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Обновление иконок #4

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TauKitty opened this issue Sep 26, 2015 · 0 comments
Closed

Обновление иконок #4

TauKitty opened this issue Sep 26, 2015 · 0 comments
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@TauKitty
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Originally reported by: Nikolai Raduser (Bitbucket: raduser, GitHub: raduser)


Если убить человека во время написания сообщения, то эта иконка зависнет над ним.


@TauKitty TauKitty closed this as completed Apr 9, 2016
volas pushed a commit that referenced this issue Jan 19, 2018
* Фикс риг шлемов

* Фикс риг шлемов#2

Поебавшись с компилятором, другими проблемами возникшим в этот раз. Убрал из прока, добавил проверку, всё должно работать без особых проблем

* Фикс риг шлемов#3

Ну теперь то всё точно должно быть нормально

* Фикс риг шлемов #4

Убран лишний пробел

* Фикс риг шлемов #5

Убрал лишнюю строчку с определением, как просил Волас
BoredFox pushed a commit to BoredFox/TauCetiClassic that referenced this issue Jul 28, 2018
Skippeer12 pushed a commit to Skippeer12/TauCetiClassic that referenced this issue Aug 4, 2018
LudwigVonChesterfield pushed a commit that referenced this issue Aug 19, 2018
* Merge pull request #4 from LudwigVonChesterfield/features

Синди-кеки и посыпка.

* Замена istype на ishuman.
RichardJones1 added a commit to RichardJones1/TauCetiClassic that referenced this issue Apr 2, 2019
Co-Authored-By: RichardJones1 <39438947+RichardJones1@users.noreply.github.com>
LudwigVonChesterfield referenced this issue in LudwigVonChesterfield/TauCetiClassic Apr 28, 2019
Обновление базы №4
volas pushed a commit that referenced this issue Dec 25, 2021
LudwigVonChesterfield added a commit that referenced this issue Mar 14, 2022
* full skills TODO - left only framework (#1)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* framework part 1

* merge 2

* i forgor

* reverted injection

* fix of endings

* skillsets refactor

* refactored skillsets (again)

* more checks and refactor

* changed case of procs, available_skillset is now cached

* runtime fix

* spacings

* huge refactor

* split to files

* job fix

* removed ambiguous brackets

* renamed skillsets in role to skillset_type

* renamed getSkillsType to snake case

* remove_skills_modifier fix

* better proc naming

* changed naming to datum

* naming of max and min

* snake case

* lazy add and lazy remove

* Реворк Контрабанд Сканнеров (#8285)

* semi-decent contraband finder rework

* better graphics (but at what cost(my sanity))

* capitalization in names

* bicon timestamps allowing to refresh cache

* contraband scanner refactors and features

* putting back the screen sprites

* не обыск обыска

* no tests made to production

* review changes

* midier? I barely know her!

* fixes?

* dmi driver? I barely know her!

* checks

Co-authored-by: LudwigVonChesterfield <{ID}+{username}@users.noreply.github.com>

* refactor

* minor refactorings

* as anything

* Огрызок рунчата, который работает и на Тау (#8404)

* Броня для бандитов (#8671)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* merge

* Public SSStatistics (Space Station Statistics) (#8596)

* wrong merge

* newlind at the end of file

* [WiP] Test if you are changeling (#8359)

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Тест не кидал фейл и кодер думал, что код чёткий (#8702)

* 1

* Update ticker.dm

* test

* Update run-test.sh

* Щай тест пройдет чекайте

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* new osobki (#8684)

* eeeee

* Update negativeish.dm

* by review

* теперь без краски, чел просто в лужу упал.

* fixes

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Фиксы культа (#8672)

* mb fix mb net

* make runes_by_ckey lazy

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* involuntary speech runtime (#8703)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Фикс маленькой опечатки в статистике (#8705)

* ой

* сикей просачился..

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Throwing no putdown animation (#8690)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* no pain - no gain (#8708)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* fixes allergy runtimes (#8707)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* merge

* update active skillset fix

* дермалка снова защищает от флешбенгов (#8718)

* fix

* Update code/modules/clothing/under/accessories/armor.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Фикс нереанимации у генки и живых людей (#8720)

* Убрал обновление из: Atmos Control, Communications

* Исправил обновление вендомата

* Небольшой фикс

* Update meteors.dm (#8722)

* fixing dionas pumping cats (#8721)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Твик сбора статистики ливов (#8711)

* feature

* cryofix

* Not need

* migration ref

* refactor

* Вернул крио-стату

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Небольшой рефактор расчёта состояния обджективов (#8712)

* emae

* optimization aaaaeeeee

* ok and

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Фиксит возможность агента прослушки заспавниться до раундстарта (#8696)

* Update spawners.dm

* Update spawners.dm

* Update code/datums/spawners_menu/spawners.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Парочка фиксов (#8701)

* simple camera movement fix

* fix grab

* fix click from nullspace

* fix to_chat

* fix telemetry

* leave qdeling objects alone

* Revert "fix click from nullspace"

This reverts commit 0c14f69.

* Revert "leave qdeling objects alone"

This reverts commit fbda1b5.

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Уменьшение хардделов (#8725)

* factions fix

* spell and internal organ fix

* radial fix from tg

* mind cleanup from tg, human cleanup

* bug fixes

* kill useless code

* kill lastattacker ref

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* unsim environment (#8614)

* air unsim start

* footsteps, tracks and cleanables first iter

* revert air unsim

* unify human add blood

* refactor footsteps a bit

* Entered -> mobs

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Бафф и ренейм раундстартовых ивентов (#8674)

* Добавление аспектов в игру

* эм ок

* buff /datum/event/feature/area and his subtypes

* roundstart to feature

lol

* buff roundstart ebents

* compile

* ok, ya?

