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Mostly comments. Do you think we can remove "useless" filedsand change DATA definition ?
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Since TES4 is never copied as override, it doesn't really matter much what is in there. If you think it is worth it to show extended information, then why not.
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Copy as Override on TES4, that's the way I create a blank plugin when I need a new one :)
By the way, any info regarding CDX files somewhere ?
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Nope, their meaning is unknown so far.
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I heavily suspect it holds the PreCombined data or something related.
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It could be, however generating precombined data in CK doesn't create CDX afaik, but never tried it myself. CK crashes when I try to open any cell.
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There is a -BuildCDX command line option if I'm not mistaken (right next to GenerateSeq :) )
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At least we know what SEQ does (if it is still used in FO4), but building something we don't have any clue about? :)
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I smiled because SEQ aren't used anymore as far as we know. There are 30 command line options defined, and the ability to call the CK passing the name of a nif.
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In Skyrim's CK passing a nif just opens it in a preview window afaik.
Can you please dump all those command line params for reference?
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I managed to generate CDX file for Interiors Enhanced
CreationKit.exe -BuildCDX:InteriorsEnhanced.esm
It does not work with the ESP files, I tried and freezes or CTD CretionKit.
Generated CDX along with the edited InteriorsEnhanced.esm plugin on Goole drive (ESM is edited and updated for 1.5.157)
-OptimizeMasterFile -ExportDialogue -GenerateLips -ExportFaceGenData -TagifyMasterfile -ExportText -CompileTextExport -DelocalizeMasterfile -SaveDefaultPlugin -CheckInPlugin -DumpNeededFiles -OptimizeDLC -GenerateSEQ -GenerateWarnings -GenerateAnimInfo -GenerateSingleLip -GenerateStaticCollections -GeneratePreCombined -GeneratePreVisData -DepersistRefs -MapMaker -MapInfo -OutputAreaArt -UpdateModelData -ExportDismemberData -ConvertMaterials -ImportScalingData -CompressPSG -BuildCDX
EDIT
I generated (for testing this method) CDX files for "All" DLC and they are exactly the same as the original files (binary comparison)
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@InsanePlumber: To use spaces in the shell, you'd do something like:
CreationKit.exe -BuildCDX:"Interiors Enhanced.esm"