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Sol Standard Alpha v0.9.0

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@Talberon Talberon released this 03 Nov 14:28
· 93 commits to develop since this release
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Sol Standard Alpha v0.9.0

64-bit/Mac OS Support, Netplay Quality of Life Improvements, Controller Configuration, Co-Op Adjustments, Map Ping

This update is largely quality of life changes for Netplay, Co-Op and controls, with a few minor gameplay-affecting features and bugfixes.

Gameplay Changes

  • Placing a Bomb is now a free action.
  • Bombs can now be pushed after being placed.
  • A Ping action has been added to the unit select phase if you press cancel on any space on the map. This can be useful when communicating with other players.
  • When playing co-operative maps, players now can no longer attack each other. They can also cast most beneficial buffs on their other-player allies. Inventory items can be given to other-player allies, but cannot be taken.
  • The victory screen now continues to show the map. The camera can still be controlled while on this screen so you can scan the battlefield.
  • Pressing the Cancel button on the world map now returns to the Main Menu.

System Changes

  • Moved from DirectX to DesktopGL so Mac (and possibly Linux, though not tested) can be supported. Requires Mono to be installed. Run the sol-standard-mac-start.command file in the bin folder to launch the game.
  • The game seed that initializes during Netplay connections is now randomized from the host and sent to the peer over the network, so the randomization when loading a map is no longer the same (enemy spawns, etc.) every game.
  • Notifications now appear when a peer has connected or disconnected from the game.
  • Rough time estimates now appear in the map select preview pane when hovering over a map icon.
  • The main menu now displays the world map in the background with a static image for larger screens behind the view.
  • Moved to Open Sans from Segoe UI for regular window text font.
  • Added custom controller binding in the Config menu.
  • Confirm button now appears next to menu cursors in case players forget what their Confirm binding is.
  • Additional Keyboard and Controller input icons added to support a wider range of possible controls

Bug Fixes

  • Fixed a bug where if a Lancer Commander cancels Sonic Strike, they would receive free Command Points.
  • Fixed a bug where if a Cavalier used its Double Time skill, it would work even if the commander did not have enough Command Points.
  • Fixed a crash bug on the Prison Escape map when fetching Alert Berries from the vending machine near Blue team's start area.
  • Fixed a minor bug where turn progression would continue after a game was complete, which could cause a temporary control lock if it is the AI phase.