* some fixes

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* fixing mute talking guys (#8713)

* whywtfwtf (#8714)

* airlocks alt click menu (#8735)

* you can pull pda now with ctrlclick (#8737)

* фикс цвета расы при осмотре куклы. (#8726)

* Дионоквиркофиксі, память (#8732)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Add and remove accessories via Alt Click (#8736)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Небольшие фиксы, связанные с режимами (#8739)

* fix abductor duplicate scoreaboard

* slave role

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Небольшая документация для полей статистики (#8743)

* docs

* fix

* and

* Update stat_dto.dm

* by review

* Update statistics.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Environment turfs (#8616)

* first part

* second part

* 3rd part

* maps

* forgot about this

* air usim

* forgot about flora

* return set_dir

* - "Tracks" in space, - wet and slip for env turfs

* turf/simulated/environment -> turf/environment

* remove air_unsim

* redundant

* remove T

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* чейнжлинги больше не чувствуют грусть (#8756)

* 1

* Update screen1.dmi

* Update changeling.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* add cold overlay and fix ZASDBG (#8770)

* bruh (#4)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

* content (#2)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

* fixes hazard vest click (#8656)

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* surgery, engineering, machine interactions

* forms removal

* forms removal

* reverted item attack

* atmospheric checks

* atmospheric checks

* skillsets refactor

* skillsets refactor

* Merge conflict fix

* fix

* fix

* refactored skillsets (again)

* refactored skillsets (again)

* more checks and refactor

* more checks and refactor

* merge

* proc change

* refactoring

* renamed fumbling_time_multiplier to fumbling_time_additional_delay

* use define

* Update code/game/mecha/mech_fabricator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/isolator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/dishincubator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/diseasesplicer.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* pill examine refactor

* unused renaming fix and projectile.dm early return

* fierarms fix

* removed unused defines

* skillset now initing with default skills modifiers

* fixes

* removed alert

* refactor part 1 WIP

* refactor part 2

* refactor part 4

* lazy list and maximize fix

* timing of c4 fix

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* Revert "bruh (#4)" (#5)

This reverts commit 2c928cb.

* skill is now an object

* Update code/datums/skills.dm

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Auto Equip Accessories Fix (#8767)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Твик статистики смертей (#8750)

* Перевод пары интерфейсов на новые компоненты (#8738)

* stacks

* Update tgui/packages/tgui/interfaces/MafiaPanel.js

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update tgui.bundle.js

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* шкёндёнёвскёй кнёпкё ё (#8784)

* Новое правило для пер. депа (#8763)

* Update TRANSLATION.md

* Update TRANSLATION.md

* Update TRANSLATION.md

* Update .github/wiki/TRANSLATION.md

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* pfix (#8785)

* Облегчение хостайлов. (#8613)

* chunk-based faction check

* rename

* tabs

* better faction check

* readibility

* step 8 -> 10 (hostiles have 9 vision range)

* if tweak

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* dont crash on me pedalgen (#8780)

* Подмены подмены, нерф скорости (#8727)

* podman ghostizing give control to another player

also slowing them down

* signals

* Update code/game/machinery/podmen.dm

* ghostize to ghost

* I guess it shouldn't

* podnymph

* cool memes (#8762)

* skrell resprite (#8677)

* skrell resprite

* Update r_skrell.dmi

* Update r_skrell.dmi

* resprote

* Update preferences_savefile.dm

Co-authored-by: Sakuya-Izayoi <30875884+Sakuya-Izayoi@users.noreply.github.com>
Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* scanning turfs with light sources doesn't lead to runtimes (#8787)

* Фиксы особок (#8772)

* oh boy

* scream to be heard

* eye reading

* oopsie

* salfix

* description

* adds a button

* phonotactics

* life env handling changes (#8771)

* life env handling changes
+cold breath
+prevent autoheal after dmg for 5 seconds
~lower env dmg to basic carbons
~some fixes

* try_autoheal

* fix

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* take_certain_bodypart_damage runtime fix (#8788)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* no more deep conversations with abductors meme, also smoking? (#8605)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* better phonotactics (#8791)

* Better Language Button (#8792)

* better phonotactics

* better buttons

* Фиксы фиксов (#8789)

* Фиксы фиксов

* cyberbulling

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/datums/qualities/positiveish.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Смазка видима (#8773)

* Make banan-slip half-great again

Soap still for robust. Bananas for smallguys.

* Make space lube half-great again

Removed invinsible effect, but adding second to timeslip

* Go back, banana_peel

* beginner moment

Как говорится: "я что-то нажал и всё исчезло", починил

* Update code/game/turfs/simulated.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/game/objects/items/weapons/clown_items.dm

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* destroyed any buffs

* no more lying

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Особки О Языках Предупреждают Что Ты Знаешь Новые Языки (#8794)

* Briefcase usr -> user (#8790)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* sets point sampling as the default scaling. as it should be. (#8759)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Микрорефактор Интент Селекшена (#8793)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Фикс условий выдачи особки (#8795)

* секретная магия альт_аппиранса и плейнов

* ???

* че те надо гнида

* мать жива?

* походу нет

* хз работает ли я не тестил

* Update code/datums/qualities/positiveish.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* removing awaiting review exemptions (#8799)

* tiny pedalgen refactor (#8800)

* фикс рантайма при выходе во время выбора особки (#8801)

* wow?

