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Question about the Voxel Features #77
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Hi and thanks for the interest! So to answer your second question, For both |
Thanks for your reply! There exists another question: Is it possible to directly transform the Thank you very much, looking forward to your replay! |
Yes, it would be possible if you use the same strategy as PointPillars. Essentially, you construct your voxel grid such that it only has one height layer (voxel_size_z = 4 for KITTI). This results in |
Thank you very much. I have got it! It really helps me a lot. |
Congratulations on your great work!
I have read your paper and have several questions that bother me:
In your work,
gird_to_lidar
,lidar_to_cam
,cam_to_img
transformation to find the correspondence between the grid coordinates and the image coordinates.grid_sample
to sample features fromFrustum
toVoxel
.Voxel
collapse toBEV features
Since, in my opinion, the
BEV features
represent the world coordinates. My question is, why not just useBEV features
to generate 'BEV grid', which represents the real world (lidar) coordinates? So, thegird_to_lidar
step can be omitted. Am I right?I am still confused about the 'Voxel Features'. I don'y know what is it used for?
Thank you very much, looking forward to your replay!
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