Skip to content
This repository has been archived by the owner on Jun 23, 2022. It is now read-only.
Super Hackio edited this page Nov 8, 2018 · 13 revisions

Welcome to SuperJSON

SuperJSON is a material editor for SuperBMD Material/TextureHeader files (.json)

Requirements for practical usage:

  • SuperBMD (Version 1.4.0.0 or higher)
  • 3D model you made
  • BMD/BDL of the model you want to get materials from
  • Windows (Or something to run the .EXE)

Getting the materials

To get a Material file, just drag the BMD/BDL onto SuperBMD.exe

Note: If SuperBMD fails to dump the model, then you're out of luck as far as I know

Starting SuperJSON

When you open SuperJSON only the OPEN button is clickable. When you click it, you will be asked to navigate to the Material.json file that SuperBMD made. That will start your Material editing adventure....Assuming the Material.json isn't corrupt. (Thought there has not yet been a case of that.)

Note: SuperBMD also dumps the texture settings which can also be edited by SuperJSON. If the TextureHeader.json is present, SuperJSON will automatically load it for you

Table of Contents

  1. The Main Menu
  2. The Export Menu
  3. The Texture Settings Menu
  4. The TEV Stage Manager
  5. The Indirect Settings Menu

Wiki Formatting

Every page has a "Features List" which acts as a table of contents for quick jumping around the page.

Tip: These are helpful little bits of info

Note: These notes are things to keep in mind

Warning! These are super important, so don't ignore them!

A word from Yoshi: These are quotes from Yoshi2 (@RenolY2)

InSYghts: These are derived from what SY24 told me

Direct-ly to you: These are interpreted from Official Nintendo documents