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Contributor's guide to


Contributing to Aligulac can take several forms.

These are described in the relevant sections below.

Meeting places

The most active forum for Aligulac contributors to meet and coordinate is our Skype chat. To get in, just add TheBB on Skype. His username is evfonn.

There is also an IRC channel on quakenet: #aligulac. It is not as active, but favored by some.

Maintaining the database

Aligulac maintains a fairly extensive progaming database tracking the following:

  • Matches and results (these terms are used interchangeably). By match is meant a series of games. That is, Aligulac does not track individual games.
  • Players
  • Teams
  • Events, including prizepools.

Essentially, the most routine updates that must be made happen when matches are played in a tournament, or when team transfers occur. More exceptional cases include teams forming or disbanding, players changing race or nicknames, or major changes to tournament structures.


Most of the information about a player can be changed directly on a player's page if you are logged in, by clicking the edit link above the infobox. If something can't be changed there, it must be changed in the admin interface (use the admin link).

The most critical pieces of information for a player are

  • their in-game tag, which should be updated to reflect the most frequent usage by the players themselves.
  • their race and nationality.
  • their team affiliation.

When changing team, you must use the admin interface. When a player leaves team A, mark the membership record of team A as not current and enter the final date. When someone joins team B, add a new record with the proper starting date and with current set to true.

NOTE: The rating system will look ONLY at the current field to check whether a membership is in effect, the dates are merely for recordkeeping and have no impact on anything.

NOTE: When changing a player's race, past matches will remain unaffected.

NOTE: If you are very unsure about a player's identity when you add a new match, it is probably best to create a new player than to add to an existing one. It is easy to merge players later (here), but hard to separate them.

NOTE: Players can be automatically created when submitting matches. It's not necessary to do this manually.


The events system is one of the most complicated parts of Aligulac, and also one of the things that separate it from its "competitors".

Every match should be assigned to one and only one event. This means that the term event has a somewhat broader usage here than elsewhere. Particularly, events may represent both rounds and organizers.

Events are organized in a tree structure. For example:

GSL → 2013 → Season 1 → Code S → Ro16 → Group A
Proleage → 2011-2012 Hybrid Season 2 → Round 2 → Week 4 → Samsung KHAN vs. CJ Entus

Matches are assigned only to the leaf nodes, i.e. those events who have no children. When they are displayed anywhere on the site, the full name of the event is the concatenation of the whole chain back to the root. Thus, a match assigned to the Group A given above, will be shown as "GSL 2013 Season 1 Code S Ro16 Group A" on the site.

The event tree can be manipulated via this tool, or directly on an event page. It is strongly discouraged to use the admin interface for this. Even so, bugs or consistency errors may occur. In these cases, always restore the NSM and the event name cache here before attempting anything else. These buttons will fix 99% of all errors.

How do I set up an event tree?

Use the event manager tool. Try to name your events so that the full names will flow as easily as possible. However, remember that the hierarchy must be maintained. If it helps, you can set an event as noprint. This will "hide" it from the names of subevents.

Some common issues and naming conventions:

  • If a tournament has qualifiers and a main part, split it into "Qualifiers" and "Main Tournament", the latter of which should be set to noprint.
  • Qualifiers → NA/EU/Korea, instead of "NA/EU/Korean qualifiers".
  • Similarly, if you want to split an event into "Group Stage" and "Playoffs", both should be set to noprint.
  • Ro16 with small o.
  • "Third place match", not "3rd".

NOTE: When an event is finished, it is closed. That means it will no longer show up in the events manager or the drop-down boxes around the site. This is done to prevent cluttering. If you need to reopen an event, navigate to it and open it from the admin interface.

What are event types?

Each event has one of three possible types: category, event (yes, this one is confusing) and round. The idea is that events of type "event" represent a tournament with an attached prize pool. Parents of event type events must be categories, and they represent such things as seasons, years, organizers, etc. Children of event type events must be rounds, and they represent... well... rounds.

NOTE: Only events of type "event" can have associated prize pools.

How do I add or change a prize pool?

Navigate to the event page. You should see buttons to add or change ranked or unranked prize pools. You will be asked how many slots, and then you can enter the prize in a given currency, as well as the winners.

NOTE: Historical exchange rates are automatically used for conversion. Prize pools should always be added in the actual currency used.


Most of the time spent maintaining the database is in adding results. This is done here. This page is also available to the public (with slightly different options). When someone unauthenticated adds results, they are filed away to review here. The process for adding new matches and reviewing them is fairly similar.

The syntax for adding matches is described in depth on the submission page.

NOTE: Try to verify game was actually played if possible, do not add walkover games.



All teams and players have aliases, or AKAs, which can be modified directly on the player or team page. When you add an alias, that player or team will be searchable under that alias.

Many of the bigger teams will have one or more aliases, e.g. "tl", "liquid", "im", "lgim" and "lg-im". For players it's less common, but sometimes useful, for example with common fan names such as "DRG", and when players change names (BaBy → TY as well as a host of other examples).

If you find looking up a player or team is awkward, consider adding an alias instead of working around the issue.

Match → Event assignment

One of our largest long-term projects involves the assignment of historical matches to the event tree. At the time of writing, 9305 matches remain unassigned (exact number here). It's a stated goal of ours to push this number to zero.

The most useful tool in this project is the results search. Just restrict it to unassigned matches, and set a reasonable timeframe (so that the search set isn't too large). Pick a set of events that you would like to categorize, create the event tree and get cracking!

While you are doing this, you will probably note inconsistencies that have to be fixed, such as:

  • The offline/online status of a match must be updated.
  • Some duplicate entries probably exist.
  • Dates are wrong.

This form of digging in the archives involves a fair amount of detective work, where Liquipedia and TLPD can be extremely helpful. It can be both tedious and interesting. However, in most cases, the matches already have event information, and all you need to do is create the event tree and assign them.

Developing the website

(Unfinished section.)

This is the source code for the website

The requirements are described in the requirements.txt file. It can be used directly with pip.


  • Python 2.6 or 2.7
  • Django 1.8.x
  • A MySQL server
  • Python modules:
    • ccy
    • dateutil
    • markdown
    • mysqldb
    • numpy
    • pyparsing
    • scipy
    • simplejson

The repository does not contain the Django settings file or the database dumps. Templates are provided in and


(Unfinished section.)


Source code for the Aligulac project: a statistical tool for the analysis of the SC2 pro and semipro scene.



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