* pointer problems

* player input problems (#8802)

* beam list removal on qdel (#8803)

* no runtimes on noticeboard qdel (#8804)

* less runtimes (#8805)

* less dna console runtimes

* donk pockets don't cool down

* fix tgui alert makealien (#8806)

* weird error (#8809)

* renamed skill_sets to skillsets and added checks for null in role.dm

* renamed  remove_modifier to remove_available_skillset

* fixed wrong melee weapons calc

* fixed clown and mime skills, centers the max skill button

* cultist are now starting without maxed out skills

* reverted max skills new()

* micro fixes

* Update cryopod.dm (#8818)

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/skills/skillset.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/skills/skillset.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/datums/skills.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* resetting the quality on respawn (#8821)

* fixes runtime on convert with no mob (#8796)

* fixes runtime with revolver archaeo find (#8797)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Fixing Qualities For Map Disabled Jobs (#8820)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Fixes flashbang runtime (#8824)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* 1 (#8825)

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* added global lists of skills and skillsets

* fixed bug with update_available skills

* end of file

* Moreosobki (#8812)

* 1

* Update positiveish.dm

* 2

* 3

* Update quirkieish.dm

* Update quirkieish.dm

* Update code/datums/qualities/negativeish.dm

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Update negativeish.dm

* Update code/game/objects/items/weapons/implants/implant.dm

* Update positiveish.dm

Co-authored-by: KIBORG04 <bossmira4@gmail.com>
Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Воксонёрфы (#8819)

* nerfing voxs

* one more funny thing

* revert funny thing

* removed initial

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>
Co-authored-by: LudwigVonChesterfield <{ID}+{username}@users.noreply.github.com>
Co-authored-by: KIBORG04 <bossmira4@gmail.com>
Co-authored-by: simb11 <84613249+simb11@users.noreply.github.com>
Co-authored-by: Alexander V <volas@ya.ru>
Co-authored-by: AndroBetel <44546836+AndroBetel@users.noreply.github.com>
Co-authored-by: Darth Sidious <andrgysev02@mail.ru>
Co-authored-by: kalazus <30507262+kalazus@users.noreply.github.com>
Co-authored-by: Sakuya-Izayoi <30875884+Sakuya-Izayoi@users.noreply.github.com>
Co-authored-by: Deahaka <96499407+Deahaka@users.noreply.github.com>
LudwigVonChesterfield added a commit that referenced this issue Mar 16, 2022
…, machinery) (#8669)

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

* full skills TODO - left only framework (#1)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* framework part 1

* merge 2

* i forgor

* content (#2)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

* fixes hazard vest click (#8656)

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* surgery, engineering, machine interactions

* forms removal

* forms removal

* reverted injection

* reverted item attack

* atmospheric checks

* atmospheric checks

* fix of endings

* skillsets refactor

* skillsets refactor

* skillsets refactor

* Merge conflict fix

* fix

* fix

* refactored skillsets (again)

* refactored skillsets (again)

* refactored skillsets (again)

* more checks and refactor

* more checks and refactor

* more checks and refactor

* changed case of procs, available_skillset is now cached

* runtime fix

* spacings

* huge refactor

* split to files

* job fix

* removed ambiguous brackets

* renamed skillsets in role to skillset_type

* renamed getSkillsType to snake case

* remove_skills_modifier fix

* better proc naming

* changed naming to datum

* naming of max and min

* snake case

* lazy add and lazy remove

* merge

* refactor

* proc change

* minor refactorings

* as anything

* refactoring

* merge

* renamed fumbling_time_multiplier to fumbling_time_additional_delay

* use define

* Update code/game/mecha/mech_fabricator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* wrong merge

* Update code/modules/virus2/isolator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/dishincubator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/diseasesplicer.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* pill examine refactor

* unused renaming fix and projectile.dm early return

* fierarms fix

* removed unused defines

* newlind at the end of file

* merge

* update active skillset fix

* skillset now initing with default skills modifiers

* fixes

* removed alert

* refactor part 1 WIP

* refactor part 2

* refactor part 4

* lazy list and maximize fix

* timing of c4 fix

* removed police checks and melee checks

* bruh (#4)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

* content (#2)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

* fixes hazard vest click (#8656)

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* surgery, engineering, machine interactions

* forms removal

* forms removal

* reverted item attack

* atmospheric checks

* atmospheric checks

* skillsets refactor

* skillsets refactor

* Merge conflict fix

* fix

* fix

* refactored skillsets (again)

* refactored skillsets (again)

* more checks and refactor

* more checks and refactor

* merge

* proc change

* refactoring

* renamed fumbling_time_multiplier to fumbling_time_additional_delay

* use define

* Update code/game/mecha/mech_fabricator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/isolator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/dishincubator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/diseasesplicer.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* pill examine refactor

* unused renaming fix and projectile.dm early return

* fierarms fix

* removed unused defines

* skillset now initing with default skills modifiers

* fixes

* removed alert

* refactor part 1 WIP

* refactor part 2

* refactor part 4

* lazy list and maximize fix

* timing of c4 fix

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* Revert "bruh (#4)" (#5)

This reverts commit 2c928cb.

* skill is now an object

* Update code/datums/skills.dm

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* renamed skill_sets to skillsets and added checks for null in role.dm

* renamed  remove_modifier to remove_available_skillset

* fixed wrong melee weapons calc

* fixed clown and mime skills, centers the max skill button

* cultist are now starting without maxed out skills

* reverted max skills new()

* micro fixes

* added global lists of skills and skillsets

* fixed bug

* forgor

* removed initial

* Update code/game/objects/items/weapons/defibrillator.dm

* Update code/game/objects/items.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/game/objects/items/stacks/stack.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/items_devices.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/security levels/keycard authentication.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* renamed required skills in use tool to required_skills_override

* renamed skill_checks in item to required_skills

* corrected timing coment in injection

* better building code

* Update code/game/objects/items/stacks/stack.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* better healing timings

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>
Co-authored-by: KIBORG04 <bossmira4@gmail.com>
LudwigVonChesterfield added a commit that referenced this issue Mar 25, 2022
* Жирные пальцы (#3)

* Update traits.dm

* description_osobki

* machinery returns

* sink update, but not working__shit

* not working code, no idea how fix it

* now without errors watercloset

* qdel and deltimer or not

* proc in callplace, dont know working or not

* maybe if succes - not needed notice

* deleted not working code

* DnD трейт на рандомный урон (#4)

* dnd-trait

* zapicali

* rolling stunbaton

without errors

* Keep Rolling Projectiles

не тестил

* Reallno rabotaet

* its working clear

* chernovik

* not bad, but without testing

* so funny but not working, fuck

* needed some fix, but without errors

* 0 errors without testing

* working with cool subscryption

* Мокрые руки (#2)

* Update traits.dm

* tosystem

* Kak udalit (nado na vremya)

* copypast from greasy trait

* from machinery to computer emp_acting

* working clear

* Боязнь шприцов (#1)

* traitsdefines

* addtosystem

* 4 errors skeleton

* setting procs

* errors destroyed, but without testing

* its worked, some fixes

* 0 errors, working clear

* added more calls for proc

* old shit

* thats no needed

* ready to merge

* Update code/modules/reagents/reagent_containers/syringes.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* osobki-patch-hotfixi-sbor (5)

* chat-message for syringe

* change dice to prob in machinery

* update-negativeish.dm-jobs

* Update computer.dm

* Update_syringe_fear-because of Diona

* Deleted-Font. trigger=>causes

* desc_for_syringe-update

* bodypart-update

* update-getbodypart

* Add files via upload

* Delete syringes.dm

* experiment

* Update syringes.dm

* Update syringes.dm

* Update syringes.dm

* signal_scared_mood

* New_moodlet

* update-dice_numbers

* bruh_update-projectiles

* rename_triggers

* update_define-traits

* removed_dnd_trait

* removed_dnd_trait-baton

* update_quality-trait_dnd

* deleted_50-syringe

* Update status_effects.dm

* update-debuffs_status_effects

* added_trait-to_dry_hands

* added-check_wet_hands

* re_added-status_dry

* new_status-in_watercloset

error: user.apply_status_effect: undefined proc suka

* need_changes_and_testing

* no_error-no_testing

* removed_dry_trait_maybe_revert

* time_to_remove-dry

* time_to-remove_checks

* ready_to-test

* waterclosed-update

* syringe_fix-update

* remove-descr

* update_feature-wet_gloves

* pull_proc-to_containers

* added_proc-to_containers

* added-FROM

* added-source

* update-source

* added-source

* last-update_probably

* Patch-osobok-2 (6)

* add_define-update

* Update status_effects.dm

* add_status_effect-define

* update-quality

* last-conflict

* probel_ubran

* Osobki patch 3 (#8)


* Patchim-3 (7)

* clean_hands-define

* water_update-greasy

* clean_hands-effect

* rename

* rename-in_syringes

* Update code/game/machinery/computer/computer.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* patch 4 (9)

* english-moment

* returning-quality

* rename_var-t

* some-paint_update

* watercloset-update

* without-test

* update-watercloset

* Update status_effects.dm

* Update debuffs.dm

* Update debuffs.dm

* Patch 5 osobki (10)

* Update reagent_containers.dm

* rename_proc

* Update status_effects.dm

* Update code/datums/status_effects/debuffs.dm

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* not_now, wet_gloves

* Update code/modules/reagents/reagent_containers.dm

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* short_return

* potential_for_null_ubran

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: KIBORG04 <bossmira4@gmail.com>
LudwigVonChesterfield added a commit that referenced this issue Mar 26, 2022
* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

* full skills TODO - left only framework (#1)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* framework part 1

* merge 2

* i forgor

* content (#2)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

* fixes hazard vest click (#8656)

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* surgery, engineering, machine interactions

* forms removal

* forms removal

* reverted injection

* reverted item attack

* atmospheric checks

* atmospheric checks

* fix of endings

* skillsets refactor

* skillsets refactor

* skillsets refactor

* Merge conflict fix

* fix

* fix

* refactored skillsets (again)

* refactored skillsets (again)

* refactored skillsets (again)

* more checks and refactor

* more checks and refactor

* more checks and refactor

* changed case of procs, available_skillset is now cached

* runtime fix

* spacings

* huge refactor

* split to files

* job fix

* removed ambiguous brackets

* renamed skillsets in role to skillset_type

* renamed getSkillsType to snake case

* remove_skills_modifier fix

* better proc naming

* changed naming to datum

* naming of max and min

* snake case

* lazy add and lazy remove

* merge

* refactor

* proc change

* minor refactorings

* as anything

* refactoring

* merge

* renamed fumbling_time_multiplier to fumbling_time_additional_delay

* use define

* Update code/game/mecha/mech_fabricator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* wrong merge

* Update code/modules/virus2/isolator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/dishincubator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/diseasesplicer.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* pill examine refactor

* unused renaming fix and projectile.dm early return

* fierarms fix

* removed unused defines

* newlind at the end of file

* merge

* update active skillset fix

* skillset now initing with default skills modifiers

* fixes

* removed alert

* refactor part 1 WIP

* refactor part 2

* refactor part 4

* lazy list and maximize fix

* timing of c4 fix

* removed police checks and melee checks

* bruh (#4)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

* content (#2)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

* fixes hazard vest click (#8656)

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* surgery, engineering, machine interactions

* forms removal

* forms removal

* reverted item attack

* atmospheric checks

* atmospheric checks

* skillsets refactor

* skillsets refactor

* Merge conflict fix

* fix

* fix

* refactored skillsets (again)

* refactored skillsets (again)

* more checks and refactor

* more checks and refactor

* merge

* proc change

* refactoring

* renamed fumbling_time_multiplier to fumbling_time_additional_delay

* use define

* Update code/game/mecha/mech_fabricator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/isolator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/dishincubator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/diseasesplicer.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* pill examine refactor

* unused renaming fix and projectile.dm early return

* fierarms fix

* removed unused defines

* skillset now initing with default skills modifiers

* fixes

* removed alert

* refactor part 1 WIP

* refactor part 2

* refactor part 4

* lazy list and maximize fix

* timing of c4 fix

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* Revert "bruh (#4)" (#5)

This reverts commit 2c928cb.

