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Tile-based random tilemap generator using Wave Function Collapse.

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Taifuun1/Tilemap-Wave-Function-Collapse

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Wave Function Collapse algorithm for Godot tilemaps

Tile-based random tilemap generator using wave function collapse.

Usage

  1. Add new inputs to /Inputs
    • Create tilemap node with InputTemplate.gd attached
    • Inputs must be squares
  2. Run in godot
  3. Select inputs and run WFC

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Tile-based random tilemap generator using Wave Function Collapse.

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