Skip to content

Commit

Permalink
fix for issue #972: NPC_ 'Geared Up Weapons' should only show 1 byte
Browse files Browse the repository at this point in the history
(cherry picked from commit 6376609)
  • Loading branch information
ElminsterAU committed Nov 7, 2021
1 parent 3f551f6 commit db0ce9b
Show file tree
Hide file tree
Showing 3 changed files with 5 additions and 2 deletions.
3 changes: 2 additions & 1 deletion Core/wbDefinitionsFO4.pas
Original file line number Diff line number Diff line change
Expand Up @@ -13768,7 +13768,8 @@ procedure DefineFO4m;
wbInteger('Base Health', itU16),
wbInteger('Base Action Points', itU16),
wbInteger('Far Away Model Distance', itU16),
wbInteger('Geared Up Weapons', itU16)
wbInteger('Geared Up Weapons', itU8),
wbByteArray('Unused', 1, cpIgnore)
]),
wbRArrayS('Head Parts', wbFormIDCk(PNAM, 'Head Part', [HDPT]), cpNormal, False, nil, nil, nil{wbActorTemplateUseModelAnimation}),
wbFormIDCk(HCLF, 'Hair Color', [CLFM], False, cpNormal, False),
Expand Down
3 changes: 2 additions & 1 deletion Core/wbDefinitionsFO76.pas
Original file line number Diff line number Diff line change
Expand Up @@ -16648,7 +16648,8 @@ procedure DefineFO76m;
wbInteger('Base Health', itU16),
wbInteger('Base Action Points', itU16),
wbInteger('Far Away Model Distance', itU16),
wbInteger('Geared Up Weapons', itU16)
wbInteger('Geared Up Weapons', itU8),
wbByteArray('Unused', 1, cpIgnore)
]),
wbFormIDCk(ZNAM, 'Combat Style', [CSTY], False, cpNormal, False),
wbFormIDCk(GNAM, 'Gift Filter', [FLST], False, cpNormal, False),
Expand Down
1 change: 1 addition & 0 deletions whatsnew.md
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,7 @@ There are a large number of changes between 4.0.x and 4.1.x which aren't current
* #959 - Quick Auto Clean should force-enable "Remove OFST Data"
* #964 - SLGM and FLOR refs are completely valid for pack data
* #965 - Game master automatically re-added after clean masters removes it (when no masters left)
* #972 - NPC_ 'Geared Up Weapons' should only show 1 byte
* (reported on Discord) - .esl extensions don't always force loading as ESL correctly when the module is not ESL flagged
* (reported on Discord) - [TES4] EDID and ESCE incorrectly report "Expected 4 bytes but found 0" when running "Check for Errors" on MGEF
* (reported on Discord) - EnderalSE mode incorrectly performs exact instead of partial matching when loading .bsa for loaded modules
Expand Down

0 comments on commit db0ce9b

Please sign in to comment.