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8.6.0 (Async LightFX and fixes)

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@T-Troll T-Troll released this 24 Feb 10:17
· 6 commits to master since this release

Important! If you are using tools for the first time, please read Beginner's guide and AlienFX-GUI readme to configure out its concept and operation principle.

Fan-SDK_V1.zip have binaries built against older fan control version, use it only in case you know what you're doing (or have Aurora R7), check readme file inside archive first to configure out how to make it working!

Changes into this release:

Light control API (all light-control tools):

  • Bug fixed: Some Dell monitor uses the same chip as Alienware, so it was detected as it. This provides app hang at device initialization.

LightFX (Dell API emulator):

  • New: LightFX reworked to asynchronous light update with low priority.
    • Pro: Now it can not provide a lag into the game running
    • Contra: Light updates can have visible delay in case system overloaded
  • Bug fixed: LightFX trying to set power button among other lights, it leads to serious (up to 10 seconds) lag in some cases. Now power button lights excluded from set.

Known Issues:

  • In case you have Dell monitor and connect it via USB - GUI/CLI can hang on some operations. In this case, please run alienfx-cli probe and share me the output.

Work In progress:

  • We are coming close to APIv9 (new Alienware monitors) implementation. API is working in development stuff, but still need some checks and integration.