplayScale Dictionary yes
UnitConfig:DisplayTranslate Dictionary yes
UnitConfig:GenerateCategory String no
UnitConfig:ParameterConfigName String yes
UnitConfig:PlacementTargetFile String yes
UnitConfigName String yes

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A public modding database for Captain Toad Treasure Tracker (Switch and 3DS ports).

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