Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

feat: make facet providers scalable to enable LOD chunks #162

Merged
merged 2 commits into from
Aug 15, 2021

Conversation

naalit
Copy link
Contributor

@naalit naalit commented Aug 12, 2021

LOD chunks still don't actually show up with this enabled, and I haven't figured out why yet, but this and Terasology/DynamicCities#103 is at least part of what's required for them to work.

@@ -67,6 +68,7 @@ protected WorldBuilder createWorld() {
.addRasterizer(new TreeRasterizer())
.addRasterizer(new OreRasterizer())
.addRasterizer(new DiscoverablesRasterizer())
.addRasterizer(new SunlightRasterizer(-20))
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This is need to have the LOD chunks properly lit. This is what it looks without this additional rasterizer:

Terasology-210813190644-1920x1055

@naalit naalit marked this pull request as ready for review August 13, 2021 18:54
@skaldarnar skaldarnar added Topic: WorldGen Requests, Issues and Changes related to facets, rasterizers, etc. Type: Improvement Request for or addition/enhancement of a feature labels Aug 15, 2021
@skaldarnar skaldarnar merged commit 406ee9e into develop Aug 15, 2021
@skaldarnar skaldarnar deleted the feat/lod-chunks branch August 15, 2021 09:56
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Topic: WorldGen Requests, Issues and Changes related to facets, rasterizers, etc. Type: Improvement Request for or addition/enhancement of a feature
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants