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[Graphics] - Fixed issue with copying immutable textures to another t…
…exture (for some reason this was disabled?) [Animation] - Fixed issue with animation codec where it would write out specific format values for textures when there was no guarantee that the format would even match for the future texture. This caused an exception when loading a animation with a texture item already attached, but with a different format. [Animation/Animation Editor] - Fixed a bug where loading an animation without texture view data would cause the keyframe associated with that texture to not display anything if a texture array > 0 was used. [Animation Editor] - Fixed exception issue when creating an animation without a primary sprite.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters