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v1.8.1 supporting factorio 1.1.1 #9

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Dec 1, 2020
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4 changes: 2 additions & 2 deletions Readme.txt
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@@ -1,7 +1,7 @@
Squeak Through 1.8.0
Squeak Through 1.8.1
====================

Version 1.8.0 was released January 21, 2020, and was tested using Factorio v0.18.0. It primarily features code by Nommy, with contribution from Lupin and Foxite, and is maintained by Supercheese.
Version 1.8.1 was released November 26, 2020, and was tested using Factorio v1.1.1. It primarily features code by Nommy, with contribution from Lupin and Foxite, and is maintained by Supercheese.

This small mod reduces the collision boxes for many structures, allowing you to "squeak through" them while walking around your base.
Say goodbye to the frustration of having your path blocked by your steam engines or solar panels when walking around your base!
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5 changes: 5 additions & 0 deletions changelog.txt
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---------------------------------------------------------------------------------------------------
Version: 1.8.1
Date: 26. 11. 2020
Changes:
- Updated for Factorio 1.1.1.
---------------------------------------------------------------------------------------------------
Version: 1.8.0
Date: 21. 1. 2020
Changes:
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16 changes: 8 additions & 8 deletions info.json
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{
"name": "Squeak Through",
"version": "1.8.0",
"factorio_version": "0.18",
"title": "Squeak Through",
"author": "Nommy, Lupin, Foxite, & Supercheese",
"homepage": "http://www.factorioforums.com/forum/viewtopic.php?f=91&t=16476",
"dependencies": ["base", "? WideChests"],
"description": "Allows you to walk between what used to be obstacles such as directly adjacent solar panels, pipes, steam engines, mining drills, and chests. No more frustration when walking about your base!"
"name": "Squeak Through",
"version": "1.8.1",
"factorio_version": "1.1.1",
"title": "Squeak Through",
"author": "Nommy, Lupin, Foxite, & Supercheese",
"homepage": "http://www.factorioforums.com/forum/viewtopic.php?f=91&t=16476",
"dependencies": ["base", "? WideChests"],
"description": "Allows you to walk between what used to be obstacles such as directly adjacent solar panels, pipes, steam engines, mining drills, and chests. No more frustration when walking about your base!"
}