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Releases: Tearth/Cosette

v5.1 (Megumin), 07.06.2021

07 Jun 16:10
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  • Fixed Shredder and Fritz issues

v5.0 (Megumin), 12.04.2021

12 Apr 20:36
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  • Added more detailed evaluation info in pawn hash table entry
  • Added futility pruning to quiescence search
  • Added reuse of killer table between moves
  • Added razoring
  • Added ability to stop the search if reliable mate score was found
  • Added search cut when enemy king is checked
  • Added detection of the open file next to the king in the evaluation
  • Added history heuristic veto in LMR
  • Added late move pruning
  • Fixed insufficient material detection when both sides had knight or bishop
  • Fixed threefold repetition detection
  • Fixed invalid depth in killer heuristic
  • Fixed memory usage issues during the search
  • Adjusted search parameters
  • Adjusted evaluation parameters
  • Allowed to use history heuristic values from the previous iterations
  • Allowed late move reduction when capture has a negative score
  • Improved time management when incrementation is present
  • Improved Fianchetto detection
  • Improved history table structure
  • Enabled support for BMI instruction set (only if CPU supports it)
  • Disabled futility pruning when enemy king is checked

v4.0 (Komekko), 22.01.2021

22 Jan 18:57
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  • Added Texel project
  • Added check extension
  • Added check detection in quiescence search
  • Added evasion moves generator
  • Added static null-move pruning
  • Added futility pruning
  • Added new formulas calculating reduction for LMR and null move pruning
  • Added a new way of building Piece-Square tables, better for tuning
  • Fixed redundant saving of transposition table entries
  • Adjusted search parameters
  • Adjusted evaluation parameters
  • Improved threefold repetition detection
  • Updated .NET runtime version to 5.0.102

v3.0 (Luna), 12.12.2020

12 Dec 13:28
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  • Added better time control for Arbiter
  • Added more UCI options
  • Added Tuner project
  • Added insufficient material detection
  • Added executable hash generator
  • Added abort when search lasts too long
  • Added legality checking of the hash table moves
  • Added SEE pruning in the quiescence search
  • Added fianchetto evaluation
  • Added internal iterative deepening
  • Added a lot of UCI options, allowing for full engine customization
  • Added multi-stage move ordering
  • Added multi-stage move generating
  • Fixed FEN parser when input didn't have halfmove clock and moves count
  • Fixed crash when the engine was receiving invalid position in UCI mode
  • Fixed UCI statistics
  • Improved time scheduler when incrementation time is present
  • Improved mobility calculation by rewarding for center control
  • Improved late move reduction conditions
  • Improved SEE accuracy (now includes x-ray attacks)
  • Improved king safety evaluation
  • Changed maximal moves count from 128 to 218 (according to Internet sources)
  • Reduced size of transposition table entry (from 12 bytes to 8 bytes)
  • Disabled most of the evaluation functions when the game is near to end
  • Disabled returning of exact transposition table entries in the PV nodes
  • Adjusted evaluation scores
  • Optimized king safety evaluation
  • Updated .NET Core runtime version to 5.0.100

v2.0 (Darkness), 19.10.2020

19 Oct 18:52
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  • Added fifty-move rule detection
  • Added new evaluation functions: pawn shield, bishop pair, doubled rooks, a rook on open file
  • Added "evaluate" command to get FEN position evaluation
  • Added ability to postpone moves generation before PV move check
  • Added evaluation hash table
  • Added Arbiter app to speed up the process of testing engine
  • Added support for UCI's winc and binc
  • Fixed PV node detection
  • Fixed invalid detection of passing pawns
  • Fixed invalid best move when a search has been aborted
  • Fixed static exchange evaluation - in rare cases the table was returning an invalid score
  • Improved method of probing piece type at the specified field
  • Improved time management - now allocated time depends on the moves count
  • Improved move ordering: castling and better promotions are now prioritized
  • Improved transposition tables: entries are now smaller, have proper checkmate scores (relative to position) and are used between moves (aging)
  • Redefined and reduced the size of Move structure (from 4 bytes to 2 bytes)
  • Reduced size of transposition table entry (from 16 bytes to 12 bytes), evaluation hash table entry (from 8 bytes to 4 bytes) and pawn hash table entry (from 8 bytes to 4 bytes)
  • Optimized printing UCI output
  • Adjusted move ordering scores
  • Updated .NET Core runtime version to 3.1.403

v1.0 (Aqua), 19.09.2020

19 Sep 13:51
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  • Initial version