Skip to content

v0.12.3b

Compare
Choose a tag to compare
@TimGoll TimGoll released this 08 Jan 09:18
· 214 commits to master since this release
b6df5f1

Added

  • Added some missing vanilla TTT entities into TTT2
  • Added debug.print(message)
    • This puts quotation marks around print statements
    • Can handle single values or a sequential table to be printed
    • Can handle nil entries in a nearly sequential table
  • Added new hooks TTT2BeaconDetectPlayer and TTT2BeaconDeathNotify to allow preventing / overriding a beacon's player detection & alerts (by @Spanospy)
  • Added indentation to subsettings in F1 menu (by @TimGoll)

Changed

  • Updated the Turkish localization file (by @NovaDiablox)
  • Keyhelp and weapon HUD Help now use the global scale factor

Fixed

  • Fixed targetID hints for old addons now correctly working for all entities
  • Fixed visualizer having pickup hint even though player is unable to pick up
  • Targetid wasn't showing named corpse's role, information which was already present on the scoreboard (by @EntranceJew)
  • Damage Scaling now has a help description
  • Fixed the database module setting a global variable called callback which breaks addons such as PointShop2
  • Fixed voicechat keybinds being shown even if voice is disabled
  • Coerced ammo types to lowercase for better matching in HUD
  • The binocular zoom now uses a DataTable that is not already used by its weaponbase
  • Fixed round scoreboard tooltips not being wide enough for their strings (by @EntranceJew)
  • Errors when looking at a player's corpse that disconnected (by @EntranceJew)
  • Fixed TTT2FinishedLoading hook not called on server on hot reload (by @TimGoll)
  • Shopeditor now correctly shows resetted and default values