Releases: Tantares/ProjectManager
Project Manager (KSP 1.12.5)
E X A M P L E 1
[STS] Discovery
[STS] Atlantis
[STS] Endeavour
These crafts, when launched, will be renamed to:
STS 1
STS 2
...
STS 999
E X A M P L E 2
[Gemini]R Lunar Gemini
[Gemini]R Big Gemini
[Gemini]R Regular Gemini
These crafts, when launched, will be renamed to:
Gemini I
Gemini II
...
Gemini CMXCIX
Project Manager (KSP 1.9.X to KSP 1.10.X)
- Now use ]R for roman numerals, ]A for alphabetical.
Project Manager (KSP 1.8.X)
Recompiled for newer .NET Framework.
Project Manager (KSP 1.7.1)
- Now add a tilde '~' to the end of project tags for alphabetical naming.
Project Manager (KSP 1.7.1)
- Fixes to persistance saving.
- Project names can now contain spaces.
Project Manager (KSP 1.7)
-Added support for roman numerals.
-Project records are now stored to persistance file.
-Launch reverts will roll back the launch count.
-Support for wider charset.
Project Manager (KSP 1.4)
Recompile for version 1.4.
Project Manager (KSP 1.3.1)
Fixed saving bug.
Project Manager (KSP 1.3.1)
- Removed redundant ScenarioModules.
- Disabled special characters in settings file nodes.
A small plugin to organise crafts into projects and auto-number them on vessel launch.
U S A G E
Put a proect name enclosed in square brackets anywhere inside the craft name in the VAB / SPH.
E X A M P L E
[STS] Discovery
[STS] Atlantis
[STS] Endeavour
These crafts, when launched, will be renamed to:
STS 1
STS 2
...
STS 999
Project Manager
A small plugin to organise crafts into projects and auto-number them on vessel launch.
U S A G E
Put a proect name enclosed in square brackets anywhere inside the craft name in the VAB / SPH.
E X A M P L E
[STS] Discovery
[STS] Atlantis
[STS] Endeavour
These crafts, when launched, will be renamed to:
STS 1
STS 2
...
STS 999