* skill is now an object

* Update code/datums/skills.dm

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* renamed skill_sets to skillsets and added checks for null in role.dm

* renamed  remove_modifier to remove_available_skillset

* fixed wrong melee weapons calc

* fixed clown and mime skills, centers the max skill button

* cultist are now starting without maxed out skills

* reverted max skills new()

* micro fixes

* added global lists of skills and skillsets

* added global lists of skills and skillsets

* fixed bug with update_available skills

* fixed bug

* forgor

* end of file

* removed initial

* removed initial

* Update code/game/objects/items/weapons/defibrillator.dm

* Update code/game/objects/items.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/game/objects/items/stacks/stack.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/items_devices.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/security levels/keycard authentication.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* renamed required skills in use tool to required_skills_override

* renamed skill_checks in item to required_skills

* corrected timing coment in injection

* better building code

* Update code/game/objects/items/stacks/stack.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* better healing timings

* Revert "Merge branch 'skills' of https://github.com/TauCetiStation/TauCetiClassic"

This reverts commit 9712af1, reversing
changes made to 633cab4.

* xD

* police is back in town

* fixed list in mecha

* fixed tactical reload

* Revert "Merge branch 'master' of https://github.com/TauCetiStation/TauCetiClassic into skills-final"

This reverts commit f235818, reversing
changes made to ff5f949.

* retrigger checks

* merge conflicts is no more

* final

* i forgor

* no no

* fixed reloading for colt

* fixes

* removed forms

* back fast access modify

* returned exosuit control skill check

* tweaks

* better styling

* do not show skill is value is default

* removed max statement in handcuffing

* better gun tac reloads code

* newline at the end of file

* stunbaton is now discharging passively when active

* minor refactor

* better processing

* fixed timings in processings

* more variables xD

* Update code/game/objects/items/weapons/stunbaton.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update stunbaton.dm

* removed status check in stunbaton.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>
Co-authored-by: KIBORG04 <bossmira4@gmail.com>
LudwigVonChesterfield added a commit that referenced this issue Apr 9, 2022
KIBORG04 added a commit that referenced this issue Jun 3, 2022
* fix

* fix

* refactored skillsets (again)

* refactored skillsets (again)

* refactored skillsets (again)

* more checks and refactor

* more checks and refactor

* more checks and refactor

* changed case of procs, available_skillset is now cached

* runtime fix

* spacings

* huge refactor

* split to files

* job fix

* removed ambiguous brackets

* renamed skillsets in role to skillset_type

* renamed getSkillsType to snake case

* remove_skills_modifier fix

* better proc naming

* changed naming to datum

* naming of max and min

* snake case

* lazy add and lazy remove

* merge

* refactor

* proc change

* minor refactorings

* as anything

* refactoring

* merge

* renamed fumbling_time_multiplier to fumbling_time_additional_delay

* use define

* Update code/game/mecha/mech_fabricator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* wrong merge

* Update code/modules/virus2/isolator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/dishincubator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/diseasesplicer.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* pill examine refactor

* unused renaming fix and projectile.dm early return

* fierarms fix

* removed unused defines

* newlind at the end of file

* merge

* update active skillset fix

* skillset now initing with default skills modifiers

* fixes

* removed alert

* refactor part 1 WIP

* refactor part 2

* refactor part 4

* lazy list and maximize fix

* timing of c4 fix

* removed police checks and melee checks

* bruh (#4)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

* content (#2)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

* fixes hazard vest click (#8656)

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* surgery, engineering, machine interactions

* forms removal

* forms removal

* reverted item attack

* atmospheric checks

* atmospheric checks

* skillsets refactor

* skillsets refactor

* Merge conflict fix

* fix

* fix

* refactored skillsets (again)

* refactored skillsets (again)

* more checks and refactor

* more checks and refactor

* merge

* proc change

* refactoring

* renamed fumbling_time_multiplier to fumbling_time_additional_delay

* use define

* Update code/game/mecha/mech_fabricator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/isolator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/dishincubator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/diseasesplicer.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* pill examine refactor

* unused renaming fix and projectile.dm early return

* fierarms fix

* removed unused defines

* skillset now initing with default skills modifiers

* fixes

* removed alert

* refactor part 1 WIP

* refactor part 2

* refactor part 4

* lazy list and maximize fix

* timing of c4 fix

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* Revert "bruh (#4)" (#5)

This reverts commit 2c928cbd81323ce1b31c966469a5f84b3e3fb533.

* skill is now an object

* Update code/datums/skills.dm

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* renamed skill_sets to skillsets and added checks for null in role.dm

* renamed  remove_modifier to remove_available_skillset

* fixed wrong melee weapons calc

* fixed clown and mime skills, centers the max skill button

* cultist are now starting without maxed out skills

* reverted max skills new()

* micro fixes

* added global lists of skills and skillsets

* added global lists of skills and skillsets

* fixed bug with update_available skills

* fixed bug

* forgor

* end of file

* removed initial

* removed initial

* Система умений для персонажей  (part 1 - framework) (#8668)

* full skills TODO - left only framework (#1)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* framework part 1

* merge 2

* i forgor

* reverted injection

* fix of endings

* skillsets refactor

* refactored skillsets (again)

* more checks and refactor

* changed case of procs, available_skillset is now cached

* runtime fix

* spacings

* huge refactor

* split to files

* job fix

* removed ambiguous brackets

* renamed skillsets in role to skillset_type

* renamed getSkillsType to snake case

* remove_skills_modifier fix

* better proc naming

* changed naming to datum

* naming of max and min

* snake case

* lazy add and lazy remove

* Реворк Контрабанд Сканнеров (#8285)

* semi-decent contraband finder rework

* better graphics (but at what cost(my sanity))

* capitalization in names

* bicon timestamps allowing to refresh cache

* contraband scanner refactors and features

* putting back the screen sprites

* не обыск обыска

* no tests made to production

* review changes

* midier? I barely know her!

* fixes?

* dmi driver? I barely know her!

* checks

Co-authored-by: LudwigVonChesterfield <{ID}+{username}@users.noreply.github.com>

* refactor

* minor refactorings

* as anything

* Огрызок рунчата, который работает и на Тау (#8404)

* Броня для бандитов (#8671)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* merge

* Public SSStatistics (Space Station Statistics) (#8596)

* wrong merge

* newlind at the end of file

* [WiP] Test if you are changeling (#8359)

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Тест не кидал фейл и кодер думал, что код чёткий (#8702)

* 1

* Update ticker.dm

* test

* Update run-test.sh

* Щай тест пройдет чекайте

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* new osobki (#8684)

* eeeee

* Update negativeish.dm

* by review

* теперь без краски, чел просто в лужу упал.

