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Releases: TexTools/FFXIV_TexTools_UI

v3.0.2.8

04 Jul 07:06
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  • MISC
    • Fixed an error where converting tails cross-gender would fail.
    • Significantly improved the quality of cross-race/gender model conversions when Ex bones are involved (particularly for hair/faces)

v3.0.2.7

04 Jul 03:19
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  • MISC
    • Properly allow {} braces in FFXIV/texture file names.
    • Significantly improved the quality of Dawntrail upgrades for CharacterGlass materials.

v3.0.2.6

03 Jul 22:18
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  • BUGFIXES

    • Fixed double-click import not working properly if you had TexTools installed in /Program Files/ or other administrator-required directory
    • Fixed Uninstaller not working correctly
    • Reduced an error in the item converter to a warning for certain niche issues.
  • MISC

    • Added tutorial text to the Transaction Status window.
    • Added missing Skeleton ID text box to the EST manipulation editor.
    • Added warning on startup if TexTools is attached to an Endwalker install.

v3.0.2.5

02 Jul 23:23
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  • BUGFIXES
    • Fixed issue where having invalid unicode characters in image paths could cause modpack install to fail.
    • Fixed issue where having characterglass.shpk materials in modpack would cause the modpack upgrade tool to fail.
    • Fixed issue where FMV FBX exports did not properly respect the user's external modeling tool setting.

v3.0.2.4

02 Jul 18:28
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  • BUGFIXES
    • Fixed unnamed/unknown variants causing TexTools to crash (Ex. Monsters)
    • Fixed Hair Material resolution for accessories being invalid in some cases of shared racial materials.
    • Fixed application infinite hang when using double-click import while the game is open. (Now properly prompts to wait or cancel)

v3.0.2.3

02 Jul 02:06
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  • HOTFIX
    • Fixed item select on import crashing the application.
    • Fixed item select on import showing invalid conversion targets.

v3.0.2.2

01 Jul 21:03
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  • Hotfix for incorrect MDL-MTRL Validation of Relative Paths.

v3.0.2.1

01 Jul 20:08
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  • QOL/Validation
    • Texture and Material paths are now validated to make sure they're legitimate FFXIV paths when saving Models/Materials.
    • When putting in a texture path, if it does not contain a folder/path (Ex. Just a file name) it will automatically be placed in the item's default material folder.
    • The Item Select screen for the Item Converter is now (slightly) faster (but still slow).

+BUGFIX

  • Fixed missing "Enable All Mods" button.
  • "Make Textures Shared/Unique" button is now properly disabled on materials where it doesn't actually do anything.

v3.0.2.0

01 Jul 16:41
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  • MISC
    • Added significantly better handling for dealing with old TexTools 2.0 files. [Start Over] should now properly clean any lingering files without manual intervention.
    • Added an additional [Delete All Mods] button to the Mods => Batch menu. (This just calls StartOver())
    • Added warning prompt if the modlist is corrupt or invalid on starting up the application.
    • Added prompt to automatically apply Index Backups after download.

v3.0.1.8

01 Jul 06:34
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  • BUGFIXES

    • Fixed an issue where shape data would not be properly read from incoming modpacks/.mdl files in the event that the preceding group had 0 vertices.
    • Multiple attempted fixes for db locked/cache locking issues.
  • ADDITIONAL

    • Importing textures with improper sizes in modpacks will now automatically resize them to the nearest power of 2, rather than discard them.