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Mod Menu has an API for mods, which, among other things contains translatable descriptions and summaries.
A year ago I discovered that most mods actually don't use the summaries, which gave me a creative idea - what if I made a resource pack for my modpack to make all summaries consistent? So I did, people liked it and contributed translations to it.
However, recently some modders and translators have discovered the feature, and due to the way Mod Menu loads these strings later than the resource packs, the resource pack string becomes useless for those mods.
So here is my suggestion: what if you loaded mod-defined descriptions and summaries earlier than the resource packs? It would then work similarly to how resource packs can change a mod's textures.
I'm having this issue again.
My resource pack provides a string for Iris' summary and Iris itself does too, somehow Iris' prevails in some languages.
Why does mine not take precedence if it is applied above "Fabric Mods" in resource packs list?
In Iris:
"modmenu.summaryTranslation.iris":"Современный графический мод для загрузки существующих наборов шейдеров Optifine.",
"modmenu.descriptionTranslation.iris": "Современный графический мод для Minecraft, предназначенный для загрузки существующих наборов шейдеров формата Optifine."
in my pack:
"modmenu.summaryTranslation.iris": "Шейдеры OptiFine'а\n§9✎§8 Отключение мода, выбор шейдеров, ...",
Note: not all languages have those strings in Iris, not even English does.
Mod Menu has an API for mods, which, among other things contains translatable descriptions and summaries.
A year ago I discovered that most mods actually don't use the summaries, which gave me a creative idea - what if I made a resource pack for my modpack to make all summaries consistent? So I did, people liked it and contributed translations to it.
However, recently some modders and translators have discovered the feature, and due to the way Mod Menu loads these strings later than the resource packs, the resource pack string becomes useless for those mods.
So here is my suggestion: what if you loaded mod-defined descriptions and summaries earlier than the resource packs? It would then work similarly to how resource packs can change a mod's textures.
Related to #401
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