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update lua vcxproj to vs2015. rebuild dlls. should hide the floating …
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…point precision on n64 problem, but i still suspect theres badness
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zeromus committed Dec 16, 2015
1 parent 23caf74 commit 4f9061c
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Showing 3 changed files with 9 additions and 9 deletions.
18 changes: 9 additions & 9 deletions LuaInterface/Lua/src/lua514.vcxproj
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
Expand All @@ -20,24 +20,25 @@
<Keyword>ManagedCProj</Keyword>
<ProjectName>lua51</ProjectName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v100</PlatformToolset>
<PlatformToolset>v140_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v100</PlatformToolset>
<PlatformToolset>v140_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v100</PlatformToolset>
<PlatformToolset>v140_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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</DataExecutionPrevention>
<ImportLibrary>$(OutDir)lua51.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
Expand All @@ -128,6 +130,7 @@
</DataExecutionPrevention>
<ImportLibrary>$(OutDir)lua51.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
<SubSystem>Windows</SubSystem>
</Link>
<CustomBuildStep>
<Command>
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</DataExecutionPrevention>
<ImportLibrary>$(OutDir)lua51.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
<SubSystem>Windows</SubSystem>
</Link>
<CustomBuildStep>
<Command>
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<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">false</ExceptionHandling>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExceptionHandling>
</ClCompile>
<ClCompile Include="luaglue.cpp">
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">false</CompileAsManaged>
</ClCompile>
<ClCompile Include="luaglue.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="lapi.h" />
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Binary file modified References/LuaInterface.dll
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Binary file modified References/lua51.dll
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