2D/3D Engine for iOS
Early Alpha Stage...
iOS 5 OpenGL ES 2.0
- (Compile Bane3DFramwork Target of Bane3D Project)
- Add Bane3D.framework Bundle from Bane3D/Framework to your Project
- Additional System Frameworks: QuartzCore, GLKit, OpenGLES
- Build Setting: "Compile Sources As" -> "Obj-C++"
- Build Setting: "Other Linker Flags" -> "-ObjC"
General
- Scene graph with custom asset handling system
- Shader based rendering of 2D and 3D nodes with depth sorting for transparency
- Simple 2D touch handling
- Uses optimized GLKit/Accelerate math
- Draw call batching when rendering sprites
- Font label with native on the fly rendering
Textures
- PNG
- PVR
- Texture Atlas
Models
- Raw Header
- 3DS