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Liquid Masks #900

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SirUmnei opened this issue Sep 24, 2016 · 2 comments
Closed

Liquid Masks #900

SirUmnei opened this issue Sep 24, 2016 · 2 comments

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@SirUmnei
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Hey. I just got back into Terraria to play the new update (with some of the new mods), and I was wondering if there could be some way of mod compatibility for TEdit (in the form that modded blocks/wall at least appear and aren't invisible/non-existant). I play a heavily modded world, and I wanted to make some heavy edits in the underground, but I can't do it without messing up some of the mod terrain generation. Maybe if there was a way for TEdit to read the mod tiles and add them to the tile list? Or just created an "unknown" block for when it doesn't know what block it is?

As a secondary Request: Can we get Liquid Masks?

@BinaryConstruct
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Mod world files may a different structure than the base game, and you would have to write file loaders for every version of every modified client. This is beyond the scope of TEdit. However, liquid masks will be added to the todo list.

@BinaryConstruct BinaryConstruct changed the title [Feature Request] Modded block "Support" and Liquid Masks Liquid Masks Oct 26, 2017
@BinaryConstruct BinaryConstruct added this to the 3.11 milestone Oct 26, 2017
@BinaryConstruct
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Now part of #1274

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