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SuperJSON is a material editor for SuperBMD Material/TextureHeader files (.json)
- SuperBMD (Version 1.4.0.0 or higher)
- 3D model you made
- BMD/BDL of the model you want to get materials from
- Windows (Or something to run the .EXE)
To get a Material file, just drag the BMD/BDL onto SuperBMD.exe
Note: If SuperBMD fails to dump the model, then you're out of luck as far as I know
When you open SuperJSON only the OPEN button is clickable. When you click it, you will be asked to navigate to the Material.json file that SuperBMD made. That will start your Material editing adventure....Assuming the Material.json isn't corrupt. (Thought there has not yet been a case of that.)
Note: SuperBMD also dumps the texture settings which can also be edited by SuperJSON. If the TextureHeader.json is present, SuperJSON will automatically load it for you
- The Main Menu
- The Export Menu
- The Texture Settings Menu
- The TEV Stage Manager
- The Indirect Settings Menu
Every page has a "Features List" which acts as a table of contents for quick jumping around the page.
Tip: These are helpful little bits of info
Note: These notes are things to keep in mind
Warning! These are super important, so don't ignore them!
A word from Yoshi: These are quotes from Yoshi2 (@RenolY2)
InSYghts: These are derived from what SY24 told me
Direct-ly to you: These are interpreted from Official Nintendo documents