* fixes

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Фиксы культа (#8672)

* mb fix mb net

* make runes_by_ckey lazy

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* involuntary speech runtime (#8703)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Фикс маленькой опечатки в статистике (#8705)

* ой

* сикей просачился..

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Throwing no putdown animation (#8690)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* no pain - no gain (#8708)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* fixes allergy runtimes (#8707)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* merge

* update active skillset fix

* дермалка снова защищает от флешбенгов (#8718)

* fix

* Update code/modules/clothing/under/accessories/armor.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Фикс нереанимации у генки и живых людей (#8720)

* Убрал обновление из: Atmos Control, Communications

* Исправил обновление вендомата

* Небольшой фикс

* Update meteors.dm (#8722)

* fixing dionas pumping cats (#8721)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Твик сбора статистики ливов (#8711)

* feature

* cryofix

* Not need

* migration ref

* refactor

* Вернул крио-стату

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Небольшой рефактор расчёта состояния обджективов (#8712)

* emae

* optimization aaaaeeeee

* ok and

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Фиксит возможность агента прослушки заспавниться до раундстарта (#8696)

* Update spawners.dm

* Update spawners.dm

* Update code/datums/spawners_menu/spawners.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Парочка фиксов (#8701)

* simple camera movement fix

* fix grab

* fix click from nullspace

* fix to_chat

* fix telemetry

* leave qdeling objects alone

* Revert "fix click from nullspace"

This reverts commit 0c14f693552222f40b591be3957a1a744758ee64.

* Revert "leave qdeling objects alone"

This reverts commit fbda1b51dafe7f83bf26a8358826f14bc3d57f47.

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Уменьшение хардделов (#8725)

* factions fix

* spell and internal organ fix

* radial fix from tg

* mind cleanup from tg, human cleanup

* bug fixes

* kill useless code

* kill lastattacker ref

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* unsim environment (#8614)

* air unsim start

* footsteps, tracks and cleanables first iter

* revert air unsim

* unify human add blood

* refactor footsteps a bit

* Entered -> mobs

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Бафф и ренейм раундстартовых ивентов (#8674)

* Добавление аспектов в игру

* эм ок

* buff /datum/event/feature/area and his subtypes

* roundstart to feature

lol

* buff roundstart ebents

* compile

* ok, ya?

* some fixes

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* fixing mute talking guys (#8713)

* whywtfwtf (#8714)

* airlocks alt click menu (#8735)

* you can pull pda now with ctrlclick (#8737)

* фикс цвета расы при осмотре куклы. (#8726)

* Дионоквиркофиксі, память (#8732)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Add and remove accessories via Alt Click (#8736)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Небольшие фиксы, связанные с режимами (#8739)

* fix abductor duplicate scoreaboard

* slave role

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Небольшая документация для полей статистики (#8743)

* docs

* fix

* and

* Update stat_dto.dm

* by review

* Update statistics.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Environment turfs (#8616)

* first part

* second part

* 3rd part

* maps

* forgot about this

* air usim

* forgot about flora

* return set_dir

* - "Tracks" in space, - wet and slip for env turfs

* turf/simulated/environment -> turf/environment

* remove air_unsim

* redundant

* remove T

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* чейнжлинги больше не чувствуют грусть (#8756)

* 1

* Update screen1.dmi

* Update changeling.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* add cold overlay and fix ZASDBG (#8770)

* bruh (#4)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

* content (#2)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

* fixes hazard vest click (#8656)

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* surgery, engineering, machine interactions

* forms removal

* forms removal

* reverted item attack

* atmospheric checks

* atmospheric checks

* skillsets refactor

* skillsets refactor

* Merge conflict fix

* fix

* fix

* refactored skillsets (again)

* refactored skillsets (again)

* more checks and refactor

* more checks and refactor

* merge

* proc change

* refactoring

* renamed fumbling_time_multiplier to fumbling_time_additional_delay

* use define

* Update code/game/mecha/mech_fabricator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/isolator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/dishincubator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/diseasesplicer.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* pill examine refactor

* unused renaming fix and projectile.dm early return

* fierarms fix

* removed unused defines

* skillset now initing with default skills modifiers

* fixes

* removed alert

* refactor part 1 WIP

* refactor part 2

* refactor part 4

* lazy list and maximize fix

* timing of c4 fix

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* Revert "bruh (#4)" (#5)

This reverts commit 2c928cbd81323ce1b31c966469a5f84b3e3fb533.

* skill is now an object

* Update code/datums/skills.dm

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Auto Equip Accessories Fix (#8767)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Твик статистики смертей (#8750)

* Перевод пары интерфейсов на новые компоненты (#8738)

* stacks

* Update tgui/packages/tgui/interfaces/MafiaPanel.js

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update tgui.bundle.js

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* шкёндёнёвскёй кнёпкё ё (#8784)

* Новое правило для пер. депа (#8763)

* Update TRANSLATION.md

* Update TRANSLATION.md

* Update TRANSLATION.md

* Update .github/wiki/TRANSLATION.md

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* pfix (#8785)

* Облегчение хостайлов. (#8613)

* chunk-based faction check

* rename

* tabs

* better faction check

* readibility

* step 8 -> 10 (hostiles have 9 vision range)

* if tweak

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* dont crash on me pedalgen (#8780)

* Подмены подмены, нерф скорости (#8727)

* podman ghostizing give control to another player

also slowing them down

* signals

* Update code/game/machinery/podmen.dm

* ghostize to ghost

* I guess it shouldn't

* podnymph

* cool memes (#8762)

* skrell resprite (#8677)

* skrell resprite

* Update r_skrell.dmi

* Update r_skrell.dmi

* resprote

* Update preferences_savefile.dm

Co-authored-by: Sakuya-Izayoi <30875884+Sakuya-Izayoi@users.noreply.github.com>
Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* scanning turfs with light sources doesn't lead to runtimes (#8787)

