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[FO4 but likely also everything else] Quick Auto Clean should force-enable "Remove OFST Data" #959
Comments
No. It will write unchanged OFST data if the option is unchecked. |
Nobody should ever disable that. The option shouldn't exist at all. |
Unchanged OFST data is still incorrect OFST data if the file has been changed (at least with children being removed from WRLD, anyway) |
… Data" (cherry picked from commit e35a6ce)
Should be fixed with commits referenced above. The option doesn't exist in the UI at all anymore. It can only be triggered now by passing the |
What is the version of xEdit you are using?
4.0.3h hotfix 1
Describe the bug
Quick Auto Clean will write zeroed out OFST data if the option "remove OFST Data from Worldspace" is unchecked, causing crashes with the game.
To reproduce
Disable removal of OFST data in the options panel
Run QAC on a plugin that has OFST data, such as a DLC Masterfile
Load in-game
Crash game
Expected behavior
QAC should either force-enable the previously mentioned option, or otherwise include removing OFST data - at least on all official DLC files - as part of the cleaning process, since cleaning them will change offsets, making the original OFST data invalid.
Additional context
I mention only doing it to all the official DLC files, as I'm sure that out there somewhere, there's a plugin that as OFST data that otherwise doesn't need cleaning, and removing OFST data would be kinda pointless if it is correct.
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