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Zeeklings screech and have curved flight path #697
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* Added new screech sound * Track Zeekling's and player's positions before diving * Modified Zeeklings y velocity on dive based on distance they've moved
This might be the sound designer: http://michel-baradari.de/ could be worth it to contact him and check if he's cool with us using the sound, though we might need a German speaker to do that :D |
The CC-BY license as specified on OpenGameArt is perfectly fine and similar to the licenses we use for other stuff. German wouldn't be a problem though. |
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Took out the unused variable. Still working on the math for the curve |
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@wbrawner Do you still intend to work on this? |
Sorry, I've been pretty absent here. I don't really have the time to work on this any time soon and I haven't since I opened the PR, so I'll just close this for now. |
I'm not so sure about the math here, so any suggestions on how to improve it would be very welcome. Also, the screech sound came from here: https://opengameart.org/content/15-monster-gruntpaindeath-sounds There's a link there to the publication of the sounds in which the author says the sounds are free to use but he requests attribution: http://cubeengine.com/forum.php4?action=display_thread&thread_id=2164 so I'm not sure if this can be used here or not but I figured I'd give it a shot anyways