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fix for issue #973: GetIsID condition with Hazard argument is reporte…
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…d as an error

(cherry picked from commit b1e65e4)
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ElminsterAU committed Nov 8, 2021
1 parent 284627a commit 5c36751
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Showing 2 changed files with 3 additions and 2 deletions.
4 changes: 2 additions & 2 deletions wbDefinitionsTES5.pas
Original file line number Diff line number Diff line change
Expand Up @@ -6955,8 +6955,8 @@ procedure DefineTES5b;
wbFormIDCkNoReach('Worldspace', [WRLD, FLST]),
wbInteger('VATS Value Function', itU32, wbVATSValueFunctionEnum),
wbInteger('VATS Value Param (INVALID)', itU32).IncludeFlag(dfZeroSortKey),
wbFormIDCkNoReach('Referenceable Object', [NULL, NPC_, PROJ, TREE, SOUN, ACTI, DOOR, STAT, FURN, CONT, ARMO, AMMO, MISC, WEAP, BOOK, KEYM, ALCH, LIGH, GRAS, ASPC, IDLM, ARMA, MSTT, TACT, LVLI, LVSP, SPEL, SCRL, SHOU, SLGM, ENCH, FLOR, FLST],
[NPC_, PROJ, TREE, SOUN, ACTI, DOOR, STAT, FURN, CONT, ARMO, AMMO, MISC, WEAP, BOOK, KEYM, ALCH, LIGH, GRAS, ASPC, IDLM, ARMA, MSTT, TACT, LVLI, LVSP, SPEL, SCRL, SHOU, SLGM, ENCH, FLOR]),
wbFormIDCkNoReach('Referenceable Object', [NULL, NPC_, PROJ, TREE, SOUN, ACTI, DOOR, STAT, FURN, CONT, ARMO, AMMO, MISC, WEAP, BOOK, KEYM, ALCH, LIGH, GRAS, ASPC, IDLM, ARMA, MSTT, TACT, LVLI, LVSP, SPEL, SCRL, SHOU, SLGM, ENCH, FLOR, HAZD, FLST],
[NPC_, PROJ, TREE, SOUN, ACTI, DOOR, STAT, FURN, CONT, ARMO, AMMO, MISC, WEAP, BOOK, KEYM, ALCH, LIGH, GRAS, ASPC, IDLM, ARMA, MSTT, TACT, LVLI, LVSP, SPEL, SCRL, SHOU, SLGM, ENCH, FLOR, HAZD]),
wbFormIDCkNoReach('Region', [REGN]),
wbFormIDCkNoReach('Keyword', [KYWD, NULL]),
wbInteger('Player Action', itU32, wbAdvanceActionEnum),
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1 change: 1 addition & 0 deletions whatsnew.md
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,7 @@
* #964 - SLGM and FLOR refs are completely valid for pack data
* #965 - Game master automatically re-added after clean masters removes it (when no masters left)
* #972 - NPC_ 'Geared Up Weapons' should only show 1 byte
* #973 - GetIsID condition with Hazard argument is reported as an error
* (reported on Discord) - .esl extensions don't always force loading as ESL correctly when the module is not ESL flagged
* (reported on Discord) - [TES4] EDID and ESCE incorrectly report "Expected 4 bytes but found 0" when running "Check for Errors" on MGEF
* (reported on Discord) - EnderalSE mode incorrectly performs exact instead of partial matching when loading .bsa for loaded modules
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