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Reconnect websocket automatically #11

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Jul 14, 2019
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1 change: 1 addition & 0 deletions package.json
Original file line number Diff line number Diff line change
Expand Up @@ -74,6 +74,7 @@
"preact": "^8.4.2",
"react-markdown": "^3.6.0",
"remark-breaks": "^1.0.1",
"robust-websocket": "^1.0.0",
"uuid": "^3.3.2"
},
"devDependencies": {
Expand Down
104 changes: 81 additions & 23 deletions src/modules/shims/gtp.js
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@

const EventEmitter = require('events')
const Board = require('../board')
const RobustWebSocket = require('robust-websocket')
const uuidv4 = require('uuid/v4')

const GATEWAY_HOST_LOCAL = "ws://localhost:3012/gateway"
Expand Down Expand Up @@ -83,33 +84,47 @@ class WebSocketController extends EventEmitter {
// TODO BUGOUT don't hardcode this
this.board = new Board(19,19)
this.webSocketAddress = webSocketAddress
this.webSocket = new WebSocket(webSocketAddress)
this.webSocket = new RobustWebSocket(webSocketAddress)

// manually ping the websocket every once in a while
this.beeping = true
this.beepTimeMs = 12625
setTimeout(() => this.beep(), this.beepTimeMs)

this.webSocket.onclose = event => {
console.log("websocket closed")
}
this.webSocket.addEventListener('close', event => {
console.log("WebSocket closed.")
})

this.webSocket.onerror = event => {
console.log(`websocket error ${JSON.stringify(event)}`)
}
this.webSocket.addEventListener('error',event => {
console.log(`WebSocket error ${JSON.stringify(event)}`)
})

this.gameId = null
this.gatewayConn = new GatewayConn(this.webSocket)
this.webSocket.onopen = _event => {
this.gatewayConn.requestGameId()
.then((reply, err) => {
if (!err) {
this.gameId = reply.gameId
} else {
console.log('FATAL ERROR - WE DO NOT HAVE A GAME ID')
}
})
}
this.webSocket.addEventListener('open', () => {
if (!this.gameId) {
this.gatewayConn
.requestGameId()
.then((reply, err) => {
if (!err) {
this.gameId = reply.gameId
} else {
console.log('FATAL ERROR - WE DO NOT HAVE A GAME ID')
}
})
} else {
this.gatewayConn
.reconnect(this.gameId, this.resolveMoveMade, this.board)
.then((rc, err) => {
console.log("Reconnected!")
})
}
})

// reconnect event
this.webSocket.addEventListener('connecting', () => {
console.log('Reconnecting...')
})

}

Expand All @@ -133,10 +148,12 @@ class WebSocketController extends EventEmitter {
"coord": {"x":vertex[0],"y":vertex[1]}
}

this.webSocket.onmessage = event => {

this.webSocket.addEventListener('message', event => {
try {
let msg = JSON.parse(event.data)
if (msg.type === "MoveMade" && msg.replyTo === makeMove.reqId) {
this.resolveMoveMade = undefined
resolve({id: null, error: false})
}

Expand All @@ -146,11 +163,12 @@ class WebSocketController extends EventEmitter {
console.log(`Error processing websocket message: ${JSON.stringify(err)}`)
resolve({ok: false})
}
}
})

this.webSocket.send(JSON.stringify(makeMove))
} else if (command.name === "genmove") {
this.webSocket.onmessage = event => {
this.resolveMoveMade = resolve
this.webSocket.addEventListener('message', event => {
try {
let msg = JSON.parse(event.data)
if (msg.type === "MoveMade" && msg.player === letterToPlayer(command.args[0])) {
Expand All @@ -164,7 +182,7 @@ class WebSocketController extends EventEmitter {
console.log(`Error processing websocket message: ${JSON.stringify(err)}`)
resolve({"id": null, "content": "", "error": true})
}
}
})

} else {
resolve(true)
Expand Down Expand Up @@ -202,14 +220,54 @@ class GatewayConn {
this.webSocket = webSocket
}


async reconnect(gameId, resolveMoveMade, board) {
console.log("gatewayconn reconnect")
return new Promise((resolve, reject) => {
try {
let reconnectCommand = {
"type":"Reconnect",
"gameId": gameId,
"reqId": uuidv4()
}

console.log(`sending ${JSON.stringify(reconnectCommand)}`)
this.webSocket.onmessage = event => {
try {
let msg = JSON.parse(event.data)
console.log(`message after reconnect: ${event.data}`)
if (msg.type === "Reconnected") {
resolve()
}

if (resolveMoveMade && msg.type == "MoveMade") {
let sabakiCoord = board.vertex2coord([msg.coord.x, msg.coord.y])
console.log("MOVE MADE ON RECONNECT")
resolveMoveMade({"id":null,"content":sabakiCoord,"error":false})
}

// discard any other messages
} catch (err) {
console.log(`Error processing websocket message: ${JSON.stringify(err)}`)
resolve({error: true})
}
}
this.webSocket.send(JSON.stringify(reconnectCommand))
resolve()
} catch (err) {
reject(err)
}
})
}

async requestGameId() {
return new Promise((resolve, reject) => {
let requestGameId = {
"type":"RequestOpenGame",
"reqId": uuidv4()
}

this.webSocket.onmessage = event => {
this.webSocket.addEventListener('message', event => {
try {
let msg = JSON.parse(event.data)
console.log(`incoming data ${event.data}`)
Expand All @@ -221,7 +279,7 @@ class GatewayConn {
console.log(`Error processing websocket message: ${JSON.stringify(err)}`)
reject()
}
}
})

this.webSocket.send(JSON.stringify(requestGameId))
})
Expand Down