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Fix tile Selection (#1903) #507

Fix tile Selection (#1903)

Fix tile Selection (#1903) #507

Triggered via push July 3, 2024 20:50
Status Success
Total duration 4m 6s
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10 warnings
build (Release): src/TEdit.Common/TEditColor.cs#L820
'TEditColor.PackedValue' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
build (Release): src/TEdit.Common/TEditColor.cs#L992
'TEditColor.TEditColor(uint)' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
build (Release): src/TEdit.Common/TEditColor.cs#L838
'TEditColor.TransparentBlack' is obsolete: 'Use Color.Transparent instead. In future versions this method can be removed.'
build (Release): src/TEdit.Common/Geometry/RectangleInt32.cs#L7
Field 'RectangleInt32.emptyRectangle' is never assigned to, and will always have its default value
build (Release): src/TEdit.Common/Geometry/RectangleFloat.cs#L7
Field 'RectangleFloat.emptyRectangle' is never assigned to, and will always have its default value
build (Release): src/TEdit.Configuration/Objects/TileProperty.cs#L53
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build (Release): src/TEdit.Configuration/WorldConfiguration.cs#L114
The variable 'ex' is declared but never used
build (Release): src/TEdit.Terraria/World.cs#L51
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build (Release): src/TEdit.Terraria/World.cs#L60
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build (Release): src/TEdit.Terraria/World.cs#L132
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.