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BittyBuzz is an implementation of Buzz for microcrontrollers.

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What is BittyBuzz?

BittyBuzz is an implementation of the Buzz programming language for microcrontrollers. BittyBuzz is designed to fit a 32k flash memory and work with as little as 2k of RAM.

While the BittyBuzz VM has a number of limitations with respect to the original Buzz VM, BittyBuzz supports 100% of the Buzz bytecode.

Compiling BittyBuzz

For your PC

Type these commands:

$ cd bittybuzz
$ mkdir build
$ cd build
$ cmake ../src/
$ make

For the Kilobot

To compile BittyBuzz to an .hex file that can be used with the Kilobot, you need avr-gcc and related tools. avr-gcc is expected to be installed under /usr/lib/avr/ so that CMake may find its header files.

Type these commands:

$ cd bittybuzz
$ mkdir build_kilobot
$ cd build_kilobot
$ cmake -DCMAKE_TOOLCHAIN_FILE=../src/cmake/Kilobot.cmake ../src/
$ make

Generating documentation

A good place to get started with BittyBuzz is the source code documentation. One may optionaly create such Doxygen-generated documentation of BittyBuzz. This requires Doxygen and can be done via:

$ make doc

The documentation will be subsequently available in HTML and LaTeX formats under <build_dir>/doc, for example, build/doc.

Writing your own behaviors

For kilobots

Currently, BittyBuzz does not support global installation. Behaviors must thus be implemented under src/kilobot/behaviors directly.

The C source file should be placed inside src/<robot_name>/behaviors, whereas the Buzz script is expected to have the same name and be placed under src/<robot_name>/behaviors/buzz_scripts. You should also place a Buzz String Table (.bst) file (which allows BittyBuzz to generate a string ID corresponding to each string) next to your Buzz script, which should contain any string used within the C code and that does not appear in the Buzz script. Look at existing files if you are unsure.

EDIT: It is no longer required to put any thing in the .bst file. However, the file itself is still required to be there. It will eventualy become optional.

At this point, you may run make inside your kilobot build directory to generate a HEX file that can be sent to the kilobots. You will find it under <build_dir>/kilobot/behaviors/<buzz_script_name>/<buzz_script_name>.hex. This file can be sent to the kilobots using the KiloGUI.

Important: After adding new files, be sure to run cmake ../src inside your kilobot build directory for CMake to take them into account.

For Zooids

See src/zooids/README.md

For Crazyflie

See src/crazyflie/README.md

Options

It is possible to specify a custom value for a range of configuration values. Behaviors on low-resource robots often require parameter-tweaking. However, we recommend against changing these values unless it is necessary.

The table below describes all configurable values and classifies each one by the likelihood that one will require changing it.

Option Description Adjustment likelihood PC Kilobot
BBZHEAP_SIZE Size of the heap (B) High 3264 1088
BBZHEAP_ELEMS_PER_TSEG Num. entries per table segment Moderate 5 5
BBZSTACK_SIZE Size of the stack (num. objects) High 96 96
BBZVSTIG_CAP Capacity of the stigmergy structure (num. entries) High 3 3
BBZNEIGHBORS_CAP Capacity of the neighbors structure (num. neighbors) Low 15 15
BBZINMSG_QUEUE_CAP Capacity of the incoming message queue (num. msgs) Low 10 10
BBZOUTMSG_QUEUE_CAP Capacity of the outgoing message queue (num. msgs) Low 10 10
BBZHEAP_RSV_ACTREC_MAX Num. objects on the heap reserved for activation records Moderate 28 28
BBZLAMPORT_THRESHOLD Length of Lamport clocks' accepting zone Low 50 50
BBZHEAP_GCMARK_DEPTH Garbage collector max recursion depth Low 8 8
BBZMSG_IN_PROC_MAX Max. num. of incoming messages processed per timestep Moderate 10 10
BBZNEIGHBORS_CLR_PERIOD Num. timesteps between neighbor clears Low 10 10
BBZNEIGHBORS_MARK_TIME Num. timesteps before clear we spend marking neighbors Low 4 4
BBZ_XTREME_MEMORY Whether to reduce RAM at the cost of Flash Moderate OFF ON
BBZ_USE_PRIORITY_SORT Whether to use priority sort on outgoing message queue Low OFF OFF
BBZ_USE_FLOAT Whether to use float type Low OFF OFF
BBZ_DISABLE_NEIGHBORS Whether to disable the neighbors structure High OFF OFF
BBZ_DISABLE_VSTIGS Whether to disable the stigmergy structure High OFF OFF
BBZ_DISABLE_SWARMS Whether to disable the swarms structure High OFF OFF
BBZ_DISABLE_MESSAGES Whether to disable Buzz messages Moderate OFF OFF
BBZ_DISABLE_PY_BEHAV Whether to disable Python behaviors of closures Low OFF OFF
BBZ_NEIGHBORS_USE_FLOATS Whether to use floats for the neighbor's range and bearing Moderate ON OFF
BBZ_ENABLE_FLOAT_OPERATIONS Whether to enable floats operations <span style="color:#880> ON OFF

For example, for a Buzz program requiring larger stack sizes but less heap allocations, you may run cmake as:

$ cmake -DBBZHEAP_SIZE=750 -DBBZSTACK_SIZE=200 ../src

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