* Фиксы особок (#8772)

* oh boy

* scream to be heard

* eye reading

* oopsie

* salfix

* description

* adds a button

* phonotactics

* life env handling changes (#8771)

* life env handling changes
+cold breath
+prevent autoheal after dmg for 5 seconds
~lower env dmg to basic carbons
~some fixes

* try_autoheal

* fix

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* take_certain_bodypart_damage runtime fix (#8788)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* no more deep conversations with abductors meme, also smoking? (#8605)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* better phonotactics (#8791)

* Better Language Button (#8792)

* better phonotactics

* better buttons

* Фиксы фиксов (#8789)

* Фиксы фиксов

* cyberbulling

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/datums/qualities/positiveish.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Смазка видима (#8773)

* Make banan-slip half-great again

Soap still for robust. Bananas for smallguys.

* Make space lube half-great again

Removed invinsible effect, but adding second to timeslip

* Go back, banana_peel

* beginner moment

Как говорится: "я что-то нажал и всё исчезло", починил

* Update code/game/turfs/simulated.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/game/objects/items/weapons/clown_items.dm

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* destroyed any buffs

* no more lying

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Особки О Языках Предупреждают Что Ты Знаешь Новые Языки (#8794)

* Briefcase usr -> user (#8790)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* sets point sampling as the default scaling. as it should be. (#8759)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Микрорефактор Интент Селекшена (#8793)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Фикс условий выдачи особки (#8795)

* секретная магия альт_аппиранса и плейнов

* ???

* че те надо гнида

* мать жива?

* походу нет

* хз работает ли я не тестил

* Update code/datums/qualities/positiveish.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* removing awaiting review exemptions (#8799)

* tiny pedalgen refactor (#8800)

* фикс рантайма при выходе во время выбора особки (#8801)

* wow?

* pointer problems

* player input problems (#8802)

* beam list removal on qdel (#8803)

* no runtimes on noticeboard qdel (#8804)

* less runtimes (#8805)

* less dna console runtimes

* donk pockets don't cool down

* fix tgui alert makealien (#8806)

* weird error (#8809)

* renamed skill_sets to skillsets and added checks for null in role.dm

* renamed  remove_modifier to remove_available_skillset

* fixed wrong melee weapons calc

* fixed clown and mime skills, centers the max skill button

* cultist are now starting without maxed out skills

* reverted max skills new()

* micro fixes

* Update cryopod.dm (#8818)

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/skills/skillset.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/skills/skillset.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/datums/skills.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* resetting the quality on respawn (#8821)

* fixes runtime on convert with no mob (#8796)

* fixes runtime with revolver archaeo find (#8797)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Fixing Qualities For Map Disabled Jobs (#8820)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Fixes flashbang runtime (#8824)

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* 1 (#8825)

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* added global lists of skills and skillsets

* fixed bug with update_available skills

* end of file

* Moreosobki (#8812)

* 1

* Update positiveish.dm

* 2

* 3

* Update quirkieish.dm

* Update quirkieish.dm

* Update code/datums/qualities/negativeish.dm

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Update negativeish.dm

* Update code/game/objects/items/weapons/implants/implant.dm

* Update positiveish.dm

Co-authored-by: KIBORG04 <bossmira4@gmail.com>
Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Воксонёрфы (#8819)

* nerfing voxs

* one more funny thing

* revert funny thing

* removed initial

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>
Co-authored-by: LudwigVonChesterfield <{ID}+{username}@users.noreply.github.com>
Co-authored-by: KIBORG04 <bossmira4@gmail.com>
Co-authored-by: simb11 <84613249+simb11@users.noreply.github.com>
Co-authored-by: Alexander V <volas@ya.ru>
Co-authored-by: AndroBetel <44546836+AndroBetel@users.noreply.github.com>
Co-authored-by: Darth Sidious <andrgysev02@mail.ru>
Co-authored-by: kalazus <30507262+kalazus@users.noreply.github.com>
Co-authored-by: Sakuya-Izayoi <30875884+Sakuya-Izayoi@users.noreply.github.com>
Co-authored-by: Deahaka <96499407+Deahaka@users.noreply.github.com>

* Update code/game/objects/items/weapons/defibrillator.dm

* Update code/game/objects/items.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/game/objects/items/stacks/stack.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/items_devices.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/security levels/keycard authentication.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* renamed required skills in use tool to required_skills_override

* renamed skill_checks in item to required_skills

* corrected timing coment in injection

* better building code

* Update code/game/objects/items/stacks/stack.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* better healing timings

* Система умений для персонажей (part 2 - content: engineering, surgery, machinery) (#8669)

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

* full skills TODO - left only framework (#1)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* framework part 1

* merge 2

* i forgor

* content (#2)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

* fixes hazard vest click (#8656)

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* surgery, engineering, machine interactions

* forms removal

* forms removal

* reverted injection

* reverted item attack

* atmospheric checks

* atmospheric checks

* fix of endings

* skillsets refactor

* skillsets refactor

* skillsets refactor

* Merge conflict fix

* fix

* fix

* refactored skillsets (again)

* refactored skillsets (again)

* refactored skillsets (again)

* more checks and refactor

* more checks and refactor

* more checks and refactor

* changed case of procs, available_skillset is now cached

* runtime fix

* spacings

* huge refactor

* split to files

* job fix

* removed ambiguous brackets

* renamed skillsets in role to skillset_type

* renamed getSkillsType to snake case

* remove_skills_modifier fix

* better proc naming

* changed naming to datum

* naming of max and min

* snake case

* lazy add and lazy remove

* merge

* refactor

* proc change

* minor refactorings

* as anything

* refactoring

* merge

* renamed fumbling_time_multiplier to fumbling_time_additional_delay

* use define

* Update code/game/mecha/mech_fabricator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* wrong merge

* Update code/modules/virus2/isolator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/dishincubator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/diseasesplicer.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* pill examine refactor

