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Improve haywire jumping (#2737)
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Let haywire always attempt to jump over gaps, not only if Tux is above.

Fixes #2716
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Brockengespenst committed Jan 22, 2024
1 parent 5440fef commit d7e327d
Showing 1 changed file with 2 additions and 3 deletions.
5 changes: 2 additions & 3 deletions src/badguy/haywire.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -151,15 +151,14 @@ Haywire::active_update(float dt_sec)
}
else
{
// Jump over gaps if Tux isn't below.
// Jump over gaps
Rectf gap_box = get_bbox();
gap_box.set_left(m_col.m_bbox.get_left() + (m_dir == Direction::LEFT ? -38.f : 26.f));
gap_box.set_right(m_col.m_bbox.get_right() + (m_dir == Direction::LEFT ? -26.f : 38.f));
gap_box.set_top(m_col.m_bbox.get_top());
gap_box.set_bottom(m_col.m_bbox.get_bottom() + 28.f);

if (Sector::get().is_free_of_statics(gap_box)
&& (player->get_bbox().get_bottom() <= m_col.m_bbox.get_bottom()))
if (Sector::get().is_free_of_statics(gap_box))
{
m_physic.set_velocity_y(-325.f);
m_jumping = true;
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