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Open-source clone of the original X-Com
C++ GLSL NSIS C Other
branch: master

multi-stage item handling

there's no way this is right... i mean, it works just fine and it doesn't
crash or leak memory or anything, but i know deep down it's going to fall
apart.
latest commit e167c2cb09
@Warboy1982 Warboy1982 authored

README.md

OpenXcom 1.0

OpenXcom is an open-source clone of the popular UFO: Enemy Unknown (X-Com: UFO Defense in USA) videogame by Microprose, licensed under the GPL and written in C++ / SDL.

See more info at the website and the wiki.

Uses modified code from SDL_gfx (LGPL) with permission from author.

Installation

OpenXcom requires a vanilla copy of the original X-Com resources. If you have the Steam version, you can find the X-Com game folder in "Steam\steamapps\common\xcom ufo defense\XCOM". Do not use modded versions (eg. XcomUtil) as they may cause bugs and crashes.

When installing manually, copy the X-Com subfolders (GEODATA, GEOGRAPH, MAPS, ROUTES, SOUND, TERRAIN, UFOGRAPH, UFOINTRO, UNITS) to OpenXcom's Data folder: \data\

The resources can be in a different folder as the OpenXcom data. You can also specify your own path by passing the command-line argument "-data " when running OpenXcom.

Windows

OpenXcom will also check the following folders:

  • C:\Documents and Settings<user>\My Documents\OpenXcom\data (Windows 2000/XP)
  • C:\Users<user>\Documents\OpenXcom\data (Windows Vista/7)

It's recommended you copy the resources to the "data" subfolder. The installer will automatically detect a Steam installation and copy the resources as necessary.

Mac OS X

OpenXcom will also check the following folders:

  • \data
  • ~/Library/Application Support/OpenXcom/data

It's recommended you copy the resources to the application's "data" resource (right click the application > Show Package Contents > Contents > Resources > data).

Linux

OpenXcom requires the following libraries:

Check your distribution's package manager or the library website on how to install them.

According to the XDG standard, OpenXcom will also check the following folders:

  • $XDG_DATA_HOME/openxcom/data
  • $XDG_DATA_DIRS/openxcom/data

Or if those variables aren't available:

  • ~/.local/share/openxcom/data
  • /usr/share/openxcom/data
  • /usr/local/share/openxcom/data

Choose whichever you prefer.

Configuration

OpenXcom has a variety of game settings and extras that can be customized, both in-game and out-game. These options are global and affect any old or new savegame.

For more details please check the wiki.

User Folder

OpenXcom creates a User folder with all the user screenshots, savegames and options in one of the following paths:

  • \user\
  • C:\Documents and Settings<user>\My Documents\OpenXcom (Windows 2000/XP)
  • C:\Users<user>\Documents\OpenXcom (Windows Vista/7)
  • ~/Library/Application Support/OpenXcom (Mac OS X)
  • $XDG_DATA_HOME/openxcom (Linux)
  • $XDG_CONFIG_HOME/openxcom (Linux)

You can also specify your own path by passing the command-line argument "-user " when running OpenXcom.

Development

OpenXcom requires the following developer libraries:

The source code includes files for the following tools:

  • Microsoft Visual C++ 2010 or newer.
  • Xcode.
  • Makefile.
  • CMake.
  • Autotools.

It's also been tested on a variety of other tools on Windows/Mac/Linux. More detailed compiling instructions and pre-compiled dependencies are available at the wiki.

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