* unused renaming fix and projectile.dm early return

* fierarms fix

* removed unused defines

* newlind at the end of file

* merge

* update active skillset fix

* skillset now initing with default skills modifiers

* fixes

* removed alert

* refactor part 1 WIP

* refactor part 2

* refactor part 4

* lazy list and maximize fix

* timing of c4 fix

* removed police checks and melee checks

* bruh (#4)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

* content (#2)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

* fixes hazard vest click (#8656)

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* surgery, engineering, machine interactions

* forms removal

* forms removal

* reverted item attack

* atmospheric checks

* atmospheric checks

* skillsets refactor

* skillsets refactor

* Merge conflict fix

* fix

* fix

* refactored skillsets (again)

* refactored skillsets (again)

* more checks and refactor

* more checks and refactor

* merge

* proc change

* refactoring

* renamed fumbling_time_multiplier to fumbling_time_additional_delay

* use define

* Update code/game/mecha/mech_fabricator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/isolator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/dishincubator.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/diseasesplicer.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* pill examine refactor

* unused renaming fix and projectile.dm early return

* fierarms fix

* removed unused defines

* skillset now initing with default skills modifiers

* fixes

* removed alert

* refactor part 1 WIP

* refactor part 2

* refactor part 4

* lazy list and maximize fix

* timing of c4 fix

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* Revert "bruh (#4)" (#5)

This reverts commit 2c928cbd81323ce1b31c966469a5f84b3e3fb533.

* skill is now an object

* Update code/datums/skills.dm

Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* renamed skill_sets to skillsets and added checks for null in role.dm

* renamed  remove_modifier to remove_available_skillset

* fixed wrong melee weapons calc

* fixed clown and mime skills, centers the max skill button

* cultist are now starting without maxed out skills

* reverted max skills new()

* micro fixes

* added global lists of skills and skillsets

* fixed bug

* forgor

* removed initial

* Update code/game/objects/items/weapons/defibrillator.dm

* Update code/game/objects/items.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/game/objects/items/stacks/stack.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/virus2/items_devices.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/security levels/keycard authentication.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* renamed required skills in use tool to required_skills_override

* renamed skill_checks in item to required_skills

* corrected timing coment in injection

* better building code

* Update code/game/objects/items/stacks/stack.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* better healing timings

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>
Co-authored-by: KIBORG04 <bossmira4@gmail.com>

* Revert "Merge branch 'skills' of https://github.com/TauCetiStation/TauCetiClassic"

This reverts commit 9712af157b1bed38a73cbd96f797c91c196ab0de, reversing
changes made to 633cab48b434dc955c19fbec43bf0878c9d9f86c.

* xD

* police is back in town

* fixed list in mecha

* fixed tactical reload

* Revert "Merge branch 'master' of https://github.com/TauCetiStation/TauCetiClassic into skills-final"

This reverts commit f2358187abe8623768e5901016c14f79fab5060c, reversing
changes made to ff5f949d346a4e995250ce4099fd6f804fb3fca2.

* retrigger checks

* merge conflicts is no more

* final

* i forgor

* no no

* fixed reloading for colt

* fixes

* Police (#8906)

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

* full skills TODO - left only framework (#1)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* reverted midi

* alternative skills sets for alt jobs

* fixed subskills, pills feed time and syringe gun usage

* fumbling with medical scanner

* smes skill check, syringe gun fix and scrubber fix

* scrubber fix

* wrong var name

* skill menu v0.5

* added skills to officer and reordered skills datums

* added chaging of skills and basic antag skills

* command skill part 1

* fixed wrong ids

* minor refactoring

* added silicons

* fixed construction

* added engineering checks for hacking and bombs

* pills, bottles and chemistry skills

* medical and construction fixes

* wrong number fix

* added skill datums for roles and fixed mergeSkills proc

* minor fixes

* better spacings and abductors skill datums

* whitespace fixes before PR

* changed description

* rcd usage

* fixed path

* Excess of closing tags

* fixed some bugs

* refactoring of skills part 1

* skills refactor part 2

* refactoring part 3

* fixes

* refactoring in progress

* final fixes

* spacing fix

* reduced interaction delay

* tweak

* refactoring of wires and cob_highlight

* fixed typo

* bonus spelling

* minor fixes

* fumbling after checks

* chemistry uncertanity

* missing new line

* removed combat mechas move buff, renamed param of handle_fumbling

* mecha fumbling

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* do_skilled proc

* exosuit skill checks tweaks

* melee skill is now working

* spacing fix

* spacing

* renamed fumble_around to do_skill_checks

* command skill now adds more buttons to the access console

* changed planting of mining explosive, more engineering skill checks

* more engineering and construction checks

* machinery construction skill

* Update code/modules/projectiles/guns/projectile.dm

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>

* refactored skill types in jobs

* removed skill checks from flash

* removed visible message for others

* removed unused variable

* refactored using of skill bonus

* pill ingestion tweak

* changelings now gaining skills from absorbed people

Co-authored-by: LudwigVonChesterfield <17705613+LudwigVonChesterfield@users.noreply.github.com>
Co-authored-by: Dushess <dushesson@gmail.com>

* framework part 1

* merge 2

* i forgor

* content (#2)

* skills part 1

* part 2

* moved skills to the mind

* police and firearms check

* tactical reloads

* fixed empty space in storage after tactical reload

* refactored skills to use defines instead of string

* added console interaction with skill checks

* walls,glass,particle ac and shieldgen skills usage

* sleeper, RND stuff skill checks

* more machinery skill checks

* fixed life assist

* virology skill checks

* virology skill checks #2

* refactored skills checks to use defines

* fixed construction naming

* reworked to use Topic instead ui_interact to remove bug

* surgery buff

* rev…
skvazarb pushed a commit to skvazarb/TauCetiClassic that referenced this issue Sep 2, 2022
maleyvich pushed a commit to maleyvich/TauCetiClassic that referenced this issue Jul 20, 2023
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